Sunday, November 9, 2025


From Myth And Mystery

 
Nothing in the world of visual novels leaves quite the same immediate impression as Monster Girls with their addition anatomy and supernatural nature. A Monster Girl is not the same as something like a cat girl where they have direct connection to real animals and instead are based on monsters from myth and folklore. This often means more dramatic changes to their appearance like with the snake lower body of a lamia or the horse of a centaur, but they can also be merely an otherworldly bloodline which gives monstrous personality traits as often happens with the oni. In addition despite the title saying Monster Girls this work will consider their male equivalent for what it shows about how gender changes their role. On their most basic level a Monster Girl is a monster and may well act like it through aggressive actions which they may not have full control over. Then there are the Monster Girls for whom their monster characteristics are just a cute accessory to make them stand out to the player and they rarely have any negative elements to them in order to make them likeable. Their unusual appearance gives them room to act as stand in for humans while still allowing for some distance from subjects like discrimination. These characters are a wide spectrum of body types, additional limbs and personalities so there is quite a bit of flexibility in what roles they can fill. Let’s escape the hoards of Monster Girls and find out how these characters have shaped and been shaped by visual novels.
 

The Monster Within

 
A Monster Girl character does not need to have need to have any immediately identifiable physical elements so long as their non human nature is reflected in how people treat them and in the way it influences their lives. This style of character has their monstrous nature act as a sort of curse which they often have no control over yet decides much of their life with many people coveting that power. Since they appear human on the outside they generally do their best to blend into normal life and dream of being left alone. Their nature has a violent and uncontrollable undertone to it and this does not have to be just for themselves as its effects on the people the character cares about can be vastly more destructive. From a narrative standpoint this type of Monster Girl reflects on the ruinous nature of our darker emotions or the desire for ever greater power. In overcoming these internal negative traits the characters can display a virtue and struggles through which core themes can be displayed as well as provide a reason for the player to root for them. One of the most common kinds of Monster Girl to get this treatment is the oni since having some oni in a bloodline as an excuse for magical powers is a cliché in and of itself. The customary violent nature of an oni makes this struggle against these darker tendencies an expected part of the process of character growth. 
It is always a problem when they start wanting your blood

One particularly interesting example of this use of oni is in the Hakuoki where a number of oni characters make their appearance including the protagonist Yukimura Chizuru. What makes the oni stand out here is the variety and flexibility of their roles for person to person. Chizuru is obviously the oni with the largest amount of screen time but for the most part their powers are not something which they have to struggle but instead it falls on those around her. She is coveted by multiple other individuals including other oni and she reveals their less desirable sides through their pursuit of her while also highlighting the heroic side of those who defend her which plays well into selling the romantic interests. When she starts using her blood to save the people she cares about is where the darker aspects of the oni start to creep in as the suitors she uses it on are not always able to adjust and reveal the dangerous side of the oni. Their struggles with their declining mental state and how the Chizuru handles their relationship works as the backbone of their arcs in the later parts of the game and helps support the historical drama happening around them. As rival to the suitors and the foil to Chizuru, Kazama Chikage’s status as an oni places him in position where he is both the best and the worst of his kind. The arrogant superiority where he looks down at humans as inferior mirrors that element in humanity itself and yet it is this pride which demands he hold himself to a higher standard than many of the people around him. Throughout the narrative he demonstrates himself to be the one character who will stand by his values to the very end even as he fights in open opposition to the heroes. This muddies the picture of what it means to be an oni and further allows them to be a direct connection to humanity and the time of chaos the cast find themselves in.
 

As A Cute Trait

 
By far the most common use of a Monster Girls style of character is as a means to add distinctive traits to the cast in order to make them stand out. Often this is the bare minium for the character to be considered a Monster Girl and takes the form of some extra element on their human bodies, but even then they have the ability to conceal it the majority of the time. Functionally they are just human characters as far as the narrative is concerned with vague nods at their supernatural nature so it can be done in the least invasive way possible. For this kind of Monster Girl their role rests solely in their appeal and exotic origins as a way to spice up what might otherwise be a standard visual novel. Take The Ditzy Demons Are in Love With Me, if the Monster Girls were stripped of their powers the game would just be another standard example of the romance slice of life genre. Their personalities form the expected spectrum of moe traits from shy to clumsy to teasing and can easily be summed up in a single sentence which is a part of the romantic fantasy this style of story is aiming for. However, being too similar to its peers risks it not standing out enough to make a player consider picking it up among the sea of other titles. So each girl was made into a different Monster Girl in order to provide them a visual identity different from other such characters. To its credit the game does allow some aspects of their monstrous nature to show themselves, such as the succubi being seductive, but it is still restrained to only positive or humours traits that will not scare off players. The story does not reflect this choice in any meaningful way with the conflicts and arcs being ones where the monsters could easily have just be swapped out for humans and nothing would change. It should be said this strategy for using Monster Girls has broadly been successful as can be seen in the way it has formed a subset of players who like the aesthetic changes. 
Definitely a normal girl....

