Showing posts with label Visual Novel. Show all posts

Best Visual Novel Releases – May 2025


As we creepy slowly closer to summer, the temperature has been rising in the world of visual novels with a suite of exciting releases. It has been a month full of a little bit for everyone from those who want a harem of catgirls to the complex relationships of yuri and yaoi to various supernatural tales dripping in danger. Let’s dive in and find out what visual novels from the past month you should be playing.
 

Official Releases

 

NEKOPARA After

Steam     VNDB    Genre – Slice of Life, Harem
It has been five years since the last entry in the NEKOPARA franchise and this seemed to be a series which had reached its natural end. Then along come After to inject life with a game focused around a previously minor catgirl and the protagonist’s sister. Nothing about this game is interested in breaking the formula established in previous titles and it instead doubles down on the familiar characters and setting as its main selling points. This is a victory lap of sorts focused on the only remaining character without meaning exploration, Kashou’s sister Shigure and her odd relationship with her brother. Since the games have generally had a dual heroines, the catgirl of Kashou’s grandmother has been brought in to act as a foil to the antics of Shigure and their dynamic is main selling point of After. If you are a fan of NEKOPARA then After is a must buy, but it will not be converting anyone who never meshed with its brand of humour and slice of life story.
 

7'scarlet

Nintendo Eshop    VNDB    Genre – Otome, Supernatural Mystery    Play Time – 20 hours
Originally released on the PSVita back in 2018, this Nintendo Switch release opens up the supernatural romance up to a new audience who get to enjoy its imaginative brand of otome. The visual novel is focused around the heroine’s search for her brother who has gone missing after he visited Okunezato. With this as her only clue she sets out with her childhood friend Kagutsuchi Hino to investigate this mysterious town, but what she find is more dangerous than she could have anticipated as the local ‘Legend of the Dead’ turns out to be very real. This supernatural mystery forms the backbone of the narrative as each new route reveals a piece of the puzzle alongside getting to know the various suitors. It does a good job of balancing the love and the danger to create an engaging tension between the leads which helps spice up the typical otome romance. Overall 7'scarlet is a fun otome for those looking to add a little more intrigue to their pursuit of the suitors.

The Town of Nie Iromusubi

Steam    VNDB    Genre – Yaoi/BL, Supernatural, Fandisc    Play Time – 25 hours
Being the fandisc to the original The Town Of Nie puts Iromusubi in an interesting position due to that first game’s darker themes and afterlife centric story. It chooses to tackle these elements by leaning into them as it expands on both the good and bad endings from the original in order to continue the rounded perspective on its characters. There are also the customary extra stories common in fandiscs, here they are all given to side characters so their backstories can be explored in a way they could not be before. As a whole Iromusubi shifts away from the direct sense of danger and mystery into a title examining the few possibilities left from new angles. While not quite offering the same experience as the original it still manages to offer fans something substantial to chew on.
 

Perennial Dusk -Kinsenka- 

Steam     VNDB    Genre – Drama, Supernatural
Frontwing’s newest title has an interesting set up with it following a group of exorcists in training in a world where the living and the dead freely mingle. Everything about this game is set up it makes its intent to create a powerful and resonant emotional journey clear as well as the fact it will not be an entirely happy one. This is a story about the ability of the human spirit to endure hardships and how that shapes people while they keep pushing forwards. However, this is a Frontwing game so this is never going to be a wall to wall bleak affair and instead leans into elements of action and slice of life to break up any darker feelings and make time for the characters to just be themselves. Being a focused and linear version of the developer’s style makes Perennial Dusk an excellent place to dip your toes into their portfolio and offers a compelling experience for existing fans.
 

Clover Reset

Steam     VNDB    Genre – Yuri/GL, Drama
For this month’s yuri game we have Cover Reset, a tale of young love and heightened emotions. This is a title which firmly leans into its teenage cast and school setting to present its romance through a heart-warming coming of age story. It puts a lot of effort into making its cast feel human and with relatable concerns which build upon each other to create an excellent breeding ground for drama. All this results in a very inward looking narrative where the inner journeys of these characters are in many ways more important than their actual actions. Cover Reset is a suitably emotional ride that will appeal to fans of the genre and those looking for something with an introspective nature.


