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- AI: The Somnium Files – nirvanA Initiative Review – Slicing Between Weave
Sunday, July 7, 2024
Genre - Sci-fi, Mystery, Thriller Play Time - 18 hours Developer - Spike Chunsoft Steam VNDB
Split In Half
Where
do you go with a story after all the lose ends of the original game
have been tied up in a nice neat knot? This is the dilemma which
nirvanA Initiative faced and the solution it chose was to split its
play time between two new protagonists. Indeed the idea of division
permeates every element of its structure and narrative from the way
the murderer splits their victims in half to the way the new
characters come in pairs. There is a well thought out consistency to
the presentation of the game’s themes and ideas allowing for the
creation of a compelling mystery where everything appears to have
significance. However, this transition has not been without issue as
the older cast members inevitably get under explored and there are
some questionable plot twists which seem to exist for the sake of
having them. Is nirvanA Initiative able to balance these weaknesses
or does it forever live in the shadow of the original title? Let’s
dive into the subconscious and find out.
A Tale of Two Detectives – Narrative and Themes
Choosing
to have two protagonists opens up a variety of opportunities for
interesting narrative presentation and differing angles on the same
information which nirvanA Initiative takes full advantage of during
its play time. On the one hand you have Ryuki and on the other
Mizuki, each one offering their own thoughts on the mystery while
showing the consequences of past actions and foreshadowing future
revelations. Binding them together is the Half Body serial killings
where only one half of the victims body is found at a time posed in a
twisted fashion. The shear oddity of these murders instantly captures
the player’s attention and maintains the uncertainty right until
the big reveal. Focusing on dual perspectives helps this along
through adding an additional layer to the reliability of the
information the player is being given as Ryuki spirals wildly down a
deteriorating mental path and Mizuki is having to pick up the pieces
in the aftermath of his failure. As the game progresses it is careful
to give out just enough breadcrumbs for theories about the truth to
be formed and yet it never truly shows its hand until the moment the
curtain is pulled back. It is the same delicate dance of anticipation
which defined the original title and is alive and well here in its
new form which will delight returning fans while existing in a new
context so as to not alienate any new players.
Character
drama has a far more important role in nirvanA Initiative than it did
in the original game. Both titles are character centric, but, where
the original used them as a means to supplement and enrich the
narrative, nirvanA Initiative relies of them to maintain the player’s
interest over the length of the story. Part of this difference is due
to the majority of the victims of the murderer being people who are
framed in a negative light or have appeared suspicious and so there
is little reason for their deaths to hold any interest outside of the
mysterious circumstances of their demise. As such the emotional
tension has to be generated from other sources or else the player
will rapidly become detached from the events in front of them. The
method nirvanA Initiative chooses to combat the shortcoming is a
strong through a current of character drama. Each one generally
involves a pair of characters who somehow relate to the protagonists
and the game follows them as they wrestle with their emotions under
the strain of murders going on them around them. Their arcs all deal with the
theme of the characters being half of a whole and it is only through
overcoming their doubt and fear to be honest with each other that
they can be happy. In doing so their lean into the idea of division
the game pushes and puts them on the opposite end of the spectrum to
the murderer with their obsession with pulling people apart. A
player’s overall enjoyment of nirvanA Initiative will rely heavily
on how much they find these dramas interesting as a fairly large
amount of time is spent focusing on them.
It
has been a while since there has been a game with plot twists which
are so elaborate and yet completely meaningless as this one. The
twist is so complex that the title feels the need to break the fourth
wall and sits the player down to explain it to them in detail through
a sequence where all sense of immersion is broken. There was clearly
some fear on the part of the developers that the player would not be
able to properly understand the twist if it told to them in universe
so they took them aside to talk them through it. As a result the
revelation feels irrelevant to the plot itself and the characters who
are living it since it only really matters on the player’s end and
the characters are the same both before and after its reveal with no
meaningful change resulting from it. In general it is just an odd
choice as once the story resumes it is fairly easy to forget about
what is meant to be a major element of the narrative given nobody
talks about it and the game immediately moves on to its action packed
climax without so much as a backwards glance. Maybe the developers
felt the need to include a big twist because the original title had
one and they wanted to recapture the magic of those big moments, but
lacked the proper space within the story to so. This does mean that
it is relatively inoffensive and is not likely to effect the player’s
overall enjoyment of nirvanA Initiative since it is such a once and
done affair. However, for those invested in the build up to this
reveal it might be a betrayal they cannot tolerate.
Divided Personalities – Characters
To
further the idea of two halves which nirvanA Initiative pushes as its
central motif, the new characters all come in pairs. Kizuna and Lien
for example, they are joined by a common uncertainty about the future
and a concern that they will never be more than they currently are
which they can only overcome through their combined strength. This
quality is a trend among all the new cast members and the changes they
undergo between the perspectives of the two protagonists reinforces
both their connection to each other as well as the gap between their
hearts. Many of the routes focus in on one of the pairs in order to
dive into their relationship while giving the player a sense of who
they are at their core. These are careful to place the cast into
situations specifically tailored around their weaknesses in order to
ensure they are have the chance to express what defines them in a
sympathetic manner. Despite this intimacy the developers still manage
to maintains the possibility that any of them could be the murderer
in order to keep tension high in the player’s mind as they are torn
between the humanity they have witnessed and the suspicion in their
mind. It is through playing this line that nirvanA Initiative crafts
such a memorable new cast to fuel the mysteries around them.
