Archive for June 2022

Best Visual Novel Releases – June 2022

As the June heat reaches its apex we once again cover the best visual novel releases of the month and what a month of games it has been. We have so many genres represented on this months list, from historical otome to sci-fi detective work, there is a little something for everyone. Now let’s get into what visual novels you should be checking out from the past month.
 

Official Releases -

 

-Find Love or Die Trying -

Steam    VNDB    Genre Thriller, Romance.    Play Time 4 hours.      
This short free visual novel clearly draws influence from the death game sub-genre and visual novels such as Danganronpa or TV series like Squid Game which it makes quite apparent with its game show elements. The set up is that you are part of a dating show in which the participants must find a romantic partner within seven or they will be killed. You have to juggle finding someone to partner up with and getting to the bottom of the shady broadcast. This visual novel relies on a lot of shocking twists to keep the reader engaged and prevent them from thinking too deeply about the shaky logic of the narrative. However, the short play time prevent this narrative choice from becoming too much of an issue and the result is a brief but sweet thriller which keeps the momentum up for the entire ride.
 

-Meteor World Actor: Badge & Dagger -

Steam    VNDB    Genre Superpower Action, Intrigue.    Play Time – 10 hours.
The second installment of the Meteor World Actor series, Badge & Dagger continues Hiryuu Ruka’s relentless pursuit of the Cult as he loses himself even more in the hunt. It is a more focused package than the previous game with the overarching plot coming out as the aspect the studio is interested in and the resulting game is stronger for this clarity. However, this means the romance is even weaker than before with only two heroines and neither of them manage to justify their inclusion as they get sidelined by the main narrative. In the end, if you did not enjoy the previous entry then this second one will not change your mind, but if you are already on board this ride then it doubles down on what made the first game good. 
 

-even if TEMPEST: Yoiyami ni Kaku Katariki Majo -

Nintendo Estore    VNDB    Genre Otome, Dark Fantasy, Mystery.    Play Time – 25 hours.

This month is a good one for Switch owners with the release of three excellent titles, the first of which is the dark fantasy otome even if TEMPEST. Our protagonist Anastasia Lynzel has been given the power of Fatal Rewind, a type of time travel, as she died by a mysterious witch and Lynzel decided to redo her life and be her ideal self. However, nothing is without consequence as Lynzel will soon find out as misfortune catches up with her. even if TEMPEST continues the trend of the Switch as the premiere platform for otome and it is definitely on the high tier of what is a competitive field with its engaging suitors alongside the riveting plot. A must pick up for the mystery loving otome fan.
 

-LOOPERS -

Nintendo Estore    VNDB    Genre Nakige, Time Loop.    Play Time – 7 hours. 
The second quality title for the Switch is LOOPERS a Key visual novel with a scenario written by Ryuukishi07. The pedigree on this one should speak for itself and the narrative delivers the emotional moments you would expect while not outstaying its welcome with a short playtime. Taira Akira (Tyler) is obsessed with geohunting and on one summers day he and his friends are indulging his passion when they are drawn into a time vortex and become stuck in a time loop. In this state they meet other people stuck in a similar loop but can they work together and escape their predicament? A solid visual novel for someone looking for something short and sweet which hits all the right notes for the genre.
 

-Higurashi no Naku Koro ni Rei -

Steam    VNDB    Genre – Psychological Horror.    Play Time – 6 hours.
The latest release in the Higurashi series, Rei is the fandisc for the main series and contains a selection of stories. While it is not essential reading for enjoying Higurahsi, this game acts as a nice bookend for the narrative and showcases why the series is one of the strongest in the visual novel space. Both the horror / thriller and the slice of life elements of Higurashi are showcased separately in their purest forms as they are turned up to eleven for this victory march. A definite addition to any Higurahsi fan's game library.
 

-Birushana: Rising Flower of Genpei -

Nintendo Estore    VNDB    Genre – Historic Fantasy, Otome.    Play Time – 40 hours.
Birushana is the final Switch game on this list and we have saved the best for last with this historic fantasy otome set in Heian period. Shanao is the youngest heir of the Genji name and despite how the world sees her, she is no male heir. The tension between the rival Genji and Heike clans bubbles under the surface as Shanao finds herself torn between her duty to the family name and her desire for a peaceful life. She must set out to defeat the Heike and bring about peace but there is more to this feud than she realises. It is nice to have another historical visual novel as the established time period adds a lot of flavour to the work while still leaving enough room for a subversion of the expected events. Birushana is an excellent example of its genre with engaging characters and an excellent sense of dramatic tension and pacing. Another title for the discerning otome fan.
 

