Sunday, November 16, 2025


On The Case

 
From Sherlock Holmes to Columbo, Detective Fiction has a vice like grip on the popular consciousness so it is no surprise to find visual novels making use of such stories. The way visual novels play into the strengths of video games and written mediums results in a unique blend of roleplay while still having the strong personalities key to a good detective. When the focus is around the detective within an officially sanctioned organisation like the police the story tends to come with more authority for the characters and the struggles at having to navigate red tape. Stepping into the private sector and the detective gains a more scrappy mentality where they have to work to unearth clues in a less direct fashion compared to their official counterparts. Then there are characters put into the role of detective out of no choice of their own and this lack of experience alongside them often being directly connected to mystery they are solving gives them a wider emotional and narrative range at the cost of much of the detective fantasy. Let’s put on our deerstalkers and deduce how these traits of the genre influence its presentation and what stories it tells.
 

Official Police Business

 
Working in an officially recognised organisation like the police or some form of special unit gives the detective a greater degree of authority to wield while also demanding they be accountable to regulations. Narratively this often manifests as some elements of the police procedural style where the characters have access to a wide range of other professionals in various field who can provide information they would not otherwise be able to know. Another common feature is a fixation on the crime scene from an analytical perspective where the detective picks over every detail of the area beyond what is necessary to solve the case in order to sell the idea of just how capable they are and many resources they have at their disposal. In order to create a sense of the authority available to the detective they are able to get access to restricted locations and make people they are interviewing feel as if they have to talk which both feed into this idea of the borrowed power they are wielding. Red tape is a part of any large organisation and at some point the detective is going to have to be shown engaging with it. The exact extent of the paper pushing and regulation which appears depends on the extent it leans into being a fantasy with the grounded tales tending to have more mundane work and the action focused ones being less interested in breaking the story’s flow to accommodate it. 
Got to get all the details of the crime

This divide between the kinds of police detective fiction defines much of this side of the genre in visual novels so let us look a pair of games which exemplify each end of the spectrum. AI: Somnium Files is not a realistic depiction of police detective work in any way with the futuristic sci-fi tech and the special branch dedicated to use it. There is a strong through line of drama where the Detective Fiction is a means of presenting a complex narrative rather than an attempt to engage with the realities of solving crime. Date Kaname never has to sit down and do paper work and spends as much time goofing off as he does working to the point you could be forgiven for forgetting he is in-fact in a position of authority. Yet he does have to work within the bounds of the police’s structure such as not being able to arrest or hold people without evidence and this is used as a dramatic device to build tension and tie his hands. It also acts as a means of easily presenting him in a heroic light as he struggles to do what is right while also balancing his role as a representative of a group far bigger than him. Crime scene investigations is a core aspect of AI: Somnium Files identity and over the course of the game the player will investigate them in great detail as they try to piece together the mystery. Here is where the appeal of the detective fantasy is at its strongest in AI where the fragmentary clues tantalisingly place the truth within reach, but only the detective has ability to reach that conclusion. On the other hand CollarXMalice is much more interested in the day to day operations of the police despite it also have an outlandish premise. The protagonist spends a lot of the common route performing the routine actions required of the police from filling out paperwork to taking calls to patrolling the streets. Through these actions the game’s world is contextualised within a sense of normality the police are trying to maintain despite the circumstances around them. Returning to this normal is a key motivator for the protagonist and their mundane actions showcase her vision of such a life which remains potent as the antagonists attempt to take it away from her. Since she is not a detective by position but instead circumstance, this causes the mystery solving element of the detective to move away from the crime scene itself and into the way each crime paints a picture of what the antagonists are after as she works towards the truth about each one. Being part of the police does give her access to specialists, in a more grounded way than AI’s sci-fi magic, with the most notable of these being Shiraishi Kageyuki of the crime lab who regularly gives her useful information his department has gained. Everything aims to sell the police in this setting as a believable version of their real world equivalents and sell the lumbering nature of this organisation which the detective belongs to.
 

Private Eye

 
A private sector detective is free from the constraints and responsibilities of the police but in exchange do not have access to the professionals or the ability to pressure people for information through their authority. This leads a lot of such detectives to be characterised as scrappy underdogs who have to use their intelligence and creativity to the evidence they need to solve the crime. It pushes the super smart end of the detective fantasy where they are utilising their cunning to pry truths out of people which they would otherwise never speak. Having some connection to the police is a relatively common means to get the detective the knowledge he need, either because they were once part of the police or through a friend on the force, yet there is careful balance here since it could easily undercut the scrappy element of the fantasy and so the source of the information often only reveals a limited amount since they are bound by confidentiality. Interactions with the criminal underworld or shady information brokers is another angle this style of detective can bring as they tread the line between the light and dark sides of the world in pursuit of the truth. This plays into the more morally grey tendencies of a detective working for an inherently selfish motive in money where their compass might lead them to do things the player may not agree with. 
Finding all those tiny clues

