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Developer Spotlight – Winged Cloud

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Flying In A Straight Line

 
Stick to what you know might well be Winged Cloud’s company moto and why would it not be in the face of their continued success as a developer. Most well know for their Sakura games, Winged Cloud has a specialisation in short romance visual novels which focus around a single idea shown in their title and have some sort of erotic element to spice things up. On the surface it is surprising to see the degree of their continued popularity despite their output not being dissimilar to the many other developers who produce throwaway romance titles, yet they all do not have the staying power of Winged Cloud. Is this a case of being in the right place at the right time for their early games or is there something more fundamentally attractive about the bite-sized worlds and characters they produce? This mystery demands a closer examination of what is perhaps the oddest Western developer. Let’s find some cute girls with a very specific gimmick and uncover the strengths of Winged Cloud’s brand.
 

Developer Overview

 
Sometimes being direct with an audience can be exactly what they want, no complicated plots or tormented characters, just what the game says in its title. It can be refreshing to sit down and not have the game demand anything from you and this appeals to those who just want to turn off and relax. Here is where Winged Cloud have made their home with titles than do not aim for the stars, but instead provide a level and consistent experience that is familiar while each one still having enough distinctiveness from the last to separate them. This aim makes romance the perfect genre to centre each game around since it is an immediately recognisable and understandable narrative foundation and love is an emotion we can all instinctually comprehend without the need for explanation. Combine these two elements together and the result is a light visual novel where the player can be enveloped in a warm fluff narrative that makes its one unique feature stand out to provide a bit of stimulation, but not enough to overpower the sense of familiarity they will be consumed by during their play time. Romantic fluff is a form of escapism which has a long history in a variety of mediums and its continued longevity even here showcases the appeal of playing out this type of fantasy. Winged Cloud know this fact and have not deviated away from producing games in this space for their entire existence. Their continued success should speak for how they have mastered this particular niche of the visual novel world.
 

What is known and familiar can be at once comfortable and warm while also providing a source of emotive symbols we can all easily recognise. Such is the nature of the cliché, at once the most looked down upon part of aspect of the medium and yet one that still manages to hold people’s hearts. The reality of its use is that moderation and short play time are its best bedfellows and allow it to invoke specific and predictable emotions in people. It also presents easy to identify signals for the player and they know what this cliché is likely to include which holds them in suspense for the inevitable. Just as romantic fluff can lead to a form of escapism so too can a well placed core cliché and this is something Winged Cloud understands well. Each game they create employs a single cliché around which the entire experience rotates around and this is signalled to the player before they even start the game through its title. Be this Shrine Girls, a Maid or a Cupid, there is never any attempt to conceal the core of the game and this ensures the only people who play the game are those who are willing to go along with the ride. A bond forms between player and game whereby there is an agreement about how the player should behave based on their prior encounters with the cliché in question. They know what emotions they should be experiencing and engage with the visual novel on these terms to gain a sense of familiarity and comfort from the old idea made into something slightly different.
 

Selection Of Notable Works

 

Sakura Succubus 1-7

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If there is one series within the Sakura franchise that embodies Winged Cloud’s philosophy for narrative and game design then it is the Succubus games. This seven game long story centres around the simple idea that the protagonist Hiroki has a natural sent succubi find irresistible. It stats out relatively simply in the first game with three succubi and piles on more succubi as the games go on until it takes another turn into a more direct romance. All of this is very obviously a form of male fantasy escapism and follows a lot of the clichés associated with it, such as the sudden and inexplicable attractiveness of our otherwise normal protagonist and the assembling of a harem of women who are all in love with him. These games make absolutely no attempt to hide what they are and wear this identity with pride to the point of poking fun at itself in later game as if to signal it knows how increasingly silly its premise has become. However, it is in this unabashed attitude where the Succubus games derive their staying power within the minds of players. Knowing your audience and catering to their desires and expectations holds a lot of potential desirability to counter any lack of memorable features. When players know what to expect from a series they will always return to it so long as it continues giving them the hit they crave.
 