2024 – A Year In Visual Novels


With another year about to leave forever let us turn and look back at all that has been achieved in the visual novel space. This has been a year of strong titles from all corners of the world and showcasing the wide variety of people who find themselves drawn to the medium. Each new release offered something completely distinct and the range of genres and themes was greater than ever before as more people came to appreciate the strengths of visual novels. It has been a relatively drama free year with the medium seeing a period of continuity with last year and those trends have gained momentum. Let’s take a swim through the sea of memories and see what highlights we can find from this past year.
 
 

Selection Of The Best Visual Novel Releases

 

Fate/stay night REMASTERED     Steam / Tsukihime    Nintendo Eshop


For Type Moon fans this has been a particularly good year with the English language releases of both Fate/stay night and the Tsukihime remake. These are two influential and popular titles have long relied on fan translations to carry their influence outside of Japan, but now everyone can come to appreciate the qualities that made them so special. They certainly hold the position of the Japanese visual novels with the widest appeal released this year which has been helped by the Fate franchise pushing into other mediums and exposing new audiences to this distinctive universe. Having such a strong urban fantasy world means these games have stood the test of time and offer a memorable experience even to new players. If you have not played either of these visual novels then you owe it yourself to buy them.
 

Homicipher    Steam


Mixing otome with horror and a good dose of linguistic puzzles is a surprisingly strong formula. Leaning into a spooky atmosphere which is somewhat tongue and cheek lends a strangely whimsical feeling to the violent deaths the player is likely to experience as they try and work out the mysterious language. Needing to pay such close attention to the words and context of the events on screen without relying on a complex narrative makes Homicipher stand out among this years releases. It is a visual novel which manages to marry an intensity into each moment as the player picks away at the wall of information they must overcome to interact properly with the handsome monsters. There are few games in the medium capable of holding this balance of corny and thrilling quite like Homicipher and it is worth playing just for that unique blend alone.
 

Tsui No Sora Remake   Patch Download


Tsui No Sora has had an odd history of releases. After its original release it received a full reimagining in the form of Wonderful Everyday which took its core ideas and expanded upon them in a longer format. Then for the tenth anniversary of the release of Wonderful Everyday, Tsui No Sora received a direct remake which added more content to the original while being distinct from Wonderful Everyday. It is this remake which received a fan translation patch this year to finally make this piece of Tsui No Sora accessible in English. The remake offers the perfect opportunity for those interested in the denpa genre to play a shorter title with a lot of what makes the genre so great on full display.
 

Hookah Haze     Steam / Taven Talk    Steam


The legacy of VA-11 Hall-A continues to live on through the drink and smoke serving games which came out this year. Stepping into the realms of hookah and a fantasy tavern, these titles followed in the footsteps of others like Coffee Talk in aiming for a cosy vibe where the stakes are low and the personal conversations are lent a light feeling. These elements have become the hallmarks of the genre and as these titles branch out from being about just beverages into general service industry fantasies, they are likely to become even more important. Each tale told through a character’s preferences of drink offers a unique chance to explore themes and ideas of our everyday lives through increasingly different settings.
 

Kanon    Steam


Slowly but surely Key’s entire back-catalogue is being released officially in English. Kanon is the latest title in this line and received a much needed lick of paint and full voice acting in order to breath new life into this 1999 classic. It is an interesting snapshot of Key’s earlier design principles and shows how much they have changed over the twenty years since its release. Yet there in an undeniable continuity between Kanon and Key’s present works through narrative quirks and recurring themes which make Kanon a must play for fans of the studio. For everyone else this tale of love and tears is a charming experience to relax and immerse yourself into. Let’s hope the rest of Key’s titles are given the same treatment in future.
 

Spirit Hunter: Death Mark II     Steam


As a direct sequel to the first Spirit Hunter game, Death Mark, rather than the second title in the series, NG, Death Mark II had to balance the legacies of both while leaning decidedly more on the side of the first. Coupled this messy lineage with a sizeable shift in the gameplay and the results could have been disastrous, but instead the title landed firmly on its feet to be one of the strongest horror games of the year. With its inventive monsters and tense scenarios, it continues the series’ tradition of keeping the player on their toes through not adhering to an overly rigid framework for the smaller stories which form the majority of its playtime. If you are a someone who has played the previous titles or are just a fan of horror in general then you should give Death Mark II a shot as it will make a shiver go down your spine.
 
