Sunday, March 19, 2023


Final Destination

 
Controlling how your game ends is crucial to the impression of it the player walks away with. This is an especially pressing issue for games with any kind of choice system which provides the option of alternative endings. If not handled correctly this can cause the narrative to come across as inconclusive and lacking a coherent identity. Something to tie the events of the game together is needed to ensure the player in clear as to the intent of the story. For visual novels this manifests in the True Ending which gives developers an immediately recognisable tool with which to create their branching narrative without having to worry about issues relating to interpretation. This is one of visual novel’s most well known features, outside of perhaps the Bad End, and has shaped how they form their structure and mechanical elements. However, is this a deserved reputation or have people merely become too intrenched in what is familiar to see the clear weaknesses in this method? Let’s meet our inevitable fate and see what the True Ending has to offer.
 

What Is A True Ending?

 
For the sake of this argument the True Ending will be defined as the primary ending to a route shown through the structure of the route itself and through the finality of its presentation. At first this might seem like a fairly simple definition, but it is in its interaction with other ending types and the overall structure of a visual novel that it becomes muddier. The first thing many people do is place in it a contrasting position to the Bad End, but this is more than a bit misleading. It assumes that a True Ending needs to be positive in nature in order to be the opposite force and this is simply not correct for many True Endings. Their ability to be flexible is one their greatest strengths and this includes being bittersweet or tragic in nature. By the same measure they are sometimes confused with Good Endings under the false assumption that the True Ending has to be happy. The only defining element that binds all True Endings together is their role as a conclusion to a route’s narrative. Another confusing interaction is with the True Route which is a technique many visual novels also utilise and can make for a lot of head scatting for an outside observer. Put simply a True Route concludes the game while a True Ending only concludes a route, through a True Ending can conclude the final route of the game but it generally plays second fiddle to the force provided to the narrative by a True Route.
 

Providing Resolution

 
At its core a True Ending is primarily interested in giving closure to a narrative. This is a complicated task as tying all the parts of route into a whole that leaves the player satisfied requires finesse. One of the main ways it has to achieve this aim is through the route’s focus character. Since the whole route revolves around this character the player’s eyes will be on them and they will likely have a great investment in this character’s struggles. As such a True Ending can frame itself through this character by linking its events to the end of their character arc in way that suits the overall themes of the story. This might seem like something an ending of any story should do, but the way it commits to it is different as it has an eye to how this individual route fits into the puzzle of the visual novel’s totality. 
 
Commonly this manifests as the ending leaving enough space in the character’s personality for growth in later routes while also not undercutting their resolution in the route itself. A good example of this is how G-senjou no Maou handles its character route endings in relation to the narrative’s progress. Each True Ending is paired up with a Bad End to ensure it has the highest impact through showing the failure of the character arc and how it relates to it success. There is an effort to never make the True Endings too happy in order for the character’s victories to come across as hard won. It also allow for later routes to provide them with a different type of resolution which does not come across as hollow by comparison to the character’s own route. What results is a controlled establishing and fulfillment of character resolution on the character route level and within the context of the complete game.
Impact is something True Endings thrive on

The other important manner in which True Endings present resolution is through the use of the route as a marker within the visual novel’s overall plot. A route can assume a role as within the narrative both in terms of plot development and the message of the game. The True Ending of a route can leverage this through line to highlight itself as tying up this element of the game so it can be clearly burned into the player’s mind. When presenting an aspect of the plot, the True Ending can provide a moment of clarity for the player and tie up that part of the story so it does not have to be constantly reinforced, while also giving the ending a sense of satisfaction. On the other side, we have the message the game is trying to present and how an individual route plays into that idea. A True Ending can piggyback on the part of the message contained it its route by making this its core driving force in contrast to the other endings. It acts as a resolution to this element and this reflects back onto the ending, giving it a sense of closure and connection to the game as a whole.
 