-AI: The Somnium Files - nirvanA Initiative -

Steam    VNDB    Genre – Detective, Sci-fi, Mystery.    Play Time - 30 Hours. 
 
The direct sequel to the original AI: The Somnium Files, nirvanA Initiative follows two new protagonists Mizuki and Ryuki as they solve the case of a corpse which appeared in two halves six years apart with no signs of decay. This visual novel is from the creator of 999 and Virtues Last Reward, Uchikoshi Koutarou, which speaks to the type of gripping mystery filled with plots twists that awaits you. If you played the first AI game then you know the sort of innovative detective story this sequel will offer. However, if you have not played that first game I would not start here as many returning characters are presented without context with the assumption you played the first game. So play that entry first before considering picking this one up.
 

-FLOWERS -Le volume sur hiver-

Steam    VNDB    Genre – Yuri, Mystery.    Play Time – 20 hours. 
Le volume sur hiver marks the end of the FLOWERS series with its fourth and final entry. The protagonist of the first game, Shirahane Suou, returns to her role and acts as a nice full circle for the stories of these girls. Bring everything to a close with the close of the year is the driving thrust of the narrative with not only character arcs coming to an end but also the overarching mystery of the series. If you want one of the strongest yuri experiences currently available then you cannot go wrong with this excellent visual novel.
 
 

Fan Translations -

 

-Summer Pockets REFLECTION BLUE -

Patch Download    VNDB    Genre – Nakige, Slice of Life.    Play Time – 50 hours.
While there is already an official release of Summer Pockets, this fan patch is for the expanded version of the game named REFLECTION BLUE which adds several new routes, more slice of life scenes, more music and an altered table tennis mini-game. It is more Summer Pockets for those who could not get enough of the original and want an excuse to experience this Key crying simulator again. There is definitely an argument to be made that this already long visual novel did not need additional content as the pacing of the original release was a carefully planned affair. However, if you want more of what makes Key popular you probably do not have any choice but to read this expansion until their next full new release comes around.
 

-Deus Machina Demonbane: Roar of the Machine God -

Patch Download    VNDB    Genre – Science Fantasy, Mecha.   Play Time – 40 hours.
Demonbane is one of Nitroplus’ greatest early titles which alongside Saya no Uta and Phantom of the Inferno established their identity as a developer and their style moving forward. This latest patch is for the PC port of the PS2 version which boasts a higher resolution, full voice acting and additional CGs and backgrounds. If you have ever been curious about Demonbane then this release is an excellent version with which to experience this classic title in all its glory. The intriguing story which captured the hearts of many is on full display at its strongest and if you have the time I highly recommend you give this one a go.
 

-Snow -

Patch Download    VNDB    Genre – Nakige, Fantasy, Drama.    Play Time – 50 hours.
If the release of a patch for one classic game was not enough for you then this month has you covered with the release of a patch for Snow. This classic nakige which was originally released in Japan in 2003 now has its time to shine in the West thanks to the tireless work of fan translators. The story of Snow follows Izumo Kanata who has traveled to the village Ryujinmura to help his cousin manage a hotel. In this village there is legend about a dragon goddess who fell in love with a human and as a result the village has always been covered with snow. As our protagonist gets to know the people of the village he begins to uncover how the legend ties into the present day village and its inhabitants.
 

Top 10 LGBTQ+ Visual Novels

Representation is important for games. They are the medium of the modern age and as such they should reflect this new world. Visual Novels are at the forefront of this push for diversity in no small part due to their low cost allowing for more people from the LGBTQ+ community to express themselves in diverse ways. This list consists of two types of visual novels, the first are those directly about the LGBTQ+ experience and the second are the ones who have LGBTQ+ characters as the protagonists and in prominent roles to normalise their presence in our medium. Now without further ado, let’s begin at number 10.