 

Interesting Visual Novels From Game Jams

 
 

NaNoRenO 2024

 

Monochrome Pixels


Dealing with burnout and workplace harassment through the eyes of a Senior Game Developer, Monochrome Pixels is a perfect example of how game jams can explore ideas and emotions a more commercial or long form title would struggle to cover. Our protagonist Diana provides a perfect window into these themes as she struggles against her terrible boss and contrasts wonderfully with the optimistic and ignorant Enya. The two make for an engaging dynamic duo as the player navigates Diana’s life with all its stresses.
 

you're just imagining it


Framing itself as a chronic illness simulator, this visual novel tackles what it a complex and emotive topic with a touch that never lets it become too depressing. It follows a journey to find a diagnosis for whatever condition is causing you to live in constant pain all the while trying to push through the challenges of everyday life. For what is a very simple game it offers a chance to empathise with others in a way only this medium could achieve.
 

Blood City Limits


Setting your visual novel up with a striking art style can do a lot to support the story’s core identity and drawing people to play it in the first place. Blood City Limits sets itself apart with its disorganised lines and contrasting blocky colours which helps sell the broken state of this apocalyptic world. As the characters explore this decayed world the visuals form a key part of their story.
 

Yuri Game Jam 2024

 

The end of an obsession


It would not be an end of year round up without a least one Ebi-hime title and this time it is a twisted yuri tale. It focuses around a yandere centric relationship with a good few twists and turns as our protagonist has to navigate around problematic witch. Over the course of this short game it has fun with the ideas surrounding the yandere and this leads to a strong title that is concise in its implementation.
 

Oto-hime


Twisted love seems to have been a running theme for this years Yuri Game Jam as Oto-hime firmly presents itself as a horror game. Utilising the folktale of the titular oto-hime through its own lens, it creates a yuri visual novel set in the depths of the ocean. It gives the player just enough agency over events so the game can invest them in the outcomes they have brought upon the protagonist as they stumble through the alien place they find themselves trapped in.
 

Otome Jam 2024

 

Under The Thorns


A mystery centric title where a newly hired maid Clara must uncover the truth about her new employer and discover what he is really like behind all the rumours about him. It captures the fantasy and romance of the Victorian style nobility and time period without having to go into too much detail. Mood is the most important feature for Under The Thorns and it manages to maintain it consistently over its entire play time.
 

Love Limit


If you have had enough of all those serious visual novels and their complex themes then the over the top comedy of Love Limit has you covered. Mixing the act of romance with saving the world from an alien invasion is a perfect recipe for silly antics and the game fully embraces this absurdity to hilarious results. It also manages to be genuinely touching at times to help give the jokes some much needed substance behind them.
 
 

Things To Look Out For Next Year

 
 

The Shell Part III: Paradiso


After the shocking end of the second game, the wait for the third game has been painful with the original English release of the second title being in 2015. At long last the finale of this dark mystery tale will be available for fans around the world. The distinctive and broody 1950’s murder mystery series follows the private investigator Tokisaka Reiji as he grapples with a variety of grisly murder cases he finds himself personally wrapped up in. The Shell works hard to create a thick atmosphere that envelops the player from the moment they start until the dramatic climax in an all-consuming way. If this third instalment can continue the high bar set for the series then this will be the best mystery game of the year.
 

Angelic☆Chaos RE-BOOT!


It is another Yuzusoft game. This statement will either make you jump for joy or roll your eyes since at this point the studio has been around long enough for people to have made up their mind on their visual novels. Angelic Chaos takes a more openly supernatural approach to the slice of life/ romance genre the studio is known for with angels and demons being key players in the narrative. It even has the reincarnation trope since the protagonist was the demon lord in his previous life so it is lining up a lot of commonly used concepts in a neat row. However, if there is one thing Yuzusoft is good at it is taking familiar ideas and creating an extremely solid game which is specifically catered to their audience. If you are in that audience then Angelic Chaos will no doubt be one of the best visual novels of 2025.
 

