- Back to Home »
- Review , Sci-fi »
- Digimon Survive Review – Friends of Tooth and Claw
Sunday, March 3, 2024
Genre – SRPG, Adventure, Sci-Fi Play Time – 23 hours Developer - HYDE, Inc. and Witchcraft VNDB Steam
Of Harmony, Morality And Wrath
As
a long standing franchise Digimon is no stranger to having games in
all genres imaginable made for it and so the choice of a hybrid
visual novel and SRPG should come as no surprise. For Digimon Survive
the most important part is clearly the visual novel
aspect of the game given the overwhelming amount of time spent on it
and the way the game heavily leans into narrative to drive player
engagement. Much like the original Digimon series the game follows a
band of children who are whisked away to the world where digimon live
while on a trip. However, rather than a heartfelt journey with their
new digimon friends, the cast of Survive are faced with the reality
of digimon as monsters covered with claws and possessing magical
powers which can easily kill a human. Their tale is one of clinging
on against a world that is out to get them. The SRPG battle systems are how
the game choose to emphasise this conflict and their results are
mixed to say the least. Does this package come together to create the
intense and engaging experience it is clearly aiming for or does it
take the concept too far and drive straight into the ditch of
unintentional absurdity? Let’s meet our destined partner and find
out.
Tale of Lost Souls – Narrative and Themes
It
is easy to forget with all the cute plushes and key chains that
digimon are by their nature monsters. Many of them are larger than the
children who are often the protagonists of these tales and have claws
and fangs which can easily kill a man. The potential danger they pose
and human reactions to them have historically been played on from time
to time by the franchise such as with Digimon Tamers, but there has
been a lack of such self-awareness in recent years. Enter Digimon
Survive, as it deliberately steps into this void and frames the
world of Digimon as not only a place of adventure but also danger.
From Fangmon to Arukenimon, a whole suite of threats are brought out
against the cast with each one of them offering a different avenue of
challenge. Some engage in trickery and must be outsmarted while
others simple aim to overpower through brute strength. Complimenting
this is the sense that the world itself does not want the cast there
as a mysterious fog slowly spreads and consumes anything in its wake.
All this lends Survive a sense of excitement and tension which helps
sell the arcs of the characters and provides a feeling of weight to
the player’s decisions knowing they may well result in the death of
someone they have grown to like.
If there is on weakness in Survive’s
approach it can be found in their handling of rookie digimon. In
order to provide a sense of escalating threat Survive works its way
through the evolution stages of digimon and the rookie level they
chose to start with was Gotsumon. Unfortunately there is nothing
nothing remotely scary about this child-like creature and having the
cast screaming at them like they are some sort of big threat comes
across as somewhat silly. This hurts the player suspension of
disbelief very early on and may result in them losing interest as
they cannot give the game the emotional investment it wants. Fortunately it quickly moves on from Gotsumon and onto
champion level digimon who better suit the tone which the game is aiming
for and prevents this poor choice in digimon from having a lasting
impact.
Sitting
alongside the danger of this new world is the sense of mystery it
builds up about the nature of the place the characters are trapped
within. This is mostly achieved through taking aspects of our own
familiar world and perverting them into a slightly uncomfortable form
that stands out against the otherwise green land. The main alternation
made here is to place buildings in a state of decay as if they are
being reclaimed by the world around them, but still maintaining their
core form and identity. In doing so the game raises a lot of
questions in the player’s mind about the origins of these familiar
structures and why they seem to be related to the cast somehow. By
placing this seed in their minds Survive can add a motivation to
engage with the narrative mysteries surrounding what the antagonistic
digimon want and their connection to all the strange phenomena.
Having established a feeling of danger, it is utilised here to give a
pressing concern that demands the mystery be solved and a consequence
for failure. Adding excitement to even the most minor world building
and exposition is the name of the game and this merger of these
two elements does wonders to secure player engagement.
Throughout
the story the player is given choices with three options which adhere
to three alignment, Moral, Harmony and Wrathful. Based on which of
these alignment you favour over the course of the game it
will present you with a unique path which makes up the last
quarter of the title. This alteration is quite significant and has a
major impact on how events play out, who survives and the type of
ending awaiting the heroes. All of this creates a strong sense that
the player’s choices matter, but only on the macro level rather
than each individual choice. This changes the emphasis to be on how
the player behaves overall and avoids the potential of an
inconsistent portrayal of the protagonist by encouraging the player
to commit to a single alignment for the best results rather the
jumping between them depending on their mood. Beyond the three
alignment paths there is also a true route which is unlocked on new
game plus that wraps up the remaining lose threads and acts as a way to tie the character arcs together to leave the player
satisfied.
On a side note, the translation has some odd quirks to it
as you might have noticed from the odd choices for the names of the
three alignments. They are not really three sides of a triangle and
they do not really express the nature of the choices, for example the
Wrathful choices are more selfish than filled with anger as the name
seems to suggests. Other minor issues are also present such as many
of the digimon being referred to as ‘he’ despite having female
voice actors and being matched up with a female human or otherwise
depicted in a feminine manner. This causes you to pause, interrupts
the flow of your experience and it is exceptionally distracting from
what is otherwise a strong narrative. Overall these oddities are
infrequent enough to not completely destroy the story, but it is
something to note if you are sensitive to this kind of thing.
Bonds Beyond Our World – Characters
Digimon
is a franchise which lives and dies on the strength of its core cast
and their digimon companions even more so than other similar titles.