 

10. Blackberry Honey -

It is a nice change to have genuine period maids in a visual novel.
When I decided to make this list I knew I had to include a title by Ebi-hime. She is one of the most prolific producers of western yuri visual novels and they are all of excellent quality. Since I did not want to populate this list with multiple works from a single writer, I settled on Blackberry Honey since  I think it is her best work. What makes this visual novel stand out is the setting of 19th century England which is a rare period for the medium to cover and goes a long way to separating it from its peers. One of the benefits of this choice is that the romance between the two women is highlighted within a context distant to the reader. Through this sense of place and distance the relationship is examined with greater focus than a more modern day setting as is a time where the acceptance of their bond was non-existent. Overall a solid entry to start this list with excellent characters and gripping setting.
 

9. Ladykiller in a Bind -

Being tied up occurs surprisingly regularly.
This visual novel is certainly a distinctive memorable experience in both the positive and the negative sense. The story takes place on a cruise ship where our protagonist, simply referred to as The Beast, is forced to pretend to be her twin brother as she finds herself thrown into a game of social manipulation. By far the strongest point of the narrative is its unashamed look at sexuality through various lenses, such as cross-dressing, homosexuality and bondage. It is refreshing to have these subjects receive equal billing rather than being segregated and treated as a taboo. Of all the games on this list Ladykiller in a Bind provides by far the most direct exploration of its subject matter and if you want a game that addresses these issues in a clear manner than this is for you. If this visual novel is so good why isn’t it higher on the list I hear you ask. The reason is fairly simple, all the characters are not good people and are constantly doing morally questionable things. I understand that this is part of the point which the work is making, but there is only so much of these characters I can tolerate before I start losing empathy with their self destructive actions.
 

8. A YEAR OF SPRINGS -

These three tales are endearing through their sweetness.
While is in fact three games instead of one, they are all short experiences which are tied together through a strong common theme and work together as a cohesive experience. A YEAR OF SPRINGS is a collection of the three visual novels by npckc which focus the feelings of love, connection and belonging. This game makes the list for the diverse range of topics its covers, including being transgender and being asexual, which are handled with the needed sensitivity. Rather than directly addressing these ideas A YEAR OF SPRINGS focuses on having you inhabit the mental space of the characters and making you feel these experiences first hand. This gentle approach allows for an emotive exploration of topic which deserve more coverage of this quality in our medium.
 

7. Kindred Spirits on the Roof -

I wouldn't be so sure about that...
Liar-soft are one of my favourite visual novel developers and in Kindred Spirits on the Roof they bring their unique style to the exploration of homosexuality. Our protagonist Toomi Yuna is trying to live a quiet life when she meets two ghost on the roof of her school and is enlisted by them to help create more ‘yuri’ couples so they can understand their own feelings. As you might expect the narrative focuses on the couples that the ghosts are trying to create and is the strongest point in the game’s favour. While most narratives would be content with a single homosexual pairing, Kindred Spirits is interested in seeing the growth of these feelings from multiple perspectives. The result is a broader consideration of the people and feelings which go into the formulation of their relationships and presents that to the player in a light and digestible form so as to not overwhelm them. Kindred Spirits is probably the most interested in presenting the normality and natural formation of homosexual feeling of any of the games on this list and for that it definitely earns its place here.
 

6. The Expression Amrilato -

A cute couple cuddling, what could be better?
The human desire to be understood by others, to communicate their purist intentions to one another, is a powerful feeling and it is at the heart of The Expression Amrilato. The story begins with Rin finding that she has been shifted into a different world which is only subtly different from our own with its pink sky. There she meets Ruka who offers a helping hand and Rin comes to realise that the people of this world speak a different language to her. From here the learning of language is used as the literal and metaphorical barrier of communication between the two and as they slowing break it down they come to understand each other’s feelings. This blending of the themes of communication and acceptance of one’s sexuality elevates this simple narrative above many of its peers as it understands how to use metaphor to deal elegantly with its ideas. The only point against this game is that it also frames itself as an educational product and has the player learn the language of this new world. Unfortunately, this language is Esperanto which isn’t widely spoken making the learning sections feel like a bit of a waste of time.
 

5. Hashihime of the Old Book Town -

The distinctive art-style of Hashihime makes it stand out from the crowd
This is the second visual novel on this list to be set in a historical setting, but rather than 19th century England it is set in 20’s Japan. With its striking visual style, Hashihime of the Old Book Town makes a lasting impression on the player’s senses that complements a narrative of existential thoughts and murder mystery. While the homosexual elements are one part of a whole work rather than the sole focus, as similar aspects have been in the previous places on this list, Hashihime explores them in amongst the other tensions of the narrative to both normalise these feelings and explore them in this cultural setting. If you want a plot with twists and turns accompanied by excellent characters and a gripping world, then you can not wrong with Hashihime of the Old Book Town.
 