Corpse Party II – Darkness Distortion 


‘Wait isn’t there already a Corpse Party 2?’ I hear you cry and, yes, there is indeed one under the title of Dead Patient. Unfortunately, Dead Patient seems to be a dead project and from its ashes a second Corpse Party II has been born. Darkness Distortion is also set in a hospital but rather than a modern currently in use one like in Dead Patient, it is instead a long abandoned location where everything has decayed from its former glory. When three friends trespass on the hospital they find themselves at the mercy of Ayame’s curse and the countless horrors within its walls. So far from what little we have seen of the game it appears to be a remix of the original Corpse Party in a new settings with a new cast. It looks to be a return to the developer’s roots after the distinct changes of Blood Drive and Dead Patient so it will be interesting to see how they handle this familiar formula.
 

Stories from Sol: The Gun-Dog


This is a game wearing its influences clear to see through its mecha designs and 90’s anime aesthetic. It is setting itself up as a sort of old style Gundam narrative with a more personal spin on the overarching plot where the crew of Gun-Dog are the central focus. There is a demo available on Steam that covers the game’s opening scenes and gives a taste of the overall construction of the gameplay experience. From this demo it is much easier to recommend its mixture of adventure game mechanics and stylish storytelling to those who crave the unique feel of 90’s anime. Even those who might not fit into the target demographic should still give it a shot just to understand how visual design can do a lot of heavy lifting for a game.
 

Dungeon Crawler – Uncovering The VN Hybrid


Into The Depths

 
Dungeon diving into winding mazes filled with danger and treasure has been a persistent fantasy and a genre of game seemly at odds with visual novels due to its high emphasis on its own mechanics. Looking at titles like Etrian Odyssey might lead to you to believe that this is a genre which does not care about story. However, among them are a subset striving to reach for a greater narrative complexity and these choose visual novel sections as their means of do so. For them its a method of presentation in line with its already regular and orderly construction and can be dropped in and out of without it feeling too out of place. They are uniquely positioned to capitalise on the space between the themselves and the visual novel elements by offering the story progression as an important form of momentum over the long term. Let’s conquer another floor and find out how this hybrid works in practice.
 

Regular And Orderly

 
If there is one thing which defines the Dungeon Crawler it is the way its structure adheres to a rigid framework. From start to finish, everything has a regular and orderly place within the game and it rarely moves outside of these boundaries and relies on these established mechanics to push complexity forward while making the changes understandable for the player. As such the limited presentational elements available to visual novels feel right at home alongside this restrictiveness and slots in as another one of the game’s systems. The way it can be used as a complete narrative tool all to itself or be overlaid on top of the active game world gives it the modular nature to respond to the Dungeon Crawler’s need for story without having to grind everything to a halt. It is also closer to the feeling of the gameplay than more extensive 3d cutscenes since it reflects the orderly nature of the gameplay experience rather than appearing entirely detached from what has come before. Its relatively simple production makes it suitable for the bitty but long narratives these kinds of games like to tell and it provides the necessary flexibility to keep the focus squarely on the Dungeon Crawler half of the game while still having a meaningful tale to invest the player into. 
Interest choice of words there little lady...

The longer the game the more pronounced this structural synergy becomes and Yumina the Ethereal presents a good example of how it works over its eighty hour play time. As a game with multi paths, one for each heroine, it intends to be completed more than a single time and as such it needs to keep things fresh yet consistent with what came before. It achieves this effect through enhancing or escalating parts of its existing material rather than offering any type of radically different experience. Yumia is a title reliant on its over the top nature and escalation to keep people engaged and as such it is key that its various elements showcase this throughout. The visual novel sections are part of this overall change as they carry the narrative of the selected heroine forwards which sits snugly next to other alterations like changes in difficulty and new enemy encounters. By ensuring a constant place for the visual novel, it can present the story as an extension of the other existing systems and something that compliments the tone and direction of the game. It finds a degree of freedom in its orderly nature and can use its limitations as a means to set player expectations for the spread and pace of content.
 