This subject comfortable brings us to the other reason the surface level existence of a Monster Girl is used, to appeal to a fetish. Obviously this is something far more common in eroge where it feeds into the erotic elements of the game, but it can act as an undertone in any title where the characters have noticeable non-human physical additions. Unlike the use of these as a tool for cuteness, here the Monster Girl is more tightly bound to the expectations of their race and it closely defines the outline of their personalities. The easiest way to see this in action is to look at the developer Eushully’s output in its entirety and note their obsession with angels. All the angels in their games fall under the same racial archetype, this being purity with a layer of vaguely religious background. Each individual character does have their own spin on it to try and not make this cliché too obvious such as with Melodiana from Kamidori Alchemy Meister being a kind and refined individual while Forzasleyn from Kami no Rhapsody is serious and stubborn, yet at their core this commonality remains. Since an angel is such a potent symbol of purity, the associated white wings and golden halo become a part of a framework to appeal immediately to those who find such traits to be desirable and it insures a consistent stream of predictably attractive characters. Eushully’s consistent fixation of angels can be applied to a lot of other titles using Monster Girls since racial archetypes makes for an excellent shorthand for a narrative and recognisable aesthetic all in one.

 

Just Like You And I

 
Using Monster Girls as a direct metaphor for the struggles and treatment of people in our own world is a fairly common practice. Their mix of human and monstrous features make them a perfect blend of being close to the player while still having the necessary distance to allow for the player to more objectively view their treatment and avoid any unwanted connections to real world equivalents. Being so fantastical provides room for the edges to taken off the darker elements that might be addressed during the game by slotting in another lighter kind of content such as over the top fights featuring their powers. Ayakashibito’s monster of choice is the yokai of which Kisaragi Suzu gets the largest amount of screen time and her treatment forms the backbone of a lot of the title’s themes. Immediately striking is the fact she is lacking in any physical identifies of her origin for most of the game and looks just like a normal human girl which is a deliberate choice made to draw a line between the her suffering and the player’s own experiences. It also helps form a similar bond with the player as they have with the rest of the cast and blurs the lines they define themselves along. As such humanity’s treatment of her is reflected back onto them as they justify their actions based on her monstrous nature and ignore the things they have in common. Despite this undertone Ayakashibito is not interested in making any meaningful comments on their actions beyond a simple moral evil. Instead the story uses it as a justification for the interpersonal conflicts and the battles with it just acting as additional texture to their character arcs. 
So begins a quest into a gentle world

It would not be proper to discuss about Monster Girls without bring up Monster Girl Quest and its influential choices in character design. It uses the non human appearances of its Monster Girls as the basis for a narrative about discrimination and prejudice based on physical attributes and misunderstandings making for a very simple analogy for the real world. The complexity of the issue is not something Monster Girl Quest is interested in tackling and so the result is a parable about the need to not judge a person without first understanding them which is perfect from the kind of heart-warming space the game want to provide. Sitting next to this is one of the widest pools of different Monster Girl designs all clearly leaning into one fetish or another to a frankly impressive degree. Neither of these two side even acknowledge the other’s existence and it does make the game’s messaging feel a bit confused as if two entirely different titles were smashed together yet there is no doubt its brand of Monster Girls has left its mark on how future visual novels presented their versions of it even if they never reached the same level of success.
 

Conclusion

 
Nothing quite speaks to human nature like a Monster Girl character as they straddle the line between their twin natures and the clichés which come with their appearances. They can function as a way to examine the dark and uncontrollable sides of human nature through their supernatural powers and those who covert them. How people treat them and how the Monster Girls attempts to deal with that allow for an exploration of discrimination and reconciliation. However, they do not need to embody complex themes at all and can simply exist as cute accessories to someone who is otherwise just a human or as a means of appealing to a fetish. Being both alien and familiar gives Monster Girls a lot of range on where they can be included and what roles they can be given so they are worth considering when making any kind of fantasy narrative.
 
 

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