Sunday, October 22, 2023

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Flying In A Straight Line

 
Stick to what you know might well be Winged Cloud’s company moto and why would it not be in the face of their continued success as a developer. Most well know for their Sakura games, Winged Cloud has a specialisation in short romance visual novels which focus around a single idea shown in their title and have some sort of erotic element to spice things up. On the surface it is surprising to see the degree of their continued popularity despite their output not being dissimilar to the many other developers who produce throwaway romance titles, yet they all do not have the staying power of Winged Cloud. Is this a case of being in the right place at the right time for their early games or is there something more fundamentally attractive about the bite-sized worlds and characters they produce? This mystery demands a closer examination of what is perhaps the oddest Western developer. Let’s find some cute girls with a very specific gimmick and uncover the strengths of Winged Cloud’s brand.
 

Developer Overview

 
Sometimes being direct with an audience can be exactly what they want, no complicated plots or tormented characters, just what the game says in its title. It can be refreshing to sit down and not have the game demand anything from you and this appeals to those who just want to turn off and relax. Here is where Winged Cloud have made their home with titles than do not aim for the stars, but instead provide a level and consistent experience that is familiar while each one still having enough distinctiveness from the last to separate them. This aim makes romance the perfect genre to centre each game around since it is an immediately recognisable and understandable narrative foundation and love is an emotion we can all instinctually comprehend without the need for explanation. Combine these two elements together and the result is a light visual novel where the player can be enveloped in a warm fluff narrative that makes its one unique feature stand out to provide a bit of stimulation, but not enough to overpower the sense of familiarity they will be consumed by during their play time. Romantic fluff is a form of escapism which has a long history in a variety of mediums and its continued longevity even here showcases the appeal of playing out this type of fantasy. Winged Cloud know this fact and have not deviated away from producing games in this space for their entire existence. Their continued success should speak for how they have mastered this particular niche of the visual novel world.
 

What is known and familiar can be at once comfortable and warm while also providing a source of emotive symbols we can all easily recognise. Such is the nature of the cliché, at once the most looked down upon part of aspect of the medium and yet one that still manages to hold people’s hearts. The reality of its use is that moderation and short play time are its best bedfellows and allow it to invoke specific and predictable emotions in people. It also presents easy to identify signals for the player and they know what this cliché is likely to include which holds them in suspense for the inevitable. Just as romantic fluff can lead to a form of escapism so too can a well placed core cliché and this is something Winged Cloud understands well. Each game they create employs a single cliché around which the entire experience rotates around and this is signalled to the player before they even start the game through its title. Be this Shrine Girls, a Maid or a Cupid, there is never any attempt to conceal the core of the game and this ensures the only people who play the game are those who are willing to go along with the ride. A bond forms between player and game whereby there is an agreement about how the player should behave based on their prior encounters with the cliché in question. They know what emotions they should be experiencing and engage with the visual novel on these terms to gain a sense of familiarity and comfort from the old idea made into something slightly different.
 

Selection Of Notable Works

 

Sakura Succubus 1-7

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If there is one series within the Sakura franchise that embodies Winged Cloud’s philosophy for narrative and game design then it is the Succubus games. This seven game long story centres around the simple idea that the protagonist Hiroki has a natural sent succubi find irresistible. It stats out relatively simply in the first game with three succubi and piles on more succubi as the games go on until it takes another turn into a more direct romance. All of this is very obviously a form of male fantasy escapism and follows a lot of the clichés associated with it, such as the sudden and inexplicable attractiveness of our otherwise normal protagonist and the assembling of a harem of women who are all in love with him. These games make absolutely no attempt to hide what they are and wear this identity with pride to the point of poking fun at itself in later game as if to signal it knows how increasingly silly its premise has become. However, it is in this unabashed attitude where the Succubus games derive their staying power within the minds of players. Knowing your audience and catering to their desires and expectations holds a lot of potential desirability to counter any lack of memorable features. When players know what to expect from a series they will always return to it so long as it continues giving them the hit they crave.
 

Sakura MMO

Steam      VNDB

On the other end of the wish fulfilment spectrum for the Sakura games is the MMO series. These titles follows a female protagonist who finds herself in a world that bears a remarkable to her favourite mmo and gets involved with a colourful cast of characters. This basic description should immediately cue you into the fact that this is an isekai story and the game goes along with the tropes of this type of narrative by having our protagonist be overpowered. The choice to have a female main character recontextualises the many women who flock to the protagonist from a standard harem into a yuri harem which changes the nature of their relationships. Not everyone wants the almost lustful and direct tones of a normal harem which a yuri harem avoids by emphasising the ideas of female purity and sanctity associated with yuri in general to frame the bonds in a positive light. By using this technique the games can shift their appeal to a slightly different audience which other Sakura games would not be able to cater for. This selection of various approaches is at the core of the Sakura franchise’s broad appeal since it offers a lot of different audiences a bit sized morsels of what they desire to keep them coming back.
 

Sakura Dungeon

Steam      VNDB

Every so often Winged Cloud decide to do something different. While they never deviate too far from the formula which made them successful, what is added does make these games stand out from the rest of their titles. Sakura Dungeon is one such visual novel and the unique addition it makes is presence of dungeon crawler mechanics. This is no pure visual novel like the majority of Winged Cloud’s output but instead a hybrid which pushes them in front of an entirely new audience of DRPG fans. From a narrative point of view it is exactly what you would expect of a Sakura game with all the expected clichés, although it leans more towards the MMO end of the spectrum rather than the Succubus with its female protagonist. When it comes to the dungeon crawler mechanics it uses, they are fairly basic with the only noticeable exception by the monster capture system whereby you can recruit the enemies you fight as party members in a loose collectable element. Instead of the complicated mechanics the DRPG genre is known for the result of Sakura Dungeon’s design choices is a light and accessible version of what, for many, is an impenetrable section of gaming. This way Winged Cloud can hedge their bets by not alienating their old audience with overwhelming gameplay while still testing the waters with another potential group of players.
 

Conclusion

 
There is an undeniable staying power to Winged Cloud’s games for they understand exactly what their audience wants and provides them a condensed dose of it. Focusing on simple romance narratives is a the heart of many of their titles with an eye to creating a short and sweet experience that does not demand much from the player. To enable this approach the stories lean into familiar clichés to set the player's expectations and cue them into the exact feelings they can expected to have in order to prevent any surprises. Add to this a good helping of various kinds of wish fulfilment from normal and yuri harems to overpower isekai and the result is a warm, fuzzy and unchallenging time which can often be what people want from a game. Sometimes Winged Cloud do slightly step out of their comfort zone by introducing other game mechanics in an attempt to attract in new audiences. Even if you might not like their style of visual novel, there is still much to learn from their example when it comes to the audience expectations and how to play into them.
 

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