As a genre this type of detective is deal with in one of two ways, either it is treated with the utmost seriousness and leans into the darker side of human nature or it goes the opposite way and makes the lack of restrictions of their activities the source of a light adventure with a free-form structure. The Kara No Shoujo series is sits decidedly on the side of the former with its horrific murders and generally dark tone. Tokisaka Reiji is not initially hired to solve a murder but rather to go undercover as a history teacher to investigate a series of disappearances at the behest of the vice principle. This is an important part of the narrative set up as it establishes the for hire nature of the detective and as he pokes around to try and solve the disappearances the player gets to see the cunning way he uses the minimal resources he has at his disposal. His lack of detachment from the people he interacts with and his willingness to get personally involved in their lives marks him as a less professional and more human version of the detective. Given the small cast of characters this focus on them allows the game to place the horror of the murders on a personal level where the player will witness the effects it has on a wide spread of the cast. It also highlights how compromised the detective is when he acts in accordance with his emotions rather than the logic more befitting his status and this makes his struggles and successes feel personal to him. A lighter take on the private detective can be seen in Famicom Detective Club: The Girl Who Stands Behind where the protagonist assumes the role after being taken in by a more experienced detective. The young age of the protagonist allows them to fit into the school setting where they are tasked with investigating the disappearance of a young girl and it makes his naivety and inexperience blend into a coming of age story which steers clear of anything too dark for its broader target audience. Witnessing the growth of a detective on the job is a part of the genre this game plays heavily into as the player gets to witness the protagonist grow and find the skills he needs to solve the mystery and discover the spark of genius which defines him as a detective. Following this growth is one of the main ways the narrative gets the player invested in seeing the story to its end and gives another emotional avenue to the mystery beyond the desire to see it solved. It also leads to a story about building a future and is hopeful for the people involved in contrast to the spiral downwards which defines Kara No Shoujo.
 

Amateur Hour 

 
The final type of detective fiction is one where the detective is an unwitting everyman who lacks any spark of deductive genius. They are drawn into investigating the mystery when circumstances compel them rather than as part of their profession. By the end of the story they may have picked up the skills of the detective but they do not start out with any of them and struggle against what is asked of them and even at the end their abilities are something they want to never have to use again. These detectives possess likeable and familiar traits of people the player might meet in their day to day life giving them by far the most grounded starting point for the genre and it tries to keep them within this core identity so they never lose their connection to the world they came from. Due to their origins they have no way of accessing the information necessary to solve the mystery like other styles of detective and instead the game adopts a contrivance, such a some form of magic or a contained environment, in order to provide the clues and resources need to solve the mystery. This need for a strong justification for the detective’s engagement and ability to solve the mystery does lead to this end of the genre tending to be far more wacky in premise with it stretching the limits of the genre. 
Naegi is an extremely over the top version of the everyman 

Danganronpa is perhaps the poster-child of how distinctive this side of the detective genre can be in visual novels. Its detectives are always confused participants in the death game which demands they solve various murders with the minimal skills at their disposal. Their deer in the headlights reactions to what is happening around them firmly places them as an everyman who has to stand up to the task in order to survive no matter how unsuitable they might be for the job. Focusing on confining the cast inside a limited location to incite the death game also serves the double purpose of ensuring the clues the detective needs can be found despite their limited skills. Meanwhile their captor, Monokuma, serve as the specialist who can provide the detective with information they could otherwise not know even if they might present it in a misleading fashion. While not as comically over the top as Danganronpa, Umineko’s use of magic in its setting gives it a legitimate reason to be able to supply Battler with all the details of the case from his vantage point outside of time and space. Battler himself is the definition of an unwilling detective when he is thrust into the role when people start being killed around him and he raw reactions to events and way he struggles to adapt make him start out being an everyman. Eventually he does take to his new role as detective which is in the game’s best interest given how much it plays of the idea of the detective and the cliché’s of Detective Fiction, but even then it is careful to keep his motives of saving his family and friends front and centre to utilise this contrast between actions and motive to fuel his character growth. He is not the only detective on the case with Beatrice acting as a detective who seeks to prove magic as the cause of the mystery as opposed to Battler’s realistic perpetrators. The pair’s vastly different views on events are a core part of Umineko’s appeal since it understand the qualities of a good detective and has each of them take on a form of this fiction to better comment and engage with its troupes and conventions.
 

Conclusion

 
Detective Fiction comes in all shapes and sizes within visual novels as they try to adapt its malleable genre mysteries and strong personalities to the stories they want to tell. Police detective narratives stress the structures the detective is working within both in terms of the authority it gives them and its restrictions to sell the power and struggles it brings. On the opposite end of the spectrum, the everyman detective is dragged into the mystery against their will and has few resources to aid them in order to make the success of solving the case all the sweeter. Between them is the private detective who’s connections to the police and the underworld give them the information they need but results in a more morally grey narrative. As you may have noticed from the examples from each part of the genre there is a lot of overlap between these kinds of Detective Fiction since this approach allows these games to take the aspects they need to tell their mysteries. Such a varied and adaptable genre is perfect for those looking for a way to create a mystery visual novel with a focus on a single or few deductive individuals.
 
 

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