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- Kunado Chronicles Review – A Beautiful Post-Apocalypse With A Side Of Mechanic Menace
Sunday, June 4, 2023
Genre – Action, Post-Apocalypse, Supernatural Play Time – 35 hours Developer – Purple Software Steam VNDB
Beneath the Sakura
Once
the apocalypse is over and all the damage is done will the world be a
peaceful place? And what of those who come after, how will they
adapt? These are the questions Kunado Chronicles opens with and it uses
them as the foundations upon which to build its themes and
characters. As with many of Purple Software’s other titles this is
a game about the inner struggles of its characters and spends much of
its play time focused on them. However, unlike its predecessors it
knows how to leverage this emotional power for a greater narrative
purpose. The main route knows what it wants to achieve and fixates on
a small set of ideas which it lets permeate the entire experience.
Can it shake off Purple Software’s bad habits and allow these
flickers of brilliance to shine through? Let’s wander into a world
reversed and find out.
What Is Old Is New – Narrative And Themes
A
world after the storm might be the backbone of the opening, but this
is a game which quickly shakes off this starting point and expands in
its own unique direction. Through a strong and constant thematic
presence, the narrative can worm itself into your head and, alongside
the questioning of the modern world it offers through contrast,
what is told is a compelling and well directed visual novel.
The one exception to this quality is the tonal inconsistencies which
litter the entire duration and in particular the pervasive horniness
that exists in many scenes.
The
biggest strength of Kunado Chronicles’ narrative is its ability to
maintain a constant theming throughout its length and changing focal
heroine. This provides a concrete identity to the game and makes sure
the player know exactly what the game is try to communicate and avoid
the potential for confusion. Individual identity and how is plays
into a desire to belong and community is the main theme which is
applied to most aspects of the story. This manifests in a variety of
ways from visuals, in the form of the fox masks the residents wear, to
the character arcs of the heroines as they work through their
troubles, to the ever present Tekki threat and their lack of
individual thought. Its all encompassing nature lends the setting and
characters a consistency since the concerns of the narrative appear
reflected in the struggles of the people and nemesis they fight
against. This is prevented from becoming too contrived by presenting
it serenely from the characters own mouths while also allowing a degree
of levity in their non-thematic conversations, which this makes them
come across of varied and not hyper fixated around a single point. As
for the non-human factors, the game ensures they never outstay their
welcome and instead mostly exist as abstract ideas for the character
to engage with in the context of an ever present threat or a societal
issue that needs addressing. Together these parts form a strong whole
that richly drip feeds its content in a digestible and thought
provoking manner.
Bring
up ideas and institutions taken for granted in the modern world and
having the protagonist attempt to fit them into the vastly alien
culture he finds himself in allows the game to shine a light on their
value or lack thereof. Topics discussed among the cast have wide
breath such as how to justify marriage in a world where everyone has
distanced themselves from one another due to the likelihood of sudden
death and how to introduce money to a society without any concept of
currency. Both the positives and negatives are talked about and the
values of the modern world are never forced on this new humanity with
the strength that has allowed them to survive seen as something
equally admirable. Each time the characters start to think on these
issues the game adds a level of context and understanding that not all
problems can be solved in a simple and direct manner which fits
alongside the core theming nicely. These debates act as important
palette cleansers to break up the superpowered action and moments of
dramatic tension by providing a much needed pause for contemplation
about what the characters are fighting to create. This works wonders in
preventing the narrative from becoming too fantastical and detached
from the setting which is its foundation. Obviously these extended
talks will not to be everyone’s tastes, especially those who where
simply expecting an action game with a focus on emotion over thought,
but what they ultimately add to the experience cannot be overstated.
Just keep this point in mind when you consider picking this game up.
Knowing
when and where to make jokes and insert other non-core elements is
something Kunado Chronicles does not understand and this results in
an uneven feeling in the moment to moment content. Being excessively
horny is the largest example of this issue. Having some horniness is
to be expected in an eroge, but this game does not know when to stop
and it pervades the entire game, even in otherwise serious
moments. We are talking about panty shots in life or death battle and
a constant stream of the protagonist’s inner thoughts about the
female cast’s bodies, when he really should be focusing on the major
character moments taking place. As you might notice the issue here is
how poorly the horny elements match up against a narrative that
otherwise want you to take it seriously and engage in its thought
experiments, which is hard to do if it keeps providing tonally
clashing side elements in an almost constant stream. This almost
feels like a left over from their earlier more simplistic visual
novels where it would have been more in line with the slice of life
genre and the developers simply let it slip in since they are so
accustomed to writing like this, not realising the effect it has on
the player’s experience.
Of Machine and Man – Characters
All
these interesting narrative elements would be nothing without a
strong cast to hold the player’s attention and Kunado Chronicles
delivers on this front with the usual Purple Software style.
Distinctive relationship dynamics between the protagonist and the
heroines help sell them and, backed up by supporting characters who
work to link the elements of world building, they tie together the package to
create a bond between the narrative and the player. Not everything is
up to this standard of quality as some characters struggle to justify
their existence and this can lead to an unnecessary sense of confusion.
