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- Neko Para Series Review – A Slice Of Life Paradise?
Sunday, October 6, 2024
Genre – Slice of Life, Comedy Play Time – 6 hours per game Developer – NEKO WORKS Steam VNDB
The New Patisserie In Town
For
a series of short visual novels with the fairly simple concept of
running a patisserie assisted by cat girls, Neko Para has left a
surprisingly lasting impression on the medium and remains a talking
point to this day. There is an undeniable appeal in the brightly
coloured fantasy of this light hearted world where cat girls and
humans live side by side. It feeds into a certain brand wish
fulfilment focused around unconditional and mutual affection where
conflicts are never anything more than hiccups for these bonds.
This is hardly unique to Neko Para as there are plenty of other slice
of life visual novels doing exactly the same thing, but here there is
a refined and keen understanding what its audience wants and how to
playing into it to capture their hearts. However, behind all of this
are some of the strangest world building choices in many game which
undermine the atmosphere in seemingly unintentional manner. Is this
strange combination really enough to explain Neko Para’s success?
Let’s bake some cakes and find out.
Cat Girl Paradise? - Narrative And Themes
Knowing
the limits of a game’s narrative and shaping the play time and
content around this pillar helps ensure it will not outlive its
welcome. The episodic nature of the Neko Para titles allows them to
make this concise format its biggest strength through their
relatively self contained nature. Each visual novel has little
connection to the others outside of a vague sense of our protagonist,
Kashou, building up his cat girl harem. A common framework is shared
between them with each focusing on a different pair of cat girls and
their relationships and conflicts as their core narrative which
provides recognisable points of reference between titles. These
elements mean that it is easy to pick up any of the Neko Para games
and be able to understand what is going on while having a good time,
since no individual part of the series influences any other. At first
this might seem to be a double edged sword as without any sort of
overarching hook why would a player complete more than one game?
However, it is very clear that Neko Para is fine with people playing
as much or as little of the titles as they like due to its commitment
to this structure and it more interested in creating a consistent
tone and flow of content for the niche it has found. This choice does
make it a polarising game series since it does nothing to change or invite
new players in over its course and those who bounce off
it will continue to do so while not understanding the success it
experienced despite it not attempting to improve upon it flaws. Such
a deliberate design speaks to a vision about what the titles should
be and gives them the strength to communicate it clearly.
When
it comes down to it the Neko Para games can easily be summed up as a
slice of life set in a patisserie with cat girls and it keeps to this
core identity at all times. Knowing what they wants to be while
maintaining its simplicity gives these titles the means to refine
their atmosphere into the comfortable and fluffy one the genre
thrives on. Take how the games deal with the cat girls Chocola and
Vanilla as an example, they are the focus characters of the first
volume and in here they are involved a selection of daily life events
before leading into a minor conflict at the climax which is quickly
resolved by the protagonist. Throughout there is prevailing sense of
an everyday world without any of the real world worries associated
with it and instead only the good times. After their volume Chocola
and Vanilla are reduced to a supporting role, but future games are
still keen to reinforce the bond between them and the player so they
pop up from time to time so as to remind the player of the good times
they have had together. Blending the stories themes into a continuous
whole is one of the key impacts of this style of intermingled
characters and tone as it paints a picture of nothing having lasting
consequences and instead has the player live in the moment. ‘The
good times will go on forever’ is the alluring promise of Neko Para
and it makes this a powerful motivator for the players continued
progress through the bright games. There is a level of polish to the
atmosphere with its carefully crafted laid back nature which speaks
to a strong understanding of the genre and what people want from it.
It
is strange that Neko Para seems to obsessed with accidentally
undermining its carefully crafted tone and atmosphere at almost every
turn. These issues all stem from the world building introduced over
the course of the series where new revelations about it have
uncomfortable or bizarre implications. Let us look at a few examples
to see how exactly they damage the overall experience of playing Neko
Para. Perhaps chief among the odd choices made is the status of cat
girls as pets. In this one important detail the developers have
dehumanised the majority of their cast especially as it becomes clear
how few rights cat girls actually have in this world. This is made
worse due to high level of mental capabilities demonstrated by cat
girls, they are not animals so it feels uncomfortable to treat them
as such. Then there is specified age of each of the cat girls which
is an issue both in terms of how young they are and how short this
implies cat girls’ live to be. Having an age range from one to
three years old creates an uncomfortable dissonance between their
apparent age and the relative maturity they act with. It also
showcases how rapidly cat girls age with Chocola and Vanilla being
mature enough to mate when they are one year old which implies a
short life expectancy and how the happy times on display will be brief. All this must lead one to ask the simple question, why
were these elements included at all? Does the audience for a slice of
life tale about cat girls really care about the specifics of their
social status or life cycle? The answer is obviously no and if Neko
Para had realised this it could have avoided these strange issues.
The cat girls could simply be another species of human and their
equals instead of pets and the story would not need to change much
and the games could just have omitted the characters’ age as most
other titles do rather than make a point of highlighting it. These
choices are perhaps the single oddest design decision a slice of life
visual novel has made and displays a tone deafness in conflict with the
rest of the well tuned experience.