4. Lonely Yuri -

We all need someone to lean on, to support us when things are tough.
If there is one phrase that sums up Lonely Yuri it is short but sweet. This is a story of opening up to someone and how that can be both difficult and rewarding. Lonely Yuri is a tone piece which explores its themes and sexuality through an emotional resonance between protagonist and player. As a result there is not much of a narrative to speck of, but given its short length this never becomes an issue. It is the simple story of two girls, Konno Fusa and Aeba Seri, and their budding relationship. Nothing more and nothing less, yet it somehow captures a strength of emotion which many visual novels strive for and fail even with their much longer play-times. If there is one game on this list you should play if you only have a small amount of time then it is Lonely Yuri.
 

3. DRAMAtical Murder -

I think he has a thing for hair. It is nice hair.
Cyberpunk is a genre which always catches my attention as its ability to comment on our society and create engaging narrative is second to none. DRAMAtical Murder is an excellent entry in this genre with its gritty yet eccentric world and thoughtful and exciting story. Our protagonist Aoba lives in the shadow of the Platinum Jail, a walled-off resort where the wealthy live in luxury. While many people his age fight in street gang or lose themselves in virtual reality, Aoba just wants a peaceful life and works at a junk shop, but as strange things start happening it becomes clear he will have to fight or have nothing left to return to. The strength of the writing on display in DRAMAtical makes it stand out not only for its roller-coaster ride of a narrative but also its weaving of strong homosexual romances into each route. It truly deserves its high spot on this list or any list of the best visual novels.

2. FLOWERS - Le volume sur été -

Innocent Grey's style is at its strongest in the FLOWERS series.
The second game in the FLOWERS series, Le volume sur été (or Summer as I will refer to it) follows Yaegaki Erika, a sharp-tongued and asocial girl, as she start off on the wrong foot with her new Amitie partner Takasaki Chidori and the mysteries of the school soon start to reveal themselves. This visual novel earns its place at number two because of the strength of its characters and the reflection of their homosexual relationship in their dynamics and growing feelings. Similarly to some of the other games on this list, Summer is a game which uses the emotive and empathetic nature of its characters to engage the player and have them experience the themes and ideas it wants to present through these emotions. It succeeds brilliantly at this technique while still having the room to build up the overarching mystery of the series in a meaningful way which does not detract from the core of its identity. 
 

1.WE KNOW THE DEVIL -

The way the art, sound and writing all come together makes this game special.
The first place on this list is held by the self styled Group Relationship Horror Visual Novel. In this story three kids must spend twelve hours in a cabin in the woods and live through their encounter with the devil. WE KNOW THE DEVIL’S focus is on what it means to be queer and the feeling of being isolated because of what makes you different and it achieves this through its choices where you must pair of two of the characters and leave a third alone. Couple this with the haunting use of sound and music and the distinctive art style and the effectiveness of the atmosphere and message of the game could not be clearer. There is nothing else quite like WE KNOW THE DEVIL and its keen writing and structure make it truly deserving of the top spot.
 

Honourable Mention – Nurse Love Addiction -

What a cute couple... for now...
Our honourable mention is one of the subtler visual novels on this list. If you start to play it you might be forgiven for thinking that this is just another cute yuri game with no real substance to it, but how wrong you would be. Nurse Love Addiction only reveals its true nature if you make the wrong choices and then things start taking a turn for the strange and the characters show the other side of themselves. The overall mystery which unveils itself as you play keeps you glued to the screen as events play out. This visual novel was a strong contender for this list but ultimately its darker elements can be a bit overbearing and so it only earns a place as a honourable mention.
 

Cafe Stella Analysis (Spoilers) – There Is Only One Yuzusoft Game

Secrets Of The Dead

 
My relationship with Yuzusoft’s work has been a mixed one. The quality of the artwork and the likeable characters draw me to their games, but I often find myself burned out on them due their often unnecessary length and inability to handle their core premises with any depth or consideration. Despite these feelings, I continue to come back to their games so I can only assume the good outweighs the bad.