Character
bonds are key to making the player care about these individual and
cheer for the characters to overcome the trials put before them.
Our protagonist, Shin, has a good spread of relationships with the
main heroines of the narrative with Yuuri’s serious and no nonsense
approach, Haruhime’s gentle camaraderie and Akane and Aoi treating
him like a new squeaky toy. Each one brings something different out
in Shin reflecting an aspect of the setting they connect to and this is on
top of it just being fun to see them interacting with him. This above
all else keeps the narrative from becoming a dry series of abstract
ideas and debates as the main heroine's bonds inject life into every
conversation and their banter or heart-warming emotions bring home
the reality of the world they live in. During the main route these
relationships are sequentially addressed and given appropriate space to
breath while acting to balance the overall pacing of the game through
the highs and lows it offers keeping players on their toes. However,
when dealing with the side routes for the heroines the quality of
these bonds remains but without the focus of the central narrative
they tend to meander and repeat the character arc concluded by the
main route.
Behind
the main cast are the supporting cast who act as the backbone not
only for key moments but also for the world building. Characters such
as Some fill the gaps provided by the heroines need to focus on the romantic
and thematic element required by their role within the narrative and
in doing so these background characters take on a whole distinct
flavour not available to the main cast. Some, for example, is a
tailor in Kanto and she shares Shin’s love for the cute female
clothing designs giving them pair a common ground on which to bond.
Alongside this Some is pregnant for most of the game and acts as a
window into the realities of relationships within the new world and
their utilitarian nature. Rather than being told in the abstract, the
player is shown over the course of the game what this way of living
looks like, why it came into being and how engrained it is in the
people of Kanto. Combine these elements and you get a character who
is both relatable while acting as a window into the workings of the
world and this is the pattern reflected in all the secondary cast to
one degree or another. They give much need humanity to Kanto which might have been stripped away from it with its focus on preventing
unnecessary relationships with things like the fox masks.
Despite
how strong the cast is, there are a few characters who stand out as pointless and struggle to justify the space in they take up
in the game. One such character is Fuyuhito who is a regular feature
of the story since he is one of the Swords, the superpowered warriors
who defend Kanto, but he never adds anything to the scenes he is
involved in and even when his own conflict does come up it is
resolved almost immediately while adding nothing to the narrative.
This strange unwillingness to commit to or utilise these characters
in any meaningful way makes them feel like black holes of
personality and it is difficult to care about given their almost flat
nature. This is not a deal breaker for the game but it is distracting
when one of these characters is on screen as they stand out against
the rest of the well rounded and endearing cast.
Returning To Nature – Visual, Audio And Technical
Presentation
is an odd aspect to discuss with Kunado Chronicles since it is once
beautiful and incredibly stilted. The visuals and audio invoke a
distinctive vision for this new world, but in motion they are almost
entirely static and lack the life needed to sell the scenes. This
contradiction haunts the game throughout its entire length and harms
the impact of important narrative moments.
There
is no denying the strong vision Kunado Chronicles has for its
aesthetics and audio. Ever inch exudes a traditional Japanese
presentation from character clothing to the buildings to the music
and each one presents a culture which has returned to its roots out
of necessity while still retaining it identity. Yet it not a
complete invoking of the past as some elements are subtly off and
show Kanto to be the future with items and ideas that would be
anachronistic in a past setting but here help sell Kanto as its own
beast. Immersing yourself in this unique blend is a joy in of itself
and when it is broken up by the mechanical Tekki their power and
alien nature is made all the clearer contrasted against the more
natural wooden Kanto. It is through this ability to play with the
aesthetics to create emotional states in the player and then suddenly
swap it out for something entirely different that gives the game its ability hold the player's attention.
It
is a shame then that the brilliant and cohesive presentation is
undermined when put into motion during the game. It is almost
entirely static with only a few portrait movements, through the
transition from one expression to another, and overall comes across as
lifeless. This is most noticeable in actions scenes where the game is
trying to sell the chaos and violence of battle to create tension,
but what is shown to the player is a series of static CGs which can
be on screen from minutes at a time just passively staring at the
player. As you can imagine the result are some extremely dry
sequences and they are perhaps some of the weakest in visual novels given
the budget on display in all other aspects. In moments of down time
or during discussions this static nature is less of an issue since
nothing of visual importance is happening there and it is possible to
forget this issue exists.
Verdict –
A surprisingly thoughtful game which blends its strong characters
and complex themes into a narrative which grips from beginning to
end.
Pros -
+
The themes of individuality and community are etched into every part
of the game and it makes for an immersive experience.
+
Utilises it setting to cleverly question the value of the modern
world.
+
Characters are endearing in all the right ways.
+
Time spent with the supporting cast helps sell the world and its
inhabitance.
Cons -
-
Has major tonal issues and struggles to keep a straight face when needed.
-
This version of the game lack polish and comes across as stilted and
off especially during action scenes.
-
Some characters struggle to justify their existence and merely take
up playtime.
-
Character routes feel vestigial as most important character arc take
place in the main narrative.