Sunday, April 7, 2024
Genre – Cyberpunk, Dystopia, Romance Play Time – 5 hours Developer – RadiArt Steam VNDB
Are These Feelings Real?
Dealing
with romantic emotions can be a difficult and this is doubly so when
the entire world seems to reject what you are experiencing. Such is
the situation Cila finds herself in when she develops feelings for
the mysterious android Mara as the powers in the shadows will not
allow their happiness to last. Synergia is an extended exploration of
this pair’s relationship through a mixture of mechanophilia, yuri
and dystopia. The result is a case study of their identities which
grounds them within a sense of place many longer games can not match.
Move outside of this core bubble and the cracks begin to show with
the secondary cast lacking proper development and certain plot
elements having little substance. However, is this inconsistency
enough to undermine the strong foundations of the core relationship
and the ideas it explores? Let’s get lost in the neon lights and
find out.
Mechanical Love – Narrative and Themes
No
matter how small an element might be, everything returns to being
about the romance between the two leads. In making their relationship
such a cornerstone of the narrative it forces the player to see the
world through the lens of their emotions. Synergia is very much a
title which wants people to engage with it on an immediate and
visceral level. It puts a lot of effort into placing the player inside the
head space of Cila by putting them into her perspective and dragging out the
contradiction between her work and her own feelings. This tension is
a core part of the underlying momentum that the story uses to keep
the slow pacing from causing players to lose interest through the
promise of what will happen when she eventually choose what she
values. Prospects for the pairs future together are initially
presented as bleak given how their world’s views on romance between
human and machines. Here Synergia draws parallels between real world
discrimination over who it is correct for a person to be able to
love, with the most noticeable being the treatment of homosexuality
especially since the pair are both female. Through this the narrative
can present grounded themes and ideas about the subject without
spelling it out in a way that insults the player’s intelligence and
adds something solid to all the emotions they have been immersed in.
Drawing these elements into a whole allows the game to offer
something for every part of the player’s mind to engage with from the emotional to the intellectual and this ensures even after they
put it down they will still think about it.
Acting
as the backbone supporting this focus around the main romance is a
strong sense of place within the decay of this cyberpunk dystopia.
While we are never given a complete picture of the state this city is
in, there is never any doubt this is a civilisation long past its
prime with its ailing emperor and oppressive government. It sits on
the edge of collapsing into nothing as it totters along and yet it
still have teeth to bear against those who stand to oppose its
beliefs. In many ways it is a perfect reflection of Cila’s own
internal psyche as she remains trapped in the past and slowly rots
away in the life she finds herself consigned to walk. Without Mara’s
arrival she would probably have sat forever in that pit and so
overcoming and moving on from the city which has constrained her acts
as both as a literal and metaphorical escape from her own prison.
Beyond this metaphor the world works as means to explain why people
act the way they do and create a thick atmosphere of melancholy to
contrast with the moments of happiness between the two leads. Leaning
into this emotional representation of a lived in place gives an
intimate feeling to the player’s time there as it offers an easy to
grasp idea of place in a way they can draw parallels with their own
experiences.
When
everything is so heavily focused on a single narrative and emotional
direction, it makes the parts which go against this route stand out in a
distracting manner. For Synergia this takes the form of Cila’s past
and in particular her nature as a Daughter of Velta who was created
from an artificial womb. This is used to explain Cila’s ability to
heal from injuries faster than normal, but does not tie well into the
otherwise machine facing narrative nor does it add anything
meaningful to her dynamic with Mara since that role is already taken
up with Cila’s past love for another android. It is brought up out of
nowhere and is dismissed equally as fast creating a sense of whiplash
where the smooth tonal flow and pacing of the game is broken
abruptly. The only place where is take the spotlight as the core
element of the plot is in the second ending where all previously
established ideas take a backseat including Mara. However, nothing
revealed during this ending is of any real consequence and it mostly
just spins its wheels until events beyond Cila’s control allow her
move on with the plot. It does not help that Cila has already come to
terms with her origins and so lacks any character arc related to them
leading to an absence of dramatic tension. The absence of Mara or
events relating to her means this ending struggles to justify its
existence in a visual novel so focused around Cila and Mara’s
relationship. This leaves Cila’s creation feel like an odd
inclusion which could have been written out and takes up space that
could have been better utilised to expand on side characters or other
themes.
