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- 9 -nine- Series Review – Fragmented Artefacts From The Beyond
Sunday, July 2, 2023
Genre – Supernatural, Action, Mystery Play Time – 9 hours per game
Developer – Palette Steam VNDB
No Power Without Consequence
Everyone
wants superpowers and think themselves far more capable of using them
than the fictional heroes from comics or movies, but what they rarely
consider is that for every hero there must be a monster and this
monster will be destructive to their lives in ways they cannot begin
to imagine. Such is the backbone of the threat which hang in air for
9 -nine-’s entire duration as while its protagonist Niimi Kakeru
gains supernatural powers and loyal friends, he has to contend with
an equally powerful murderer who has little interest in playing by the
rules and a willingness to kill that continues to surprise Kakeru
with each death. This urban fantasy visual novel chooses to present
this suspense laden tale through a series of separately released
episodes with each one covering a different heroine and forming a
complete story. Rather than talking about them individually this
review will cover the series in its totality and examine the broad
strengths and weakness present in all the episodes while avoiding
spoilers wherever possible. There is a fair amount to discuss as 9
-nine- showcases the episodic storytelling well and how a more plot
orientated narrative is effected by this design choice. Let’s
investigate some murders and find out if this plot hook can support an
entire series.
Cycles Of Fate – Narrative And Themes
When
constructing a narrative over the course of a series of episodes it can
be difficult to maintain a coherent vision with each release being
upwards of half a year apart from one another. This strain works in 9
-nine-’s favour as well as against it and the result is a
series characterised by a continual identity painted in contradictory
colours. Its compelling mysteries and excellent superpowered fights
live alongside a constant tension between the romance and plot
elements of each episode.
In
the first game’s opening hours two big mysteries take centre stage,
the origin and nature of the powers the cast now find themselves with
and the identity of the murderer who has been going around petrifying
their victims. These provide a sense of threat to the character’s
safety on an internal and external level making the early sections a
series of tense encounters where everyone is potentially out to get
the cast. Obviously this is not sustainable over the course of an
entire series so the later games smartly shift onto other mysteries
of a more immediate and plot centric nature to compliment the shift
into open conflict with the antagonists. Moving through these
differing styles of narrative gives a good sense of forward momentum
to the series as a whole and keeps the threats faced by the cast
feeling fresh. This is on top of how the stories distinct to each episode feed into these overarching mysteries in a well thought through
manner leads to a positive feedback loop of connected events and
character arc playing into one another to form a cohesive series.
Despite the occasion hiccup between plots of individual episodes the
space provided by the staggered releases has been put to good use to
ensure the best possible narrative escalation and mysteries to keep
the player guessing even to the end.
Superpowered
action starts as a minor element to build tension but over the course
of the series it escalates into some of the most impressive fights in
the medium. There is a variety of powers on display here from allies
and enemies with their interactions and the situations where conflict
takes place forming a constant stream of engaging moments. 9 -nine-
understands the need for these battles to speak to some sort of
greater emotional struggle between the parties involved, rather than
them simply being spectacle and this makes the lesser early battles
feel as meaningful as the later climatic ones. For example Kujou
Miyako, the heroine of the first episode, has the ability steal
objects and make the owner forget about said item and initially it is
used in fights in the direct way you might imagine, taking the
enemy’s weapon. However, in the later episodes this simple power is
part of imaginative strategies that showcase just how far she has
grown as a person and how she has come to understand her own powers. It is this
merger of progression in scale and character growth which makes each
episode a joy to read. If there is an issue it is that the most
climatic and impressive fight occurs at the end of the third episode
leaving the battles in the final episode feeling hollow by comparison.
While this is not so terrible as to ruin these moments it does lead
to a sense of a narrative spinning its wheels as it reaches it
conclusion.
By
far the biggest black mark against the 9 -nine- series is the tension
and unevenness existing between the romance and plot elements of each
episode. This takes the form of the sudden and jarring shifting
between the two parts, one moment you will be having a climatic plot revelation
and the next the game will ‘remember’ it has a romance it needs
to progress and switch over without any transition creating a sense of
whiplash. The issue is mostly concentrated in the latter two episodes
where the plot takes centre stage as the stakes are upped, but they
still felt the need to include romances for the remaining heroines
even when it does little for the narrative. Separately these elements
are excellent in their quality, it is only when they rub up against
one another that their issues emerge and it becomes clear there are problems with how the game handles them. What was once the palette
cleanser now feels hollow and tone deaf to what is going on around
the characters as their very lives are on the line. There is a
time and a place for everything and this is something these episodes
struggle with.
Powers Maketh The Man – Characters
Gaining
supernatural abilities is no walk in the park and changes the person
who now plays host to them. The characters reflect their powers often
in surprising ways when their multilayered personalities rub against
one another as they form a team to take down the killer. A colourful
central cast is one of the most memorable elements of 9 -nine- and
especially how well they interact with Kakeru in their own
easy to identity manner. It is a shame that the villains by
comparison are such a mixed bag with many of them being flat and
having extremely weak motivations.