Sakura MMO

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On the other end of the wish fulfilment spectrum for the Sakura games is the MMO series. These titles follows a female protagonist who finds herself in a world that bears a remarkable to her favourite mmo and gets involved with a colourful cast of characters. This basic description should immediately cue you into the fact that this is an isekai story and the game goes along with the tropes of this type of narrative by having our protagonist be overpowered. The choice to have a female main character recontextualises the many women who flock to the protagonist from a standard harem into a yuri harem which changes the nature of their relationships. Not everyone wants the almost lustful and direct tones of a normal harem which a yuri harem avoids by emphasising the ideas of female purity and sanctity associated with yuri in general to frame the bonds in a positive light. By using this technique the games can shift their appeal to a slightly different audience which other Sakura games would not be able to cater for. This selection of various approaches is at the core of the Sakura franchise’s broad appeal since it offers a lot of different audiences a bit sized morsels of what they desire to keep them coming back.
 

Sakura Dungeon

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Every so often Winged Cloud decide to do something different. While they never deviate too far from the formula which made them successful, what is added does make these games stand out from the rest of their titles. Sakura Dungeon is one such visual novel and the unique addition it makes is presence of dungeon crawler mechanics. This is no pure visual novel like the majority of Winged Cloud’s output but instead a hybrid which pushes them in front of an entirely new audience of DRPG fans. From a narrative point of view it is exactly what you would expect of a Sakura game with all the expected clichés, although it leans more towards the MMO end of the spectrum rather than the Succubus with its female protagonist. When it comes to the dungeon crawler mechanics it uses, they are fairly basic with the only noticeable exception by the monster capture system whereby you can recruit the enemies you fight as party members in a loose collectable element. Instead of the complicated mechanics the DRPG genre is known for the result of Sakura Dungeon’s design choices is a light and accessible version of what, for many, is an impenetrable section of gaming. This way Winged Cloud can hedge their bets by not alienating their old audience with overwhelming gameplay while still testing the waters with another potential group of players.
 

Conclusion

 
There is an undeniable staying power to Winged Cloud’s games for they understand exactly what their audience wants and provides them a condensed dose of it. Focusing on simple romance narratives is a the heart of many of their titles with an eye to creating a short and sweet experience that does not demand much from the player. To enable this approach the stories lean into familiar clichés to set the player's expectations and cue them into the exact feelings they can expected to have in order to prevent any surprises. Add to this a good helping of various kinds of wish fulfilment from normal and yuri harems to overpower isekai and the result is a warm, fuzzy and unchallenging time which can often be what people want from a game. Sometimes Winged Cloud do slightly step out of their comfort zone by introducing other game mechanics in an attempt to attract in new audiences. Even if you might not like their style of visual novel, there is still much to learn from their example when it comes to the audience expectations and how to play into them.
 

Developer Spotlight – Studio Elan


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A Gentle Touch, A Quiet Bond 

 
Not all stories need to have a grand scale or expansive themes, sometimes the most profound things can be expressed in the smallest moments between two lovers. There is an energy and life to Studio Elan’s visual novels which forms a feel good ethos surrounding the characters as they come to know their own feelings and is infectious in its presentation. This is infused into their yuri narratives that tend to lean into some element of magic or fantasy to support the bewitching atmosphere as the pair explore their feelings. As a small indie studio their portfolio is not large, but what is here is some of the best the western visual novel scene has to offer in terms of well told and heart felt romances. Above all else it is a studio never content to rest on the familiar and are always pushing their ideas out into new stories and characters. Let’s take a closer look at what Studio Elan bring to the yuri genre and how their approach to visual novel design defines them.
 

Developer Overview

 
At first glance it might be tempting to characterise the narratives of Stuidio Elan’s games as simplistic or standard in nature. On a surface level this is true with a leaning into direct stories that present their core ideas to the player without any attempt to conceal or surprise. However, looking beyond this level we can see what the developers are truly interested in and that is the nature of romantic relationships, particularly those between women. Each game places its pairing in the direct light of the narrative and slowly peals away their masks to reveal the different parts of a person that go into forming a bond with another. This is often accompanied by the developers characteristic magical element which reflects some aspect of the heroine’s emotions and adding a touch of mystique to proceedings. What results is a brilliant stage upon which the cast dances, revealing to us and to each other the universal truths about the closest bond a person can have. It is at once theatrical in its directness and intimate in its contemplations which is an impressive line to tread, one that Studio Elan regularly does with grace.
 
