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- Kiss the Demiurge Review – Flowers in a Garden of Demons
Sunday, February 5, 2023
Genre – Yuri, Modern Fantasy Play Time – 6 hours Developer – YuriEureka Steam VNDB
Note
– I did receive a review copy from the developer. A heads up if
that fact might bother you.
Something Wicked This Way Comes
In
most settling magic is normally a force for good and even when it is
not, the protagonist is special enough to make the most of it
regardless. This is not the case for Minori, magic took away what she
held dear and ignited in her a zealous hatred of magic which has
consumed her life. Such is the set up for Kiss the Demiurge the first
game from YuriEureka, a Yuri
centric visual novel developer, and it leaves a strong first
impression with this aggressively negative presentation of magic. If
there was a game which exemplified the idea of betting everything on the
story then this game is surely the poster child with an initial
visual presentation which might turn some people off. But does this
whole hearted commitment to the narrative pay off? Let’s launch an
infiltration of the Magic Club and find out.
In Pursuit of Magic – Themes and Narrative
Magic
is at the heart of Kiss the Demiurge, both as a narrative and
thematic element. It binds each character in the Magic Club to their
past and not always in the way you first expect. They cannot live
without it but it is a curse upon them that prevents them from accepting
who they are here and now. It combines these strong thematics with a
variety of character routes that reflected uniquely back onto Minori
in clever ways. However, its narrative is not without issues which
stem from its opening act.
The
single strongest element of Kiss the Demiurge is how it handles its
character routes. All three routes are focused around the
Minori’s core conflict related to her missing parents and each one
of them approaches the issue from its own unique and heroine centric
angle. There is a superb balance between the time given to Minori and
the route’s heroine with the two intertwining to such a degree that
a scene related to one often pulls double duty as an examination of
the other’s motivations. Alongside the greater conflict are the
smaller interpersonal conflicts between the pair and they act to both
accentuate the bigger events and as a moment for the player to catch their breath
before the next gut punch.
They are also not entirely divorced
from the overarching conflict since the tension between the
characters has not gone away and these smaller events sell its
continued presence in their minds. At the same time they are light
enough by comparison to provide a second of peace and levity to
affairs so the story does not become too dire and risk the player
losing empathy with these characters, and giving them a bit more
humanity by mixing in some smaller parts of their lives. It also works
as an excellent pacing mechanism through these points of low stakes which it
uses to contrast the more important moments and contributes to the
amazingly paced roller coaster of emotion each character route
captures.
Binding
every part of Kiss the Demiurge together is the spectre of magic. It
haunts all the characters both directly, with the members of the
Magic Club, or indirectly, with the cast’s families, either way it
circles back to the emotional core of each character. For these
characters magic is an escape from something they don’t want to
face and it provides a convenient excuse to pretend that they have
some power over a situation they in reality do not. It is used by
the narrative as a meaning of concisely conveying the themes of
accepting the past and loving yourself through offering a negative
example of them and asking the characters to overcome it. While what
each character is attempting to obscure from themselves is different, they are all able to act as mirrors for Minori due
to their common investment in magic and it helps sell the idea that no
one is above the feelings these characters are struggling with. The
deftness on display with how the narrative handles this thematic
keystone is a sight to behold and works wonders to elevate the story
to greater heights.
If
there is one notable weakness to the story, it is in the short and
rushed feeling common route. This is a problem since this
part of the game contains most of the narrative set up for the three
routes as well as most of the interactions designed to sell the group
dynamic. While the basic premise of Kiss the Demiurge is not a
complicated one, the lack of room given to presenting it to the
player leaves it feeling underdeveloped and the transition into the
character routes abrupt. In choosing to rush into the main routes, the
game lacks the establishing pacing generally offered by a common
route and does not properly account for any possible confusion it
could cause. Adding to this lacking feeling is the surprising absence
of many scene which sell the Magic Club as a group rather than just
their relationships with Minori. This results is a strange disconnect
between their supposed friendship as they tell it and what the player
actually witnesses and once the character routes start it leads to a
feeling that the heroines exist in their own narrative bubble rather
than as a group. Neither of these issues are deal breaking and their
brevity also acts to hide their flaws as the player will quickly move
onto the meat of the game and forget all about them.
Magic Club Misfits – Characters
No
matter how good a story's structure and themes are they are nothing
without a set of character to make the player care. Fortunately the cast
of Kiss the Demiurge fill this role with flying colours and form
compelling bonds with Minori which both complement and contrast her
personality and desires. This extends down to the secondary cast
albeit to the weaker extent you would expect of more minor
characters.
It
is rare to have a zealot as the protagonist, someone so fixated on a
single cause that they cannot see the absurdity of their words and
actions. Minori so completely believes in her crusade against the
evils of magic to the point at which she does not understand the
damage she is doing to others and herself. At the same time this also
gives us a peak into just how fragile she is with this purpose being
the only thing holding her together. Her beliefs are so absolute yet
so full of holes that the result is a picture of a uniquely human
individual who has become lost from any source of happiness. It is in
how she interacts with the members of the magic club where we can see
the strength of choosing this kind of protagonist. There is a
constant battle inside Minori between her hatred of magic and her
burgeoning feelings for each heroine, between the curse of the past
and the promise of the future, and as this conflict slowly tears her
apart we get to see the truth of her motivations. This all makes from
a strong protagonist to act as our eyes into this world and someone who is at
once alien and familiar to the player.