Fortunately, Cafe Stella managed to hold my attention from the duration of its narrative and reminded me why I still play their games. It also reminded me that Yuzusoft’s writing often leaves a lot to be desired.

In this analysis I will cover my thoughts on Cafe Stella in more detail than I could in my review due to their spoiler based nature. Please read the original review here to gauge my overall thoughts before continuing onward.
 

The Many Paths To Love - Route Analysis

 

-Common Route -

While this father and daughter story is cute, it adds nothing to the narrative.
Overall I would say that the common route is a strong example of how the genre should strive to open its narratives. An immediate inciting incident which wastes no time in setting up the premise (Kousei’s death and revival), the gradual introduction of our heroines and then the establishing of the location in which our routes will take place (the setting up of Cafe Stella with everyone’s help). These events all complement each other to form a memorable whole.

It is just a shame that the common route keeps going even after it has finished setting up for the main routes. This extension mostly takes the form of a sub-story where the cast helps to cheer up a father by holding a surprise birthday party with his daughter. While this little narrative is sweet, it is completely vestigial and kills the pacing by focusing on a minor character who does nothing for the characterisation of the main cast. It feels as if the writers were trying to pad out the runtime of the game.
 

-Akizuki Kanna -

This is the most powerful moment in the entire visual novel.
If there is a single word which describes this route perfectly it is inconsistent. This is mostly due to its close connection to the supernatural element of Cafe Stella and, as I noted in my review, the writers do not know how to
properly handle this aspect. The opening section is the strongest with the focus on building the relationship between Kanna and Kousei and the reality of Kanna’s transient nature hanging over the whole thing (since she is already dead). Having the two accept that despite the limited time they might have together it is still worth loving one another is a powerful sentiment and when she fades away as the two ride the Ferris wheel the catharsis of the moment is palpable.

Unfortunately, it is after this point that the writers cannot seem to decide where to go next with the narrative. Obviously Kanna was never actually going to ‘die’ given the overall positive tone of the game, but to reach the point of her rebirth the game takes a sequence of odd turns. Firstly, the initial solution to the problem of Kanna’s death is presented to Kousei on silver platter without him having to do anything or find the motivation to seek it out. This makes it come across as rushed and undeserved. Secondly, this initial solution (time travel using the butterflies) turns out to be a red herring with Kousei forced to say goodbye to Kanna for a second time in a very similar scene to that first one on the Ferris wheel. This section creates feeling that the writers are just repeating themselves. Finally, when Kousei returns to the present it turns out that Kanna has been given a new body by the power of the butterflies with no drawbacks and this makes you question why the time travel sequence even exists at all if the goodbye scene is just going to be immediately invalidated. Overall, this section makes me think that the writers did not have a plan and just wrote whatever they thought of in the moment as this portion comes across as a mess.

The remainder of the route has Kanna bridge the gap between Kousei and his father and it is a fine enough section even if it feels as if it does not have a connection to the previous conflicts and narrative.

There is one final facet which I wish to discuss about the route and this is the additional world building elements introduced here. These are the fate of Kousei’s soul should God smite him and his suffering in his previous lives. It is clarified that if Kousei does not appease God not only will he die but his soul will also be annihilated, meaning he will never be reborn again. This revelation makes God come across as a truly unfeeling and uncaring entity who is only interested in the order of their world, especially given the pain Kousei endured in his previous lives where he suffered and died young due to parental neglect. It is the collective suffering of his previous lives which allowed him to gain the powers in the first place. God did nothing to alleviate Kousei’s suffering and they must have know that Kousei would eventually develop the powers which they are intolerant of and as such they come across as tyrannical. Without a doubt this implication was not the writers intention given the genre, but is instead another example of the loose and poorly thought through plot elements which are all too common in Yuzusoft’s work.
 

-Hiuchidani Mei -

Mei might be the most Yuzusoft heroine possible.
I have surprisingly little to say about this route. It sits firmly in the middle of the pack in terms of quality and does nothing special nor terrible. There are only two real point of note. The first is having Mei being the one who has to ‘man up’ and declare their love rather than the protagonist is a nice change of pace. Placing the heroine in the proactive role is a good way to switch the dynamic up and it is executed here with a suitable degree of finesse. The second is the Insect Devouring Eye which acts as the supernatural element of this route. Unlike in Kanna’s route, this is not mishandled and is a relatively inoffensive addition which adds little to proceedings but also doesn’t detract from them either. However, it is a prime example of Yuzusoft simply not knowing what to do with their gimmicks as they do nothing with it for most of the narrative only to have it resolved quickly at the end, almost as if they would rather not have to deal with it at all.
 