The Space Between

 
Not everything a game wants its needs to be spelt out in only either mechanics or narrative, sometimes the gap between each can be played with for an interesting effect. Due to the regular nature of how the parts of a Dungeon Crawler interact and the somewhat abstract nature of their mechanics, there are a lot spaces where the player is asked to imagine what must have happened. For example the grid based tiles, the game does not expect the player to actually believe that the whole party is crammed onto one tile and move one space at a time and instead it is presented as a representation of what is really happening in the world used for the sake of gameplay. It is into gaps like these that some games have chosen to place things implied but never spelt out in order to let them sit at the back of the player’s mind to linger there until it is time to bring them into the light. 
Something is wrong here and it not what it at first appears

Let us examine a hybrid which makes use of the technique to see what the practical benefits of it has for all parts of the title. Mary Skelter 2 is a game which revels in the things which are present and absent and the gaps between them. In particular it utilises its re-framing of the timeline from the first game while omitting key elements and making the player question exactly what has gone so wrong to result in this outcome. Here is a place the gaps between the visual novel and the other game systems is put to good use by subtly implying the importance of what is missing in their interaction. The comparison between Jack in the original game and this one is the strongest use of this implication since the narrative presents events which lead up to this change and yet does not directly expand on what that means for a long time. All the while the battle systems showcases the far more violent and temperamental nature of this new Jack and the unspoken gap between these two presentations of the same person creates a tension that causes the player to be more aware of it.
 

Progression As Momentum

 
Providing a sense of forward movement within a game is a major way in which it retains the player’s attention for the long term. For Dungeon Crawler’s this can be a difficult task due to their inherently repetitive nature and the way their structure encourages multiple dives into the same dungeon leading to these aspects blurring into one another in a way which can lead to a loss of momentum. Enter the visual novel sections, these give an important feeling of context and progression to the work the player is putting into the dungeons. By their nature as narratives they have an in built sense of forward momentum as all stories are inherently moving towards a conclusion and so anything attached to it gains the same effect through proximity. Spacing these visual novel chunks over the long term and making sure they are regular enough to be a constant presence but not so frequent as to interrupt the follow of the game’s other systems is key to ensuring the effectiveness of its impact. Here the modular and regular nature of the Dungeon Crawler gives it a helping hand, it is already constantly moving between its distinct and segregated elements so the transition and presence of the visual novel does not seem at odds with everything else and is instead just another of the plethora of options it can dive into. 
Narrative as momentum is an effective trick to keep player engagment

Take Labyrinth of Refrain: Coven of Dusk for example, this is a highly mechanics focused title where the repetition of dungeon diving is core to its appeal and there is a clear divide between the dungeons and the surface where all the preparation happen. This is title which risks falling into a loop where the player feels as if everything is the same so Coven of Dusk brings in visual novel sections to alleviate this issue. In order to keep them in line with the rest of the game they are mostly confined to the surface sections where the plot relevant characters stay while the puppets they control do all the dungeon exploring. Doing this prevents the narrative from being too invasive into the game’s core appeal while also having access to the sense of progression offered by its inclusion. Coven of Dusk is not a story centric title and yet the inclusion of this element helps the overall package maintain its needed pacing.
 

Conclusion

 
Narrative has always been an element which Dungeon Crawlers have struggled with and so they often turn to visual novels for help. At first it might seem that the two are incompatible due to the regular and orderly nature of the Dungeon Crawler but this actually works well with the limited presentation of visual novels so it can easily slot into this existing framework. Momentum is a key factor in the importance of visual novel sections to the experience since it add a feeling of progression to what would otherwise risk being a repetitive environment. The gaps created between the two halves due to their regular nature work as a great place to interact with what is left unsaid in the narrative or mechanics and imply ideas which come into relevance later. This hybrid showcases how much visual novel elements can contribute even in a style of game which is otherwise mechanics heavy.
 
 

Top 10 Mystery Visual Novels


Deducing The Truth

 
Mysteries have always been a constant part of fiction both as a minor addition and the central driving force of the narrative. In the medium of visual novels, the use of mysteries is particularly common by comparison to other types of games due to how its traits align to enhance the best qualities of a mystery. This list will cover various kinds of mystery visual novels from murder mysteries to multiple route mysteries, the only requirement is that the mystery must be core to the identity of the game rather than a minor part of it. With that out of the way, let’s begin the countdown to number one.
 