Flexibility With Tone

 
Of all the way to end a route there are none as flexible as the True Ending and this is due to its ability to shift dynamically to fit the needs of both the route and the game overall. As has been alluded to before, one of the most noticeable ways it achieves this is through its ability to set the expectation for the ending in a way that does not demand the ending be neither happy or sad, but simply satisfying. In having this player expectation a developer can use True Ending to present what they want without worrying about disappointing the player and potentially losing their interest in the rest of the game. It also results in a wide variety of different ending constructions even within the same game and helps provide excitement since the player feels as if they cannot entirely predict how things will pan out. Fate Stay Night showcases this design philosophy well with its satisfying but not saccharine endings which play out dramatically differently to one another. The True Endings of Unlimited Blade Works and Heaven’s Feel could not be more different from each other in terms of vision and outcomes, despite still feeling as if they belong in the same game. This is due to how they take their respective route’s core ideas and drive them in contrasting directions to highlight a different angle on the same message. Without the expectations provided by True Endings, the way they play with events which do not end entirely happily for those involved might be viewed as a betrayal of the time the player put into the story.
True Endings make the same ingredients sing in different ways

Providing satisfaction is not the only way in which player expectations can be leveraged to the benefit of a True Ending. For internal True Endings, those that do not conclude the game, there is an understanding that they are not entirely final in nature and this can be used to allow for a form of open ending to provide greater route flexility. This gives space for the ending to shape its own identity while not being tied to concluding everything it has covered and avoiding stepping on the toes of what other routes are going to focus on. In Corpse Party: Book of Shadows can be seen a series of good examples of how useful this aspect can be. Book of Shadows is a collection of connected smaller stories which each cover a different element of the story and world, so there is a lot of overlap between them as their respective themes and plots intersect. The True Ending of each story uses the expectations of the player to cleanly conclude their own narratives and still provide the room for the other stories to exist and form a whole puzzle together.
 
All of this flexility makes the True Ending a wide spread staple of visual novel narrative construction across all genres. This is due to it ability to change shape meaning that it is not tied to a specific set of ideas or tones in the way other ending types, such as the Bad End, are through their focus on achieving a specific effect. The general applications are so neutral in nature that everything from horror to action to slice of life uses them in some fashion or another. Even visual novel spin-offs of other media franchises use it such as with the True Ending in Date A Live: Arusu Install which fulfils its most basic function of being a conclusion to the narrative and providing a definite sense of finality to proceedings. When a tool is so ubiquitous that even side projects from other mediums are using it, there is a clear sense that the True Ending is a uniquely powerful and adaptable framework. 
Unfortunately you are not the true heroine of this story

Statement of Themes And Ideas

 
The significance a True Ending holds within the structure of the narrative makes it the prefect framing device for a game’s themes and core ideas. As the player is expecting a finality to what is presented to them during a True Ending, they will be paying heightened attention to what is transpiring and be more susceptible to any implications or subtleties the developer wants to send their way. By mixing in themes and ideas from the rest of the game into this conclusive segment, the player will become more aware of how these elements have been present throughout the whole experience and come to understand the point of what the game is saying to them. This has a tendency of manifesting in visual novels with a single high impact True Ending such as Steins Gate which has its entire game structure push the player towards this ending. Its funnelling of the player gives a focus to the True Ending and makes the process of helping them understand the themes easier since all its important ingredients were presented in an obvious line. A True Ending just allows for these pieces to be brought into the light and Steins Gate exploits this opportunity to the full extent of its worth.
Steins Gates True Ending is masterclass in proper conclusion

How a True Ending relates to its fellow endings can be used to create a thematic contrast in order to allow the message of the visual novel to spelt out for the player. This generally involves having the True Ending be connected to choices and outcomes which are fundamentally different from any of the other endings. The result is a section of the game that stands separately from the rest and shines a light onto the problems in the thinking which lead the player to the other endings. WE KNOW THE DEVIL utilises this method especially well by having the other endings focus on a single characters struggles in isolation and having the True Ending showcasing that the solution to their issues can only be found through all the them facing their problems together. This contrasts isolation with unity provides a strong statement about which one the game thinks is the more compassionate and human path. While this is a particularly extreme example it nonetheless showcases how the True Ending can be used as a tool within the framework of other endings.
It is amazing how much you can get out of a simple contrast

Conclusion

 
There are few features of a visual novel more memorable than its True Ending and this is due to how powerful a technique it is for leaving an impact on the player. Its focus around providing resolution for characters and plot elements gives it a flexility to imbue these parts of the narrative with the impact they deserve without causing issues for any future routes or overarching plot. Not being bound by expectations of tone lets a True Ending be satisfying for the player without needing to compromise itself and be suitable for use in any genre that might need what it offers due to its neutral narrative nature. On top of this, it offers a chance for the developer to make a statement about their vision for the ideas and themes of the game due to the conclusiveness of the True Ending or through its contrast with all the other endings. Through all these unique features the True Ending can offer you a chance to shape your visual novel and leave the player with a powerful memory that will stay with them long after they have closed the game.
 

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