When
it comes to the returning characters there is a much wider divide in
terms of quality. The majority of them are static for the duration of
the story since their arcs have already reached their conclusion and
as a result they feel shallow when standing next to the new cast. In
order to avoid drawing too much attention to this fact, the game makes
sure to never focus on them for too long and ensures the player is
never given an opportunity to compare them side by side. They exist
as a nod to the events of the original that can satisfy old fans
while not causing new players to be confused their their sudden
appearance. Only two exceptions to this level of quality from the old cast and
they are Mizuki and Date. Mizuki has been promoted from secondary
character to protagonist and as such gets the improved
characterisation and development expected from that role and it
enhances an already strong personality with the depth needed for it
to easy to place oneself in her shoes. It is clear a lot of thought
went into how a more adult version of the Mizuki from the original
game would behave and the result is a believable and human character
who can pull at the heart strings. On the other hand, Date is a
manifestation of everything wrong with the original’s sense of
humour. As part of his personality he has always been somewhat of a
pervert which is where a lot of the original game’s jokes came
from, but it was always kept in check by the serious nature of the
murders he was involved in as well as the character arc he went
through. In nirvanA Initiative all of that nuance is gone and all
that remains is a series of gags about how much of pervert he is and
this quickly becomes irritating and repetitive. He is a shadow of the
person he was at the end of the original and it feels as if the
nirvanA Initiative wastes his old characterisation just for a cheap
laugh.
In Dreams And Reality – Visuals, Audio and Technical
From
an audio and visual standpoint there is a continuity with the
original game’s near future sci-fi aesthetic and tone. Many of the
areas found in game are reused with just enough new ones to give
nirvanA Initiative its own identity, but integrated cleanly so as to
appears as if they were always a part of that universe. The music is
a similar story as it has a new soundtrack which mixes parts of the
original’s sound with the tang of fresh material to balance out the
flavour and remind people that this is its own title. As a sequel it
only has a little room to manoeuvre in terms of what unique aspects
it can bring to the table. It still manages to make these elements
stand out through leaning into a glitched universe style to contrast
with the otherwise clean and familiar spaces which make up the world.
There is the obvious manifestation of this as a part of the Somnium
sections where these errors reveal more about the people involved,
but it is also taken further with it leaking out into the real world
and creating a visual sense of uncertainty designed to unsettle the
player. Combined these elements ensure there is no mistaking nirvanA
Initiative for the original game while allowing it to utilise what
made the original tick in a new and exciting way.
On
the gameplay front, the biggest change comes in the form of the crime
scene investigation segments. These take the Somnium mechanical
elements, remove the timer, and places them within a VR
representation of the real world where the player controls the
protagonist rather than their AI companion. They focus on the idea of
reconstructing the events surrounding the murder and presents the key
evidence before asking for it to be linked in order. While these
section are not particularly challenging, they do add some much need
variety to the game’s otherwise binary structure. Previously it
swapped between the real world and Somnium sections and the two never
really interacted with each other, now the investigation sections act
as a bridge where the line dividing them becomes blurred. This is
important for keeping the player engaged through a back and forth
with the game as it asked them to have a greater awareness during the
real world sections than before. Beyond this new addition, nirvanA
Initiative more or less follows the same design for its Somniums as
the first game and while the wink psync is a neat way to peer into
characters’ minds it ultimately does not change much about how a
player interacts with the real world sections.
Conclusion
As
a sequel to a complete experience, nirvanA Initiative does its best
to live up to that legacy while carving out its own identity even if
you can feel it struggling at times. The use of dual protagonist
allows for the game to offer vastly difference angles on the murders
while casting doubts on the reliability of each of their testimony.
Couple this change with the increased focus on the new cast and their
pairings and the result is a very character centric narrative where
everything takes on a personal quality. There have also been some
important additions to the gameplay and aesthetics side with a
leaning into a glitchy presentation and crime scene investigation
sections which help give the game its own style. It is a shame how
much it is undermined by the main twists of the story being so
irrelevant to the narrative and instead existing only on for the
player rather than for the characters in the world. Even with this
issue there is more than enough to enjoy about nirvanA Initiative to
make it an easy title to recommend to fans of the genre.
Verdict –
nirvanA Initiative is a riveting murder mystery which keeps you
guessing from beginning to end while it hooks you with its fun
cast. It is brought down only by its reveals being weak and some odd
character choices.
Pros -
+
A compelling mystery split across two vastly different perspectives.
+
Focusing on character drama gives the narrative a personal feel and
resonates with the player’s own experiences.
+
The pairing of new characters reflects the central themes and ensures
strong character dynamics.
+ Maintains
the high quality visuals and sound design of the original while
adding its own glitched aesthetics.
+
Crime scene investigations sections add some much needed variety.
Cons -
-
The big plot twists are ultimately meaningless as they lean to hard
into the meta level they become irrelevant to the story itself.
-
Older characters are a mixed bag with some getting the space to shine
while others are left showcasing their worst traits.