Sunday, December 1, 2024

Genre - Horror, Mystery      Play Time - 8 hours     Developer - LYCORIS     Steam    VNDB

Tales Whispered In Water

 
There are few genres more subjective than horror, for what one person fears another might find banal. Some universal fears can be reliably utilised, such as a fear of the dark, but even these vary in effectiveness. Sound Of Drop takes a big risk by focusing in on a single type of horror, the fear of the ocean, and making this a core part of its identity. This gives it a feeling distinct from its pears which is helped along with the characters being trapped with the horrors. It plays up the mystery of the supernatural forces behind the danger and the odd behaviours of its human cast in order to lay on the atmosphere thick so the player will jump at anything strange. The characters themselves do their best to further this direction with their interconnective web of relationships and lies, yet their limted screen time can somewhat undermine it. Does Sound of Drop manage to thread the needle to create a compelling horror experience? Let’s peer through the glass and find out.
 

Deep Within Our Fear – Narrative and Themes

 
The ocean is an alien world for a land based species such as humans. To us it is place where wonder sits alongside fear for it is as hostile to us as it is beautiful. These clashing emotions form the backbone of how Sound Of Drop builds its horror and plays with the lives of its characters. Rather than setting its story in the ocean it instead subverts the presumed safety of an aquarium turning it into a death trap. It is a structure design for humans to be able to admire the ocean’s beauty from solid land where they have the advantage, so stripping that away creates a sense of vulnerability as if left adrift amongst a swarm of predators. The sources of fear are twofold being split between the water itself and the creatures living within it. In Sound Of Drop the water has an almost toxic quality to it on top of the possibility of drowning in it and there is a recurring presentation of it being binding in nature for the living and the dead. Playing up the fear of being dragged down into the depth allows the mere presence of water to exert a constant tension on each scene where the danger is everywhere. Reinforcing this feeling are the creatures of the aquarium which now move freely within the space and are almost supernatural in nature. For them the air is now just like water as their burst forth from their tanks and swim through it. They form a more direct threat to the characters as the creature's poisons and sharp teeth can swiftly end their lives. Both are joined through their common alien nature as they have odd forms which contrast greatly with anything from the land and feeds on the player’s fear of the unknown.
Water is filled the unseen danger

These scary moments would be nothing without a narrative to bind them together and this takes the form of a mystery where the characters are trapped and isolated. It starts out as an investigation into the strange urban legends surrounding the aquarium by Mayu and Himeno and escalates when Mayu’s missing little sister Mari appears before them. They become tangled in a web of deception and it is around the human characters the plot of the story rotates. The horror atmosphere heightens the feelings of distrust towards the various people Mayu meets and makes them seem as if they are one step away from being just as dangerous as the creatures out to get them. By focusing on Mari for the core pillar of the story, Sound Of Drop gains a strong sense of direction since Mayu has a clear goal and everything is pointing towards solving this mystery. It builds up over the course of the multiple endings available until the finale where it provides a catharsis and resolution appropriate for its narrative and closes the book on the fear it has been utilising. If there is one problem with this approach it is how much it relies on the horror to do the heavy emotional lifting for a lot of the game. This means if the player does not find the style of horror scary then the game lacks the teeth of keep them invested for much of the fist half. Once it shifts onto the revelations about what is happening this issue fades away, but the player may not reach that point due to this reliance on the horror. 
 

Bubbling Desires – Characters

 
As a horror game there is a need to keep the characters isolated in Sound Of Drop since it is when they are on their own that they can be threatened in a convincing manner. If there was a single constant companion it removes a lot of the tension as they are always there to help the protagonist. So the solution the story comes up with is to shift who is with Mayu constantly while making you question the reliably of her new allies. It allows for the feeling of isolation without having to give up the presence of other characters which gives the game a greater flexibility with how it can present the mysteries and dangers of the aquarium. This approach relies heavily on Mayu being strong enough to hold the player’s attention due to being the only constant element. Fortunately she fulfils this role well by blending a sense of vulnerability into her personality through her honest and open reaction to the terrors around her. Doing this helps frame the horror in a genuine feeling of dread where Mayu expresses the alien nature of the threats and gives them an immediacy which they would otherwise lack. Yet even in her fear she is not above acts of heroism in the face of these dangers when she finds people who need her help to survive and she acts to keep them both alive. She does not lose her vulnerability but instead pushes passed her desire to flee in terror in order to do what she believes to be right. Throughout all she experiences her core motivation of discovering what is going on with her sister’s sudden reappearance never shifts and this provides an anchor around which her personality can be properly showcased. Combining these results in a relatable protagonist who acts as a good window into the game’s horrors while still having their own identity and motivations.
Friend one moment then enemy the next