In their games there is sensitivity to emotion few other developers can match. When a character expresses their feelings it is always in a gentle and sympathetic manner where each word carries a human fragility. Yet this is never presented as a weakness but instead a well of strength the characters can draw from to work towards their dreams together. Every relationship reflects this positive forward momentum even when the character does not necessarily end up with what they want and this evenness prevents it from becoming to unbelievable. The greatest benefit of this angle is way it smoothly integrates the romantic core with the other themes the game wishes to cover by bringing them into a cohesive whole that the player will never question. In reverse this also means that when the chips are down and the lovers take centre stage, they are never overshadowed or interrupted by side elements or unresolved ideas since they have already been dealt with in the lead up to this moment and this gives the couple space to be themselves without unnecessary narrative burden. 
 

Selection of Notable Works

 

Highway Blossoms


Road trips are an exciting prospect where many interesting and unusual encounters can happen along the way to your destination. Highway Blossoms taps into this sense of adventure and freedom to push our two heroines, Amber and Marina, towards each other as the space given to them allows for a searching of their own feelings as they overcome the trials. The motivation for this journey is the recently discovered journal of a gold miner filled with cryptic clues that promise hidden treasure. So a new ‘gold rush’ is sparked as our heroines join a race to uncover the hidden riches and this provides a background sense of this period in American history which acts as a nice contrast to the romance’s value on the intimate and immaterial. Overall this is by far the studio’s most grounded work but even this early on you can see the sensitivity and understanding of relationships which would come to define their later works. 
 

Heart of the Woods

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The supernatural presence in Studio Elan’s works goes up dramatically with Heart of the Woods with our protagonist, Madison, actively seeking it out as part of her role in an online show on the subject. Of course when she goes to a remote village in the woods she get far more than she bargained for both in terms of ghost from the past and love. It also has an ex-girlfriend who is actually present in the story and Madison has to sort out her feelings about this former lover as love for someone else blooms, which makes for one an interesting back and forth as they try to decide where they stand in relation to each other. This interest in the dynamics surrounding romantic relationships and how they begin and end is carried over to the rest of the cast. Each one brings their personality to bare in this debate of values through their actions even as the supernatural threat is out to get them. Giving both sides of this divide, plot and romance, the right amount of time and the sensitivity to the characters intimate emotions is the game’s greatest success.
 

Please Be Happy

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Knowing love and loving another are integral parts of being human and Please Be Happy takes this angle to explore the meaning of having humanity and its value. This is a tale where the most human people are supernatural in some way such as our protagonist, Miho, who is a fox turned human on a quest to find a certain kind human. Despite seeing the darker aspects of humanity she remains good at heart and this is very much a tale of good people who are just a bit awkward with their emotions. Finding their happiness is something the cast struggles with as their past, affections and commitments pull them in different emotional directions which leads to the majority of the game’s conflict. Please Be Happy is by far the studio’s most character centric narrative with emotions and interpersonal conflict being almost the entire narrative substance and this clear purpose allows for their distinctive style to shine at its brightest here. 
 

Conclusion

 
The strength of Studio Elan’s sensitive narratives cannot be overstated and works to make their visual novels some of the best in the English speaking sphere. Being able to tap into the well of complex emotions which go into human romantic relationship through the lens of yuri gives room for a proper consideration of what they mean to each character. Placed alongside their game’s sympathetic and gentle presentation of the fragile nature of the human heart and the result is a series of extremely well rounded titles which are willing to push their characters within the framework of the plot into revealing to the player who they really are deep down. Picking up a game from this studio is always a worthy investment of your time if these are the kind of experiences you are looking for.
 

PixelFade – Developer Spotlight


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Knowing What You Are Good At

 
Sticking to what you know is a fairly common feature for a developer and it makes sense given the monetary and time investment required to make a game. Most developers tend to at least try to somewhat off the beaten path in order to keep their games feeling fresh, but there are some that stubbornly stick to one template for all of their titles and PixelFade is one of them. This is by no means a bad thing with a focus on a single framework leading to a refined and polished product. As such PixelFade make for an interesting test case as to the pros and cons of this approach while also showcasing the amazing work possible within the western visual novel scene. They have craved a niche from themselves in a way common among their peers but in a far more direct and unapologetic manner which is impressive in its own right. Let’s dive into a whirlpool of romance and drama to see what makes PixelFade tick.
 