When
it comes to Minori’s love interests, the three members of the Magic
Club, they prove to be just as strong characters as she is with each
of them offering a different kind of contrast to her. We have the
high energy Akane, the timid Chitori and the elegant Tomoko, they are
all things Minori is not and this works to define them against one
another while at the same time showcasing their personalities. Each
heroine reflects something back onto Minori, it starts out as just
personality flaws and ends up being their greater trauma. Minori is
forced to face the parts of her she does not want to see through
them just as they do through her. Their competing personalities lead
to distinctly different feeling character dynamics such as Minori being
the more assertive member in the relationship with Akane but the
weaker and more dependent person with Tomoko. Their bonds are define
their interactions and the events with excellently written banter to
help sell the lows and highs in their lives.
Nobody
is left out of good characterisation in Kiss the Demiurge and this is
especially true for the secondary characters. Despite their
relatively short screen time each one has an important impact on
Minori and the heroines' lives with them being given key information
or character development for the main cast. They are also wonderfully
distributed by having only one or two be the focus for a route and
this gives each one the space they need to shine while so preventing
the narrative from being cluttered with unnecessary characters. It is
this ability to balance the presence of characters which might be the
single most astonishing part of this visual novel and allows it to
weave in and out of interesting events with ease.
Achieving a Lot with a Little – Visual, Audio and Technical
These
three areas are the points at which Kiss the Demiurge shows its
biggest weaknesses and the constraints of the budget under which it
was made. While it does still have some great elements in these
areas, it is obvious that the game is not attempting to sell itself
on visual or audio presentation and if you are going to play this
visual novel it is going to be in spite of them and not because of
them.
The
quality of the art Kiss the Demiurge uses from its character
portraits and backgrounds is easily its weakest aspect. The character
portraits are awkward in their posing and lack overall detail giving
them a slight feeling of being uncanny. There is also a lack of
different expression in general, with secondary characters like
Minori’s mother suffering from only having one expression making
her appear miserable at all times even when she is supposed to be
happy. If there is one benefit to the style of these portraits it is
the choice to have none important characters be presented as indistinct
black human shapes and how it helps communicate Minori’s state of
mind with her fixation on a few people and her lack of care about
anyone else. Backgrounds suffer from a similar lack of detail to the
portraits but since they are not the focus of most scenes this
impacts the player’s enjoyment to a lesser extant. Despite this
issue they are effectively used by having backgrounds alter depending
on the character action in a scene and provides the sense that the
backgrounds and character are part of the same world rather than
disconnected elements.
CGs
are the one area where the quality of the artwork is noticeably
higher and each one is an impressive in its beautiful use of colour
and motion. While they are few in number over the course of the game,
their infrequency adds to the impact they have when one appears on
screen and allows the moments they accompany to stand out from the
rest of the narrative. The choice of music is generally used to a
similar effect but there is a noticeable lack of variety to it, so
expect to hear the same tracks quite often. They are all suitable for
the game’s tone and narrative and fulfil their function setting the
mood and contributing to selling the emotions and events.
Kiss
the Demiurge was made using the Ren’Py engine and this fact is
immediately obvious since little effort has been make to change the
basic appearance and functionality of its interface. Some menu assets
have been custom made, most notably the main menu and the text box,
and these do give the game a distinct feel when present, but
everywhere else the clunky and blocky Ren’Py assets are obvious.
This results in an amateurish feeling product when the player initially
boots it up and whenever the go to save or change the game settings. On
the more practical side, the game inherits all of the accessibility
problems from the lack of broad customisation and strange quirks of
the engine which a more polished product would have ironed out
through extensive improvements to the core design. None of this is a
deal breaker for most people who will play the game, but for those
who it might inconvenience it is something to consider.
Verdict -
A cast of compelling characters and haunting themes define Kiss the Demiurge and come together to form memorable package which overcomes its flaws.
Pros
+Minori
is a compelling protagonist filled with zealous fervour yet slowly
falling apart at the seams and seeing how she reacts to the rest of
the cast is always engaging.
+A
strong casts whose moments of weakness and strength humanise them
while simultaneous link them in a common idea of escapism from one’s
own weakness.
+The
heroines’ character arcs are perfectly woven into Minori’s own in
a way which brings out a different side of her for each of them.
Cons
-The
majority of the art is of middling quality with a lack of variety in
character expressions which can lead to the game feeling stilted.
-Early
pacing is a bit off leaving the common route feeling rushed in favour
of individual character routes and the group dynamic in a lacking
state.
-Interface
is a slightly alter version of the base Ren’py one and has all its
quirks and irritations.