Sunday, July 13, 2025


Let The Tears Flow

 
How a person deals with the inevitable tragedies of life reveals a lot about them. All things will pass and there is a certain catharsis in having characters face this reality. Such is the driving force behind the Utsuge or ‘depressing game’. This is a genre which makes it clear from the moment it starts that there is no hope of a happy resolution and continues to hammer it home until the credits. Confronting the inevitable is a core part of the theming and power of its narrative with death being a common element in many of these games. Being the one who will be left behind once this tragedy has passed makes for a compelling struggle for the genre’s characters as they try to find meaning within their suffering. The emotions experienced in the face of this suffering are not explored by many stories due to their depressing nature and so present an interesting side to our humanity. Let’s cry a river and find out why Utsuge is such an engaging genre.
 

Facing The Inevitable

 
Not every problem has a solution and not every story has a hero who will save the day. Sometimes the worst will come to pass and there is nothing we can do about it. A game about such events might seem like it would only be depressing but there is a lot of nuance in how a narrative and characters can deal with the inevitable ending awaiting them. This is the kind of genre which makes it very clear how things are going to end from the moment they start. There is no attempt to cushion the blow so it can get that initial pain out of the way and allow the long march towards the finale be done under the spectre of certainty. It is not just the player who knows how things will end, the characters often have a good idea about it as well and their reactions to this information form the majority of the conflicts of these games. By looking at how theses characters react to their circumstances, the player is forced to consider if they would react the same in this situation and what being human means in the face of disaster. The efforts to come to terms with the sadness they know awaits can lead the characters to do extreme things in order to run away from the inevitable and yet they cannot run from the knowledge so as the time approaches they have no choice but to look it in the eyes. A tragedy is by its nature unfair on its victims and it is also what makes it so compelling to watch. 
Sorry I'm too busy crying

Narcissu is a particularly famous example of this exploration of the inevitable. From the moment it starts the terminal illnesses of its two main characters are made unavoidably clear and so too is what sort of ending the player can expect from it. This is game primarily interested in how its cast deal with their imminent demise and their choice is to reject the options offered to them by society and they decide to run away together. A desire to wrestles some control over their lives in the face of something which has completely taken that away drives much of the emotional core behind their words and actions. This is not a fast paced experience with lots of dramatic moments but rather a slow plodding introspection as the unavoidable creeps up over the horizon. It asks the player to consider on what meaning and value their rejection has and through it the player's own mortality. While this does result in an experience characterised by tears rather than smiles, it does create a powerful impression despite the short length of the title and leaves the player to ponder if long after the credits roll.
 

Beyond Tragedy

 
Another side to Utsuge is the characters who are deeply affected by the disaster but must continue onwards after it has passed. They are often left scared and it is their struggle to deal with this pain where it gains its narrative power. Exploring the aftermath of tragedy is not unique to this genre as many a story has a tragic backstory, but what makes it a memorable feature here is way the characters do not simply overcome it like in other genres. Instead the damage of those events is never truly goes away with the cast having to adapt to their scars rather than wiping them away. This results in a similarly introspective tone to the facing of the inevitable style of Utsuge but shifted towards the past where the tragedy took place. It has a bit more room to be dramatic since it does not quite have the same known outcome and so gains the ability to hold the player in suspense about if the characters are going to overcome the adversity from within them. As such they are not quite as constantly bleak as is often expected of the genre with it treading a fine middle point between hope and despair where it appears as if it could fall into either extreme at a moments notice. 
Trauma can create all kinds of different responses

An interesting example of this genre trait is Psychedelica of the Black Butterfly where its cast as at once the victims of the inevitable tragedy and the ones who have to move passed it. The game achieves this balance by giving the cast varying degrees of memory loss so their victim status is obscured from them and the player. It is the slow unveiling of the extent of their scars which forms the primary emotional conflict as the group try to unravel the mystery of space they are trapped within. These breadcrumbs of pain force a reflection on their initial personalities and show how they each deal with the realities of what has happened to them. Such is the course of the eventual discovery of the casts’ various traumas that bought them to this pace and must be faced for them to leave. It is a kind of external representation of their introspective journey so as to add a dramatic threat to proceedings. While all the characters broadly receive happy endings, their struggles are tinged with a bittersweetness where what has been lost will never truly be replaced.
 

Another Side To Humanity

 
Perhaps the largest factor differentiating Utsuge from something which merely uses its heightened emotions for dramatic effect, like nakige, is the way it leverages them as a method of exploring what it means to be human. It is inevitable that we will all experience some kind of disaster or loss in our lives since nothing is immune to the march of time. Processing the emotions these situations produce can be difficult and so there is a certain catharsis to having fictional characters deal with similar experiences. Struggling with this predetermined outcome provides its own inbuilt drama and it can slowly stew in a way which gets into your head. Not all human emotion is positive and the darker thoughts inside our head are often avoided by other genres because they are seen as undesirable and yet they are undoubtable part of being human. Despite the depressing tone that results in focusing on them, Utsuge presents these feelings and asks what they tell us about the human experience and what value exploring them has in understanding oneself. While the ending for its characters may not be happy it still has a respect for their struggles and as such acknowledges the player’s own in a way where it becomes an exercise in self-reflection. 
I'm sure everything will be completely fine...

There are many Utsuge which could demonstrate this tendency, but let’s look at Bokuten – Why I Became an Angel since it provides a clear example of this practice as a core pillar of its experience. This is due to the way it flows from character to character exploring their struggles and finding the meaning which drives them to continue onwards even in the face of disaster. It is also reflected in the protagonist’s journey to discover the true meaning of happiness as they deal with their depression where his interactions with the angels and other characters informs his ultimate understanding of the value of their struggles. While the results of these actions is mixed in their success, the game is more interesting in recognising the process rather than the outcome and points to this as the place meaning resides even if the ending is not always happy.

Conclusion

 
Many genres want to get the player to cry but few can do it with the impact and resonance offered by Utsuge. It forces its cast to face an inevitable ending and makes it clear to the player exact how tragic it is going to be in order to build a sense of doom. Much of the genre’s thematic and tonal impact comes from how the characters deal with this looming disaster and the value of their struggles despite their often futile nature. Then there are those who are left behind after the tragedy has passed and their struggles to deal with the trauma of what happened which aims to resonate with the player’s own experiences of loss and suffering. Overall, there is no genre quite as capable of being depressing yet thoughtful as Utsuge and for those seeking to address the tragedies of life this is a perfect fit.
 
 

Leave a Reply

Subscribe to Posts | Subscribe to Comments

- Copyright © Towards The End Sky - Hatsune Miku - Powered by Blogger - Designed by Johanes Djogan -