Developer Overview

 
For PixelFade the maypole around which their games rotate is the romantic adventure. This being a series of conflicts acting as a flavour to coat the romance between the protagonist and their chosen heroine to distinguish itself from the many other romance stories and provide pacing to that romance. It takes many different forms in PixelFade’s work, from mecha combat to isekai, but all share the characteristic of being background elements placed in such a way as to overwhelm what the game is really about. In knowing exactly what they want from their visual novels, PixelFade has had the time to pin down the parts of the experience they see as its core and they seem to have settled on the idea of the romantic journey. The beginnings of this approach can be seen in Ace Academy through the directed nature of the common routes core conflicts, it then comes to the forefront in Crystalline where everything about the game is pushing the player forwards and in Ethereal Enigma they find the happy middle ground between the two previous extremes. Over the course of their lifetime as a developer they have made dozen of similar changes to their formula and it is like night and day when it comes to the overall quality of their later games.

Even from their very first visual novel PixelFade have maintained a sense of quality through how they effectively use their specific skill set. The most immediately striking example of this is the exclusive use of live 2d for character portraits with not a single static one in sight. Before anything else this marks it out since there are few other visual novels making sure prolific use of it at the moment due to the technical know-how required and this gives their work an extra avenue to stick in the player's mind. On the practical level it animates each scene with a sense of playfulness as the exaggerated emotions of the scenario play out in motion in front of the player and sells the tone in a way few others in the medium can match. In setting itself apart in this way PixelFade can ensure an instantly recognisable standard of quality that any prospective player will associate with them no matter the context in which the see those games.
 

Selection Of Notable Works

 

Ace Academy 

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Mecha school action was the starting point for PixelFade’s production of visual novels and what a way to state your intentions it is with a stylish basis from which all their other work would diverge. It set up the features that the studio would become know for such as full English voice acting and the extensive use of live 2d and still managed to be a solid example of its genre. Following the protagonist as he transfers into the titular Ace Academy and discovers that his hand me down mech might not be as outdated as it seems. What results is a game drawing heavily from its shounen influences to the point of spending a good degree of its duration focused around a tournament arc. At the same time the romantic elements are ever present as the decision about which heroine to pursue keep the downtime feeling exciting as each one of them offers something distinct to the group dynamic. With all this said it is the most flawed of all their game and suffers from a variety of issues from pacing problems to characters behaving as the plot demands rather than what makes sense for them. However, despite these shortcomings the title saw success and started PixelFade’s path into the realm of visual novels.

 

Crystalline

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After the route based structure of Ace Academy there is a noticeable shift into a more curated and controlled direction for PixelFade’s games. Crystalline makes this immediately felt with a story that leads the player from event to event with PixelFade acting as a kind of absent dungeon master who is attempting to keep the pacing even. The consequences of this methodology are profound as characters now exist in a shared space where they cannot expect to be given their own screen time and so the focus shifts onto the dynamics of the group creating a selection of very human party members. As for the content of the story itself, it is a fairly predictable isekai narrative which is carried by the sincerity of its teller and PixelFade clearly have a love for this genre and it shows. There is nothing here to convert someone into a fan of the genre but for those who already are it is a fun time. The presence of a fully formed romance not involving the protagonist is a nice bonus and helps make the world feel as if it does not whole revolve around the player.
 

Kaori After Story

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Existing as a fandisc like expansion to Kaori’s ending from Ace Academy, Kaori After Story has none of the pressures for a forward moving narrative since all the work has already been done by its predecessor. Instead, this is a game focused on the relationship between Kaori and the protagonist to the point of spending the majority of its play time having the protagonist be accepted by Kaori’s family. Concise and to the point perfectly describe this visual novel, it knows what it wants to be and head right for that goal with none of the diversion of PixelFade’s other titles. As the relationship with Kaori is what the game wants to sell, there is a thick air of romance and every opportunity is taken to create cute moments which relies of the player already having a strong bond with the pairing. This can be an issue at times since it puts no effort into setup and can feel like it is spinning its wheels with nothing to contribute to these characters. Its short length ultimately prevents this problem from distracting from what is an entertaining demonstration of the pair’s bond.
 

Conclusion 

 
There appears to be no slowing down for PixelFade’s output with the upcoming Astral Ascension taking their stories to space for an adventure across the vast black. Their fixation on a single style of narrative has served them well in refining their ability to give their audience what they want and maintaining a strong presentation to their games which immediately tells the player who made it. If what they are selling is to your tastes then you are guaranteed a good time and should pick up whatever setting among their games takes your fancy for the best experience.
 

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