Team
dynamics are key to a visual novel as focused on a small cast as 9
-nine- is and the game’s characters are careful structured in order to
take advantage of this expectation. We have the morally upstanding
Kujou Miyako, the bantering little sister Niimi Sora, the shy and
sweet senpai Kousaka Haruka and the chuunibyou leader of the group
Yuuki Noa. Each one bring their own flare to the team to create a
melting pot of beliefs and personalities that help to sell the
current episode’s heroine as the remaining members support her
growth and love. This cycling in and out of the spotlight for each
team member gives a chance for them to shine and it means that even
when they recede into the background their arcs are still reflected in
the way they treat each other. There are also small shifts in the
dynamic to fit the themes of individual episodes with each character
assuming subtly different roles in a way that helps sell the ideas
of the narrative without compromising the integrity of the
characters. These smart uses of the main cast gives them a palpable
life and provides a sense of belong to this group of misfits as
they overcome the trials before them.
Romancing
a new heroine every episode forms a key part of the game’s efforts
to keep the player engaged during the down time and invest them in
the characters. Each one offers a different kind of dynamic with Kakeru to keep them feeling distinct from one another
and fresh in your mind. For example Sora’s
relationship is one more about trading wit which
contrasts with the far more gentle showering of mutual affection
present in Haruka’s relationship. These are believable extensions
of what are already know elements of these characters and allow them
to shine in their interactions with the protagonist as we get a
proper sense of what motivates them. Having such a varied definition
of intimacy gives these episodes the space to explore what romance
means to a variety of personalities. Do they want security and
comfort, someone to stand by them as their equal or a person who sees
them as they truly are? While they are by no means a deep examination
of relationships, what they do add is some much needed depth to help
the player invest in these heroines when the chips are down and their
lives are on the line.
It
is a real shame that the villains the cast fight are such a mixed
bag. Rather than matching the charisma and flare of the heroines, they
are instead a collection of generically evil people with equally weak
motivations. They do most of their actions because just because they
are evil and cruel and for little other reason which makes them come
across as flat. Early on this is not so much of an issue since the
mystery of their identity and motives conceal them which makes them
threatening, but in later episodes when this is no longer the case
they can become quite boring and lack presence. Being generically
evil can work if the characters play into in a convincing way and
embrace the somewhat hammy nature of this archetype. However, 9
-nine-’s villains do not commit and instead feel undercooked and
sloppy implemented. There is one exception to this and that is Ghost.
She is the first villain to reveal herself and she commits to the
idea of being evil in an almost gleeful way which helps her come
across as both threatening and genuine in her actions. Her overall
believability is also enhanced by the fact that she is not tied
solely into the role of villain and as events swing things around she
is adapted to fit them and this makes her a strangely endearing
character who can proudly sit alongside the heroines for how good she
is as a personality.
Artefacts Of Astonishing Beauty – Visual, Audio And Technical
From
a technical standpoint the best way to describe 9 -nine- is solid but
uninspired. Its visuals are what you would expect when you imagine a
modern day title in this genre. Backgrounds and character portraits
are clean and expressive while CGs come in fun normal and chibi
varieties, but there is very little about them that gives them any
sense of their own identity. Place them side by side with many other
visual novels and you would struggle to tell them apart. In terms of
features it has the suite that players have come to expect with quick
save and load options as well as control over small elements like
what animations play. This mediocrity never draw attention to itself
and there are no parts of actively bad quality which allows them to
sink from view and not obscure the strong narrative and character
beats. The only exception to this is the outstanding soundtrack that
is worth listening to even separately to the game. It is a mix of
emotive mood music and distinctive battle and scene themes working to
tie each story's beat to a tone in an impactful way. It easily stands
head and shoulders above the quality of the rest of technical
experience.
In
terms of choices and player agency there is some, but it just a choice
about what order to experience the content or choices that exist for
thematic or narrative purposes. 9 -nine- likes to express key plot
elements through choices and has the player act out this part of the
character’s actions to give them a little role playing immersion.
The game does not try to hide what it is doing and it is clear very
early on that all choices have no consequences so the player does not
feel cheated later on. On the other side of this game’s choices are
the ones where it opens the game up a little and gives several paths
forwards which must all be complete but can be done in any order.
These sections of freedom are a good change in pace and provide a
direct sense that the narrative is progressing in a solid and
comprehensible way. You should understand what to expect from the
game and not come in with ideas about being able to decide anything
meaningful.
Verdict –
The new standard for superpowered action episodic visual novels
which combines excellent characters and mysteries with a proper sense
of escalation. Even if it sometimes has trouble smoothlymerging its elements
together.
Pros
+
Compelling series of superpowered mysteries that careful shift as the
tone of the episodes changes.
+
Actions scenes blend character motivations with cool powers for a
very satisfying experience.
+
The main team has some excellent group chemistry and their fun
interactions are a joy to watch.
+
Solid presentation and technical polish supported by an excellent
soundtrack.
Cons
- There is a tension between the romantic and plot elements of the narrative and
the transition between the two is often not smooth.
-
The villains are mostly generically evil in presentation and come
across as boring and predictable.
-
The presentation and technical elements do nothing special and you
would struggle to tell them apart from any of their peers.