Having the other cast members who appear on screen regularly shuffled around comes with a major downside in the inability to give all the secondary characters depth. Juggling these characters results in them not getting enough screen time to properly express who they are and what they want from this situation. It also hampers their character arcs since the limited space they have makes them feel rushed with sudden changes in their personality clashing against what has been established for them. How much this effects each individual character varies wildly as some like Sayo only have minor hiccups in their presentation while those like Rieko jumping all over the place. Then there is Mari who acts as Mayu’s main motive and the person around which a lot of the plot revolves. She never escapes the prison of being a plot MacGuffin who acts purely in the way the narrative need to keep it on track and it makes her feel robotic. For such an important character this behaviour is a major issue as it detracts for Mayu’s motivation through the way it fails to sell a reason why the player should care in the same way as Muyu. This creates a gap between the game and the player which causes harm to their immersion which is is important for selling a horror title.
 

In The Depths – Visual, Audio and Technical

 
Everything surrounding the core of the game works to reinforce the horror tone and sell the danger the characters find themselves in. It makes liberal use of bad endings to provide a direct sense of lethality to the player’s choices in order to keep them on their toes. This helps showcase that the threat is genuine and gives the narrative a tool to control how tense a scene is through placing a choice in it to ask for the player’s attention. Supporting this feeling of danger is a soundscape with all the tension building elements it needs to weave in and out of the player’s perception. The music is often subdued yet still has an edge to it as if saying a monster could be around any corner and the characters are not safe. It can raise up to meet the needs of a dramatic situation where it can wash the player with waves of powerful melodies to communicate the emotions of all those involved. SFX are similarly well used with appropriately damp and organic sounds for the creatures. Their watery nature also sells the ubiquity of water in the narrative and the pressure it exerting on Mayu’s struggle for survival. On top of this the visuals work to show the aquarium as a place once seen to be safe and mundane which has now been perverted into something alien and hostile. The empty corridors and the creatures moving beyond the confines of their exhibits pushes this idea of the humans no longer being in control which fuels the horror of an inversion of who is in control. Each creature Mayu encounter has the same appearance as it normal counter part and instead relies on its already alien appearance to unsettle.
Is the sea captured or has it captured us?

Conclusion

 
When it comes to preying on the fear of the sea’s depths, Sound Of Drop knows exactly how to press all the right buttons to sell this form of horror. It pushes both the inherent dangers of water to humans as well as the alien nature of the creatures living within it in order to create a hostile environment. The visuals and audio all work to support this tone through a twisting of the familiar aquarium into something monstrous. It also plays up the human end of the conflict by switching around the characters on screen and making their motivation unclear so the player is never sure if there are friend or foe. Mayu works brilliantly as the protagonist, and the only constant throughout the entire experience, as she is vulnerable yet still has the will to overcome it. The only downside to this approach is how much of a mixed back the rest of the characters are due to their limited screen time. Overall this is a strong horror title which dives into a category of fear not widely explored and this results in a distinct feeling game.
 

Verdict – 

Crafting an air of tension and mystery, Sound of Drop plays on an aquatic brand of horror which allows it stand out as truly spine-chilling experience.
 

Pros -

 
+ Utilises the alien and dangerous nature of the ocean to create an atmosphere of fear.
 
+ By always changing which cast members are on screen and slowly revealing their motives, the game makes the player paranoid about their every action.
 
+ Mayu is the prefect blend of vulnerable and brave for a horror protagonist.
 
+ Visual and audio all support this brand of water based fear.
 

Cons -

 
- The secondary characters are of varying quality with their limited screen time hurting their believability.
 
- If you do not find this brand of horror scary then it loses a lot of its impact since this is very much a one trick pony.
 

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