Of Man And Machine – Characters
Above
all other characters stand Cila and Mara, it is their individual
characters and the dynamic they share which create the game’s
compelling hook. Cila is our protagonist and point of view character
and she makes for an interesting choice to narrate this journey. She
is at once deeply involved in this world through her job and her
past, yet detached as she merely meanders through her life without
making any meaningful connections. Despite this she never comes
across as cynical, she knows how unfair the world can be but even in the face of
this harsh reality she can never quite give up on the feels which
have defined her. As such Mara makes for the perfect contrast to
Cila. As a bubbling ball of curiosity and smiles, Mara acts as an
excuse to have the world explained to the player and to communicate
just how sheltered she has been from reality. There is an innocence
to her actions which disarms Cila and gets her to open up to Mara,
but at the same time she not without her own intentions and desires to drive her. For
Cila, Mara is a rudder to guide her life towards some kind of future
and help her understand her own emotions. This creates an unbalance
in their relationship with Mara being the driving force and Cila
being dragged along behind and plays into their dynamic for the
eventual pay off to their relationship.
With
so much of Synergia’s short duration focused on Cila and Mara,
there is a distinct lack of development and engagement with the
secondary cast. Each is given just enough time to provide them some
basic substance and fulfil their plot function before they are cast
aside never to change again. As you can imagine this makes them feel
quite hollow and it detracts from the concrete sense of place the
game sets up by making its inhabitants lack a feeling of humanity.
Take Yoko, the most prominent of the side characters and the closest
thing Cila has to a friend. Initially she is involved in events quite
extensively since she is the person who gives Mara to Cila and know
the truth about Mara’s existence. However, after a while she just
drops out of existence and only reappears in the climax as means to
provide a means of escalating the conflict. Yoko’s motivations are
not explored in any detail and end up being boiled down to a simple
hatred of the empire which create a flat feeling character. The
developers do try to correct this through the later released epilogue
Sunrise and this does do a good job of exploring her motives and
humanity. It is just a shame that this does not apply to the rest of
the secondary cast who never escape their lack of screen time.
Our Grimy Dystopia – Visual, Audio and Technical
The
title’s relatively low budget is
clear to see in its lack of the bells and whistles found in larger visual
novels. However, this is not something the player will notice in the
moment as Synergia knows how to milk every drop from what it does
have available. Each part of the visuals and audio works to push a
specific sense of what this dystopia is like to live in and the
emotional
mood of the characters. This manifests as stripes of striking colour
in an otherwise dark and muted landscape, their beauty a fleeting
reminder of the happy moments of people’s lives and the grim
reality which surrounds them. Even at its brightest the colours are
always muted as if smothered by the smog of the city’s factories
and it adds an almost dreamlike quality to the intimate moments
between the cast. The music adds to these vague feelings through its
synth tones and it conveys a world of technological brilliance coated
in a thick layer of soot out of which only glimpses of what came
before can be seen. It
leans heavily into promoting this atmosphere to the point that even
outside of the context of the game the audio sells the experience of
playing it and the fragile mix of oppression and hope it represents.
Conclusion
Cyberpunk
is a genre which has gone relatively unexplored in visual novels, but
Synergia provides a compelling case for why more games should make
use of it. The wonderfully all consuming romance between Cila and
Mara makes for a space where the themes and ideas can be explored
freely. Supporting this is a sense of place which paints a bleak picture of
the pairs prospects and yet feels alive in its own unique way. It
also helps the narrative to have Cila and Mara be such strong
personalities with their dynamic being a selling point for the game
as a whole. Making sure these parts for a cohesive is the visual and
audio which present a vision of this world and its characters without
saying a word.
Verdict –
The seamless blending of engaging themes, strong characters and
an atmospheric world make for a highly memorable and immersive
cyberpunk story.
Pros -
+
The romance between Cila and Mara wonderfully engages with the game's
core themes and ideas.
+
The grim reality and decay of this dystopia are palpable at every turn.
+
Cila and Mara’s characters and dynamic is endearing and complex.
+
Careful and considered use of the strong visual style and soundscape
help sell the experience.
Cons -
-
Cila’s past relating to her creation feels out of place with the
heavy theming around machines and Mara.
-
The secondary cast lack development and come across as one
dimensional.