Top 10

 

10. The 25th Ward: The Silver Case -

Steam   VNDB   Play Time – 20 hours

Suda51 has always been known for the distinctive style of his games and The 25th Ward is no exception with its interweaving narratives within a bleak semi-futuristic world. Set five years after the first game, it follows three separate protagonists with their own stories in the 25th Ward and each expanding on the mystery which permeates their distinctive experiences. The 25th Ward is a visual novel which knows how to hold its cards close to its chest and reveal just enough to help the player put the pieces of the mystery together without making the truth too clear. Dystopias are a common feature in many aspect of modern fiction but the 25th Ward has a special kind of unsettling features with its reflection of our worst qualities and they are merged with the mystery to slowly reveal their true horror. The 25th Ward’s ability to juggle all of these competing element with such grace and subtlety puts it above many other mystery visual novels.
 

9. Kara no Shoujo -

VNDB   Play Time – 25 hours
The bleak setting and tone continues with the ninth place on this list except this time it is historical instead of futuristic. Kara no Shoujo is a murder mystery set in 1950’s Japan and focuses on a series of bizarre murders plaguing the area, where young women disappear, only to turn up dead and maimed with their wombs torn out. As you can imagine this is a visual novel which is relatively light on humour but it understands how to use its darker moments sparingly so it does not become unbearably depressing. Instead it uses these darker elements to build the tension around the mystery to make sure the player never becomes too comfortable and is always second guessing themselves. An excellent example of what proper use of tone and pacing can do to elevate a mystery visual novel.
 

8. I/O -

VNDB   Play Time – 40 Hours
If there is a poster child of the multiple route and protagonist mystery it is definitely I/O. This is the first game on this list to really use the structure of visual novels as one of the core pillars of its mystery. It uses its individual sections to contrast the perspectives of seemingly very different protagonists while subtly dropping clues as to how it all comes together and then asking you to return to this section latter to gain a proper picture of how it all fits into the big picture. On top of this, the clever way in which it uses time and multiple perspectives adds a layer of intrigue which keeps the player on the edge of their seat. A colourful sci-fi aesthetic and engaging world building go a long way to complement and sell the story. The only reason I/O is not higher on this list is that it can be very hard to follow what is going on especially in the later sections when the narrative really goes of the rails.
 

7. Collar X Malice -

Nintendo Eshop   VNDB    Play Time – 50 Hours

The number seven spot is occupied by the only otome on this list with Collar X Malice. This game is a here because of its ability to seamlessly blend the romantic trappings of otome with a well written mystery. Collar X Malice’s emphasis on its characters and their interpersonal struggles gives an intimate edge to the story. Coupled with the protagonist having an explosive collar around her neck, the story makes the player rooting for the cast to solve the case the core interest of the mystery rather than just the intrigue of it. This is not to say that the mystery is in any way weak as it continues the emphasis on characters with each route focused around a different villain who holds a key to the mystery while also acting a foil to the hero of the route. Successfully mixing characters moments and keeping the pace of the mystery up can be difficult, but Collar X Malice does an exceptional job with this balancing act.
 

6. Chaos Head -

VNDB    Play Time – 25 Hours
It is difficult to describe the brilliant madness that is Chaos Head. This is in no small part due to the story being told from the perspective of perhaps the most compelling unreliable protagonist in visual novels. Trying to figure out what is real and what is imaginary adds a great sense of suspense to the overarching mystery of murder and paranoia by adding false pieces to the puzzle. This works better than a simple red herring as the chaos of having an unreliable narrator makes these false pieces seem like they might be real and it is only through logical thinking can the truth be reached. As you can imagine this type of stroy is a nightmare to write properly which is why we see so few examples of the technique, but when done well, as it is in Chaos Head, it is a sight to behold and a good backbone for a mystery.
 