-Shiki Natsume -

Shiki and Kousei's strong dynamic is heartwarming to watch.
Shiki’s route is one of the strongest ones in the game. This is mostly because of
her distinctive character mixing well with Kousei and the fact it does not focus on the supernatural element. The themes of finding a purpose in life and the value of your dreams are at the heart of this route and since both Shiki and Kousei are manifestations of the same character failing as they cannot reach either, they complement and reflect each other to make for a stronger message. Helping this dynamic along is their strong banter which sells their growing relationship in an amusing and heart-warming manner. As they become each other’s strength and find the direction to a life worth living, you cannot help but cheer for them with every shaky step they take forward.

There is a single misstep made by the writers in Shiki’s route which leave a strange taste in the mouth when you bump into it. This is the strangest choice to include the revelation that Kousei’s time travel at the start of the game not only saved himself but also Shiki who was caught up in the accident. This creates a weird power imbalance between Kousei and Shiki with Shiki owing her life to Kousei and resulting in an unequal relationship dynamic between the two. There was absolutely no reason to have this revelation since it never plays into the narrative and could easily have been cut out. All it does is put Shiki in the inferior power position and leave an uncomfortable feeling behind since it appears as if it exists to put the player character above the heroine. This feels like an accidental connotation rather than a deliberate intention as none of the other routes have anything of this nature, but it does highlight the importance of considering the implications of even minor narrative elements as they have consequences for the reader’s enjoyment.
 

-Sumizome Nozomi -

Nozomi can be surprisingly solemn at times.
Childhood friends are an overdone cliché in slice of life visual novels and while Nozomi’s route can definitely fall into this cliché at times, it is saved by the strength of the character dynamic between her and Kousei. It is not quite on the same level as the Shiki-Kousei relationship but it is still the main appeal of the route. The two are clearly comfortable with each other and their jokes and banter sell their bond without having to explicitly spell it out. Having Nozomi and Kousei face this familiarity as a trail to push their relationship forwards is a nice way to tie this banter into their character development. Breaking out of the comfortable pattern they found themselves in as they realise their feelings for one another.

Once again it is the narrative inclusion of God which sours the experience of playing this route. More specially the reveal that it was not the red butterfly which has been causing the supernatural attacks on Kousei but instead an angry God. The reason for this is God sensing that Kousei might reawaken the dormant power inside Nozomi and so they act to remove him, only being stopped by the red butterfly. This is problematic in two ways, firstly this makes it clear that God will smite Kousei without warning if it seem like he might cause a problem and secondly the narrative does not actually resolve Nozomi’s powers so she could resume her reawakening at some point and bring God’s wrath down on the pair again. Together these elements create a sense that Kousei’s life will constantly be in peril no matter what he does since he has no way of knowing if he is coming into contact with someone who might react to his presence and anger God again. This is another example the problem of the including God in Cafe Stella and the poor handling of this aspect creating unintended narrative issues.
 

-Shioyama Suzune -

The mature yet adorable best girl.
Despite being the shortest route in the game and for a sub-heroine, Suzune’s route is by far my favourite and she is definitely my favourite character. There is something refreshing about an older adult character who does not lord that age difference over the main characters and is instead cool with meeting them on their level and rolling with their pace. Her passion for baking is infectious as she puts her utmost into her work so she can have pride in it, but at the same time the narrative uses this quality as her weakness. She has to learn the value of compromising while being inventive within limitations rather than having everything being perfect.

In addition, the almost complete lack of the supernatural element allows the narrative to squarely focus on what the writers do best, characters and their interactions. The shorter run time also aids this approach as there is no space for excess fluff and ensures that the narrative adheres to its core direction. Helping this along is the sweet romance between Suzune and Kousei which endears them to the reader even when it has to share the limited space with the main thrust of the route. Suzune’s realisation that she has fallen in love with a younger guy is one of the highlights of the route. All these elements come together to form the purest example of why I still like Yuzusoft’s work and convinces me that their style is better suited to short form routes rather than the long ones they generally focus on.
 