This mostly comes down the way it places a key importance on bonds
and how they can be formed between people who at first seem like they
might never get along. On this front Survive performs admirably and
even add its own spice through the use of some character's failure to achieve the
desired bonds and the consequences. The main digimon and human pairing reflect each-others
weakness and together they grow and form a bond of trust that serves
to help them stay alive. Survive mostly avoids being nostalgia bait
with the partner digimon being some of the less well known monsters
which adds some much need freshness to the characters dynamics. Human
relationships share this variety as the group do not always see eye
to eye on many issues and resolving these conflict has a high stakes
given the dangerous situation they find themselves in. There is a
slight subversion to the normal formula between digimon and humans
with some characters failing to form bonds with their partners. They
take the wrong lessons from what is happening to them and cannot see
beyond their monstrous appearances to the delicate person within. As
such they suffer the dire consequences of that weakness which shakes
the other characters and pushes forward their own arcs in interesting
and exciting ways.
The
plot is by far the greatest enemy of characterisation for Digimon
Survive. Having the need for specific events to play out in a certain
manner often leads to characters behaving oddly just to make sure
the narrative reaches its desired ending. The multiple path structure
is responsible for this issue as it needs to make each of them distinct
from the others and the game’s favourite way to do this is for a
different member of the cast become the focal point for the narrative
conflict. So in order to provide a sense of escalation towards a
climax the emotions of the focus character are also amplified to keep up
with the story. However, this often pushes the character into be
caricatures of themselves were much of their depth is lost which is the core of their appeal. It is not an even change with only some of the
cast being overemphasised at a time meaning that there are still
balanced characters to counteract those who have broken away from
their original identities and they prevent this acting out of
character from being too overbearing through a contrast of
personalities.
Forgotten Gameplay – Visuals, Audio and Technical
If
there is one word which describes the SRPG systems in Digimon Survive
it is uninspired. Not for lack of trying, but instead from an
unwillingness to commit to its unique ideas and make them a
meaningful part of a player’s strategies. The main way it try to
differentiate itself other games in the genre is through the
inclusion of the digivolving mechanic. At the start of a battle all
partner digimon are rookie level but as the game goes on they unlock
more powerful stages of evolution from Champion to Mega and they can
change into them at any point. The down side to this is that being
digivolved causes the digimon to continually lose SP until they run
out at which point they return to being a rookie level. SP is the
resource also used for skills and the higher the digimon’s
evolution, the more SP is consumed per turn. The intention here is
clearly that the player should vary the stage of digivolution they
use to match the threat and hold the higher stages for key enemies.
However, in reality there is never any reason not to just choose the
highest stage of evolution the moment the battle starts. This is due
to the poor handling of the SP economy where the drain is too small
to be meaningful due to the short length of battles and the SP total available
increasing with each digimon’s level making the cost so
insignificant as to be forgettable. On top of this there are plenty
of SP recovery options available to render the cost a mere footnote
in the gameplay and remove the only unique element of the game’s
systems.
Artistic
style is a difficult thing to make your own in a pre-established
franchise and there is always the temptation to just copy what has
come before. You can feel Survive being constrained by the leash of
series obligations with its visuals. Nothing here is particularly out
there in terms of aesthetics and the digimon themselves are exactly
as they have always been in a clear move to be respectful to their
history. Instead Survive prides itself on the smaller details of its
world and characters. The decay of its human buildings preserves
their identity while smothering them in a greenery of this lush world
and leaving the impression they are only held together by threads. Each
character has a clean and distinctive design making them instantly
recognisable and providing a good base model to facilitated their
dynamics expression changes and movements. None of these elements
immediately pop out to the player but leave a strong sense of quality
in the mind and do not bring attention away from the important core
narrative. The weakest element is definitely the music due to the
rather limited number of tracks when compared to the game’s
duration and it can become quite grating to hear the same few over
and over again. Each track has a good audio design which sells
the emotional state of the cast and the danger they are in, but there
just needed to be more of them.
Conclusion
Having
such a diverse franchise history can be as much of a blessing as it
is a curse and Digimon Survive perfectly encapsulates this duality.
It carves out an identity of its own through its reviving of the
monstrous nature of digimon and the mystery and wonder of the world they
inhabit. This is reinforced by a core cast of flawed and interesting
humans paired with their digimon companions and their clean and
expressive character designs. Choice is then given to the player
through an alignment system which put them on diverging paths to
round out the package. However, it often struggles against the visual
limitations of what is expected of a Digimon game and often contorts
characters in order to meet the needs of its divergent paths. Add it
this the lacking SRPG systems which try and fail to differentiate
themselves from their peers and there are moments the game can seem
underwhelming. It is only in its totality that it becomes clear as to
the entertaining and pulse pounding ride Survive manages to achieve.
Verdict –
Digimon Survive successfully manages to reinvigorate the sense of
danger and mystery in the digital world. Even if the SRPG elements
are decidedly under-baked.
Pros
+
Manages to make digimon feel like the monsters they are and sells the
danger they pose to the cast.
+
Divergent paths and choices offer a good incentive for replaying the
game.
+
Crafts an atmosphere of mystery where the nature of the world becomes
a driving force for pushing forward.
+
Digimon and human dynamics are well presented and create interesting
conflicts.
Cons
-
Lacking SRPG systems which feel repetitive by the end.
-
Characters can behave in strange ways because the plot demands it.
-
The translation has odd quirks which can be distracting.