5. Ever 17: Out of Infinity -

Patch Download    Play Time – 40 hours
Ever 17 is easily the oldest visual novel on this list and it has enjoyed continued popularity in no small part due to the quality of the mystery which is the narrative’s driving force. What makes this game stand out from the rest is its ability to play on and with perceptions of time and place with its mystery. It achieves this through a clever presentation of what are seemingly simple facts in such a way that the player knows there is something more going on but cannot quite put there finger on it while still having enough to start to theorise. Ever 17’s ability to walk this fine line of implicit and explicit truths is where is shines brightest and it keeps the player engaged over the game's length. It also helps that it has one of the greatest payoffs in a mystery visual novel to backup this ability.
 

4. Danganronpa 2: Goodbye Despair -

Steam   VNDB   Play Time – 40 Hours
The entire Danganronpa series could easily take up three positions on this list by themselves since they are some of the most well put together and totally insane mystery stories the medium has available. However, since that would make for a boring list, Danganronpa 2: Goodbye Despair was selected to the trilogy's representative. It encapsulates the defining traits of the series an over the top narrative driven by murder mysteries and trials which are simultaneously hilarious and deeply touching. This unique blending of tones makes Danaganronpa stand out from its peers and the second game is a shining example of how to build upon a first game while not losing what made it special. The loss of the magic in a sequel is a common trait with mystery visual novels as the first game has already set the expectations of the player and if the second game does not shake things up it will become predictable, but at the same time it cannot shake things up too much or it will lose what people liked about the first one. Goodbye Despair brilliantly sidesteps this issue by playing on the expectation of the player by both adhering and subverting what the thought they knew. It is these qualities which make Goodbye Despair deserve its number four spot.
 

3. Virtue's Last Reward -

Steam   VNDB   Play Time – 30 Hours
If Danganronpa is the wacky mystery game series then Zero Escape is its serious twin and in particular the second game Virtue's Last Reward. Having an enclosed space makes the mystery elements easier to keep track of as the narrative progresses and this technique has been a core part of mysteries for a long time with books like And Then There Were None exemplifying its strengths. 999 used this technique with some success but it is only with Virtue's Last Reward that we can see how the medium of visual novels is well suited to the claustrophobic feelings it invokes. Virtue's Last Reward revels in how it can jump from paranoia to isolation so that the player is never sure what is going to happen next and this allows the mystery to be kept fresh through these changing emotions. Few other games can so brilliantly manipulate the player with their mystery and for that Virtue's Last Reward deserves its third  place spot.
 

2. Higurashi When They Cry -

Steam   VNDB   Play Time – 60 Hours
The title of second place goes to a series which many of you are likely very familiar with, Higurashi When They Cry. It earns its place here through how it is able to marry horror and mystery over the course of the entire game without either end of the partnership suffering as a result. The problem with stretching a mystery out over a long playtime is that the player can become accustomed to the patterns of the mystery and either become able to predict them or simply become bored of it. This is why most narratives mix in another element, be it a murder or some actions scenes, to keep the player engaged and this is what Higurahsi does exceptionally well. Neither half of driving force of the narrative ever outlives its welcome as Higurashi is careful about controlling it pacing and uses is moments of high and low narrative tension to sell the overall story in a way which neither half could do on its own. If you want to experience fear as you desperately want to know what is really going on then Higurashi is for you.
 

1. Wonderful Everyday ~Diskontinuierliches Dasein~ -

Steam   VNDB   Play Time – 50 Hours
At the top of the pile we have the phenomenal visual novel Wonderful Everyday which brings together many of the traits which made the previous games on this list brilliant while adding its own flair. It has multiple protagonists, unreliable narrators, horror elements and many other little touches which are often used along with the mystery and cleverly blended into a whole which utilises the strength of each part. What makes Wonderful Everyday work is how it uses its themes and philosophical ideas as the backbone of both the personal narrative and the mystery it is building before the player. This commitment to a singular vision and identity which is nuanced enough to allow for flexible storytelling but concrete enough that the player never loses sight of the point the game is trying to make with the mystery. It is this skillful understanding of how to use the medium to enhance its mystery which earns Wonderful Everyday the top stop on this list.
 

- Copyright © Towards The End Sky - Hatsune Miku - Powered by Blogger - Designed by Johanes Djogan -