 

The Butterfly Effect – Overarching Thoughts 

 

-Yuzusoft and their gimmicks -

If only Yuzusoft would focus on what they do best, characters.
As I mentioned in my review, Yuzusoft tries to spice up their slice of life visual novels by introducing a gimmick element. For Cafe Stella this was the Shinigami and butterflies and it was one of the less problematic examples of this practice. The introduction of new gimmicks in each Yuzusoft game is understandable as it is an easy way to differentiate them from one another and avoid the feeling that their games are all the same.

However, there is a price to be paid for the loose way in which they use these elements and this is that they often rub against the light nature of the game’s genre. In Cafe Stella there are a lot of small examples of this such as with the previously mentioned issues regard the use of God, but previous games have suffered from it in different ways like Riddle Joker's complete unwillingness to deal with the realities of spying even when the protagonist is caught doing exactly that very thing. This desire by Yuzusoft to have their narrative cake and eat it brings the reader out of experience more than they seem to realise. Maybe this problem could be avoided if they chose lighter topics for their gimmicks rather than things like death and spying, but it seems that they want their gimmicks to have some spice to them even if it comes at a cost.
 

-Pure blushing virgin maidens-

On the surface this might not seem like an issue...
There is a habit among those who create visual novels in the slice of life / romance genre to make all their heroines virgins, likely due to the cultural value placed on ideas of purity. However, Yuzusoft takes it much further than most with almost all their heroines suffering from a condition I like to call Pure Blushing Virgin Maiden Syndrome. This generally manifests in a heroine’s route and this heroine will occasionally lose all their defining characteristics and start to blush while behaving in an innocent and pure manner even if they were previously established to be flirty and mildly perverted or assertive. They will give over all control to the protagonist and let them lead even if it makes no sense for them to do so.

The problematic misogyny this invokes is a result of an attempt to pander to their target male audience as well as a failure to understand how to build even power dynamics between a couple. It is also reflected in other odd choices such as the aforementioned issue of Shiki owing her life to Kousei in her route. All of these missteps harm the strength of the characterisation on display by undermining their established traits and breaks their believability. The only thing this achieves is leaving an unnecessary bad taste in my mouth and is a stain which could easily to removed without offending the target audience as it is the variety of their heroines which is one of Yuzusoft’s strengths.
 

-Fear of interpersonal conflict -

A real group of friends has conflicts. This cast does not.
As a company Yuzusoft have a strange fear of interpersonal conflict, particularly within the main cast. The characters never have anything more than minor disagreements and generally exist in harmony with each other even when it makes no sense for them to agree on the subject. This no doubt stems from their choice to work within the slice of life genre and results in them being afraid of breaking the warm and comfy atmosphere by introducing conflict.

However, this does not mean they do not understand the need for interpersonal conflict and it is this contradiction which plagues their games. What this manifests as are false conflicts which initial seem as if they are going to pit characters against one another but are later revealed to be a misunderstanding or harmless trick. They use this to have interpersonal conflict without it having any consequences. A sanitised form without any possible negative elements. The most notable example from Cafe Stella is the initial conflict surrounding Suzune where her former boss is presented as undermining her attempts to get a new job after she left when they had a disagreement. They even go so far as to have the very mention of her name in the shop she used to work by a taboo which causes the staff to go silent. However, later in an almost throwaway line Suzune reveals that it was all a misunderstanding and there was never any conflict at all. There are similar examples to this throughout Yuzusoft’s work such as the false climax in one of the routes of Noble Works and demonstrates this as a common issue in their work.

You see if you setting up what appears on the surface to be a serious conflict only to reveal that it was fake you undermine the value of your conflicts as player will assume every conflict to be similarly empty. Over the course of a narrative this damages any attempts to raise the stakes and makes for a less engaging experience. Yuzusoft understand this on some level since they do want some conflict in their stories but do not properly realise that peace and conflict are opposites which need to be treated with the sincerity.

Conclusion

 
Cafe Stella, and by extension all of Yuzusoft’s work, is flawed but engaging example of the strengths and weaknesses of the genre. While there has been a fair degree of criticism here, there is undeniably something endearing about the mood and characters of Cafe Stella which is difficult to find elsewhere. The flaws outlined here could be solved with a little bit of conscious effort on Yuzusoft’s part and elevate their work to greater heights within the genre. Whatever the future holds for Yuzusoft, their next work will be something fans of the genre are sure to enjoy.

 

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