Sunday, March 17, 2024


Puzzle Pieces Scattered To The Wind

 
Putting together a mystery in order to find the truth is one of the most rewarding narrative and mechanical feelings it is possible to give the player. The route based structure of visual novels places them in a unique position to take advantage of this niche. They can spread their mystery over the course of their story in a non-linear manner by giving each route a piece of the puzzle to show the player which make sense in whatever order they viewed. This is often referred to as a Multiple Route Mystery style of narrative and is commonly found in longer visual novels where there is a need to hold the player’s attention with some sort of overarching thread. It is also incredibly easy to overwhelm the player with information through this approach and it requires a deft hand to ensure the complexity is appropriately distributed to prevent confusion. Let’s put on our deerstalkers and unveil what the Multiple Route Mystery brings to the table.
 

Making Every Route Relevant

 
For a visual novel with a large number of routes it is difficult to create a feeling of unique identity for each of them and maintain the player’s interest in the long term. The temptation for any player is to just play the parts of it they want and then walk away which is a real risk when there is nothing to propel them towards the next route. Adding in a Multiple Route Mystery to this structure is one of the most compelling ways of alleviating this problem. Humans are naturally curious and all you need to do is dangle a mystery in front of them to have them following you along. A Multiple Route Mystery takes the breadcrumb approach to keeping the player intrigued and spreads them out evenly across the entire experience to give a constant stream of rewards for progression in order to make for an experience where they are merged with the route’s narrative in seamless manner. Of course this does not make the routes themselves inherently better and it needs them to already have a strong story so it can focus on carrying the player from one route to another. It also creates an overarching world and characters who feel as if they are relevant and connected to each other beyond the contents of their respective routes which is important for selling an emotional sense of place. 
Despite is action leanings there is still a ever present mystery

Ayakashibito makes good use of its Multiple Route Mystery by carefully considering the pace at which it delivers its clues. It starts in the common route where the game establishes the questions it want the player to consider over its duration and makes them closely tied to the characters and their individual desires. These characters have an investment in the same mysteries as the player creating another avenue of connection to the conflicts on screen while still having a broader perspective then the characters could ever dream off through the ability to witness multiple versions of events through the different routes. Having this privileged position is also a reward for the player as it makes them feel smart for working out mysteries in a way nobody involved in the game would be able to achieve. Of course it ensures they never get all the information before the time is right so the motivation provided by the mystery never diminishes.
 

Breaking Complexity Down

 
Mysteries are rarely simple affairs and often contain a lot of layers to dig into. This present a new problem, how do you prevent this complexity from overwhelming the player and disconnecting them from the narrative of the game? For visual novels, the Multiple Route Mystery provides an easy to integrate solution which distributes the load of exposition across the entire experience. Rather than trying to introduce the ideas and clues of the mystery in bulky sections when the story feels it needs to catch up the player, it instead presents them in a gradual and light way where there are never large sections of potential boring information. It can keep the pace of the narrative swift and focused on other elements so there is never the sense that the mystery is the only thing holding the experience together. This perception also works to trick the player into thinking about the mystery in looser terms and in turn being able to tolerate the drip feeding nature of the Multiple Route Mystery as it gives them exactly the amount of information they need and nothing more. 
Breaking down core ideas is key for player engagement

To see this practice in action the best place to look is to a game which prides itself on narrative intricacies, AI: The Somnium Files. This game has a verity of complex sci-fi ideas lying at the core of its story and presenting these directly would overwhelm the player leading to a feeling of disengagement. So the developers opted for a Multiple Route Mystery with each pathway focusing on one character and one concept in order to build up towards a complete understanding of the greater plot. Take Iris’ route, it not only expands on her character showing us a side of her we have never been able to see before, but it also covers what is and is not possible with the Somnium device. Through this examination of the concept of the Somnium device the player is informed about its functions while being invested in this element due to how directly is effected a character they have grown to care about. Effective use of the Multiple Route Mystery is very much an example of the power of how showing something has a greater impact on a person then merely telling them about it.
 

Non-Linear Storytelling 

 
By far the most interesting feature of Multiple Route Mystery integration is the way it changes the nature of narrative progression. Given the way visual novels like to provide of options for different routes the player can explore, this means there is no way to guarantee the order they are going to experience the elements of the mystery. As such the mystery must make sense in whatever order it is played. There might well be an optimal way to experience it as with Dies irae ~Acta est Fabula~ but even here the game does not actually enforce a play order as it has confidence that the mystery will still make sense no matter what route the player chooses to go down. This non-linear nature acts as a common connection for the various tightly structured routes and allows for the expression of themes in a pervasive but less intrusive manner to a direct storytelling element. Such a fundamental shift in narrative effects how the player perceives the game. They start to view it from a higher perspective since the Multiple Route Mystery demands they see the work as a whole rather than a series of isolated routes and the non-linear sense of progression further reinforces this sentiment which often results in stories favouring intellectual over emotional stimulation. Some visual novels take this aspect to its logical extreme such as Zero Time Dilemma, where the entire game embraces the non-linear nature of the mystery and its entire structure shifts backwards and forwards on a time-frame in a way which best suits the story. This approach is rare for a good reason since it could easily cause the player to become confused about what is going on and in many ways loses a lot of what makes the Multiple Route Mystery such a powerful tool.
Dies irae makes for an interesting example of what a Multiple Route Mystery can look like

Conclusion

 
Of all the structures a visual novel can employ there are few which have the flexibility, yet demand so much in return, of the Multiple Route Mystery. If a game is willing to commit to the kinds of narratives which synergise with this structure it can add a continuity through all its routes in order to make them all feel important. The natural distribution of the mystery throughout the title works as a means of reducing the perceived complexity of narrative elements by breaking them into easy to digest chunks. It also opens the possibility for some non-linear storytelling since it needs its elements to make sense in any order and this can be taken advantage of and helps express themes and ideas. Overall, the Multiple Route Mystery offers a lot to a developer and is something you should consider if your visual novel deals in some kind of greater narrative arc.
 

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