Pets And Their Humans – Characters
At
the centre of the stage are the cat girls and their antics. Each one
of them follows a general archetype that many players will be
familiar with, but pushed through a cat shaped filter. What this
means is a lot of meowing and cat related traits sitting alongside
their expected ones. They stick closely to their templates and
present an immediately recognisable version of these simple character
traits which is design to be pleasing to witness. For example,
Vanilla is a standard Kuudere with her reserved emotions and
seemingly distant disposition hiding a side of her that genuinely cares
about Chocola, the other cat girls and Kashou. At no point does she
every deviate from this core identity and her every action is what is
expected of someone with her personality. That is not to say she
lacks any traits of her own as her close bond with Chocola
demonstrates, but instead that this never treads on the toes of her
archetype. All this is in service of the slice of life fantasy and
assists in wrapping the player in the warm blanket of ideas they are
already familiar with. The standard nature of these focus heroines
reassures the player of the kind of story they are in for and
promises them an experience which will stay firmly within their
expectations. For Neko Para’s audience, this is exactly what they
want and the games play into this desire for certain predictable
characters.
There
are two notable humans, Kashou and his little sister Shigure, and
they could not be more different from each other. Shigure is close
to the cat girls in terms of role and falls into the archetype of the
sister with a brother complex, but, unlike the other heroines, is
never a romance option so instead act the wingman supporting them.
Her over the top actions make for some entertaining scenarios as she
lives vicariously through the cat girls and is not above messing with
Kashou for her own amusement. This added bit of chaos helps alleviate
the potential issue of the character interactions becoming stale due
to the characters’ static natures by throwing in curve balls to
spice things up with new situations for them to react to. On the
opposite end of the scale sits Kashou who is the expected self insert
of the slice of life genre. Aside from this love of western
confectioneries and minor disputes with his family, he is entirely
bland and works perfectly as a suitable vessel for the player to
place themselves into. In that regard he is hardly anything special
with many similar protagonists existing in the medium, but here he
works to fulfil the expectation of familiarity established through
every other aspect of games. He is in many ways the perfect
embodiment of what it is like to experience Neko Para.
Every Twitch Of Their Ears – Visuals, Audio And Technical
Atmosphere
is the connective tissue joining all the elements surrounding the
narrative together. They reflect the light and breezy tone of the
story and turn it into a pervasive sense of place for the games to
relax the player in. The high quality and expressive live 2D supports
this pillar visually through the way it lends life to what would
otherwise be static artwork and sells the idea of the characters as living
people. From the way they bounce around in excitement to the many
expressions they can dynamically adopt, the over the top nature of
these movements invokes the energetic feeling of an anime and helps it match the narrative tone. The existence of a patting mode where
the player can stop the game at any point and touch the on screen
characters to see their reaction further reinforces the reactivity
and energy of the games. Neko Para’s soundtrack is nothing special
from the stand point of a slice of life visual novel, all the classic
tracks are here from the peaceful everyday to the exaggerated joke
and each offers nothing memorable. However, they do work in this
context due to role adhering to the exceptions players have for
this series. The sound scape of a work does a lot to place the player
in the right frame of mind to accept the narrative on an emotional
level. By meeting the genre expectations it wordlessly communicates
what is to come without having to spend valuable play time explaining
it.
Conclusion
Neko
Para is a slice of life visual novel with cat girls. On the surface
that statement might seem obvious, but there is a surprising amount of
effort which goes into ensuring the player does not think twice about
it. Everything about these games focuses on this core identity. The
episodic and separate structure of each title allows players to
experience as much or as little of the series as they want without
missing anything. Couple this with its polished and focused narrative that
places a sense of great importance on a light tone and the result
is form of light entertainment which can be enjoyed at leisure. This
is further reinforced through the use of live 2D and a familiar style
of slice of life soundtrack and they all push the games in the same
direction. Characters also fall into the expected archetypes of the
genre and exist as refined versions of the player’s expectations
for the cast. It is only in the unnecessary world building that Neko
Para stumbles from its all consuming tone and introduces some
uncomfortable and strange elements. Is this enough to ruin the
experience? That will depend on how much the specific genre it is
peddling appeals to you.
Verdict –
Neko Para knows exactly what its audience wants and never
deviates from the path of appealing to them. If that audience includes
you then you are in for a good time. Otherwise expect to be
disappointed by something shallow and standard.
Pros -
+
A series of short and focused titles which know exactly what they
want to be and who they are appealing to.
+
The commitment to the fantasy of this everyday world allows the games
to have a level of narrative polish only possible with a keen
understanding of the genre.
+
Each character falling into a clear role and they interact with each
other in heart-warming and funny ways.
+
Strong visual design and familiar music direction do a lot to help sell the
comfortable feeling of this patisserie.
Cons -
-
Never evolves beyond being a simple slice of life tale so may
disappoint those looking for something more substantial.
-
Strange world building choices distract from the core fantasy and can
make the player feel uncomfortable.
-
Characters are static and there is little in the way of meaningful
development for them.