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- Collar X Malice -Unlimited- Review - After The Storm Has Passed
Sunday, October 23, 2022
Genre - Crime/Police, Otome, Romance. Play Time - 30 hours. Developer - Otomate, Design Factory. Nintendo Eshop VNDB
A Story of Light and Dark
Fandiscs
are difficult to get right. Sitting in a strange midpoint between
sequel and expansion of the original game, they have to balance the
desire for more of the same with the sprinkling of something new they need justify their existence. The answer Collar X Malice Unlimited
presents to this problem is to create a contrast between its new and
old aspects by taking the lightest and darkest moments of the
original game and expanding upon them. This approach results in a
Fandisc which stands out among its peers but this approach it is not without its
own drawbacks. Let us dive into the mystery behind X-Day once again.
What Happens After The Curtain Falls – Narrative and Theme
It
is in the narrative structure of this game where the focus
on the contrast between light and dark can be seen in sharp relief.
Unlimited is broadly split into two halves, the After Stories and the
Adonis Route. These two could not be further apart from each other
in terms of tone and work well to provide a balanced package by
preventing the overall feeling of the work from swinging too far in
one direction.
-After Stories -
These
are the follow ups for each route’s true ending and we get to see
where Hoshino’s relationship with each hero went after the dust
settled from the Adonis threat. The strength of the interactions
between Hoshino and the male leads continues here and the singular
focus on the romantic elements allows for the banter to take centre
stage. Getting to see them just be themselves without being under
constant threat is a nice change of pace from the original game and
gives some much needed growth to those relationships. They are also
the perfect length to not overstay their welcome with just enough
romance and conflict to wrap up their character arcs while still being
concise. These light stories act as a great antidote to the dark
parts of Unlimited and are a great pallet cleanser.
However,
the After Stories have a few glaring issues which hang over them and
prevent them from being the star of the show. The loss of the primary
narrative thread of the original game does result in the After
Stories feeling a bit lost at times as they need to contrive some
form of conflict to replace it, and they can often meander too much. There
is also the unevenness of the After Stories with some being
dramatically stronger than others. The After Stories for Yanagi,
Shiraishi and Okazaki are noticeably better written than those of
Enomoto and Sasazuka. We can attribute this to the fact that the
first three characters had some room left for development since their
issues had only begun to be solved by the end of the original game,
while the other two had reached a more or less complete resolution.
With nowhere to go for two heroes, the resulting After Stories feel
uneven and might disappoint players who liked Enomoto and Sasazuka.
-Adonis -
Exploring
what happens after the Bad Ending of a visual novel is something
which rarely happens. However, this is exactly what the Adonis Route does, it expands on the ending from the original game where
most of the cast die and Hoshino accepts Saeki’s offer to join
Adonis. To start from such a bleak point is a bold decision and one
which lets the writers explore the darker side of this world and the
people who inhabit it.
The
route itself is focused around a cycle where Hoshino has
been tasked with discovering a traitor within Adonis. In order to
find out who this Judas is, she must interact with each member of
Adonis and get to know them in a bid to uncover their true
intentions. As such the player is presented with a choice each day of
who among the key members of the group to spend time with as the
clock slowly ticks down to the new X-Day. Humanising the members of
Adonis is the focus of your time with them. They are all broken
people who desperately want a place to belong and Adonis has taken
advantage of that to use them as tools, but in the end they are still
people with hope and dreams just like the heroes. However, you have
to look beyond that and ask if they what they present to you is their true self and this is helped by
the impending X-Day adding tension to each encounter. This route is
the meat on the bone of this Fandisc and is the main reason for
playing as it stands far above the After Stories.
The Humanity of Heroes and Villains – Characters
Unlimited
is a game about the struggles and triumphs of its characters even
more so than most in its genre. As mentioned earlier, the main conflict
of the original game has been resolved and as such this Fandisc only
has the smaller personal conflicts left. This means that it leans
heavily into how attached the player is to the established cast for
its narrative backbone and luckily for it these are a strong set of
personalities.
On
the one side we have the returning cast of heroes for their After
Stories which gives each a chance to have one final dance in the
spotlight. However, the issue with using established characters who
have already been the focus of an entire game is they may not have
much in the way of new interactions to give. This is a problem which
Unlimited has a hard time juggling as there are many conversations
and events which feel like the game is just wholesale repeating
itself with how similar it sounds to their interactions in the
previous game. Thankfully this ends up not being too bad since there
is an effort to space out the familiar by including new developments
for the characters and expanding on old ones. It does not
completely remedy the issue and playing the After Stories back to
back makes it stand out more with the repetition becoming somewhat
tiring.
The
Adonis side of the narrative does not suffer from the issues of the
After Stories in quite the same manner. Its cast are the antagonist
characters from the original game and these were not expanded upon
there given their role as an obstacle for the heroes to overcome.
This gives the writers a lot more room to expand upon what was
established about them and show a human side to them which was
previously absent. The result is new and colourful selection of
characters to get to know and their quirks make for engaging
interactions with the now stoic Hoshino. There is also one new
character who appears in the Fandisc, Tachibana Chisato. He is one of
the weaker aspects of Unlimited due to the fact even in his
introduction he has to play second fiddle to the main cast. As you
might expect from such a packed game, he barely gets any development
and he feels incredibly tacked on as a lazy antagonist for the heroes
to swiftly beat. Overall, the cast remains strong on the backbone of
the original game but the stretch marks are beginning to show
themselves.
A Familiar Coat of Paint – Visual, Audio and Technical
Reusing
assets is the name of the game when it comes to Fandiscs and
Unlimited is no exception. A vast majority of the visuals and audio are
recycled from the original game. This is not to say that there are no
new assets, for example there are a selection of new CGs scattered
throughout both the After Stories and Adonis Route. However, they are
so sparsely used that you would be hard pressed to differentiate a
screenshot of Unlimited from one of the original game. While it is
unreasonable to expect a Fandisc to make an entire game’s worth of
new assets, it is nevertheless disappointing encounter so little new
material over the thirty hours you will be playing. A few more
splashes of new imagery and sound would have gone a long way to
helping Unlimited stand out in its own right.
On
a technical level, Unlimited is identical to its predecessor with one
exception, the mechanics of progression, and it is here where the game has
its most noticeable weakness. Gating the Adonis Route behind the
completion of some of the After Stories is a massive misstep. Not
only is it unclear which After Stories you need to complete to unlock
it, it also makes you play through content you might not be
interested in to get to the main attraction of the Fandisc. On top of
this once you reach the Adonis Route you have to start from the
prologue section after each cycle in order for your progress to count.
This might not seem to be a big deal at first until you realise the
game allows you to access any scene you have completed in the route, which are displayed
in the same list as the prologue, creating an unclear line of
progression for the player who might accidentally choose the wrong
scene. These issues cause needless confusion and muddies an otherwise
amazing experience to the point where you question why these design
choices were made.
Verdict – 9/10 –
An excellent fandisc which expands on both the light and
the dark elements of the original game in a well paced and presented
package.
Pros and Cons -
Pros
+ Expanding on one of the original game’s Bad Endings is a clever
move and expands the depth of Adonis as an organisation and the
humanises the people within it.
+ Hoshino continues to be one of most well realised otome protagonist
with a more even power dynamic between her and the other characters.
+ Revisiting the romances for the After Stories gives a good sense of
how these relationship have developed.
+ The banter between Hoshino and the heroes is still a pleasure to
watch and their interactions are the main appeal of the After
Stories.
Cons
-
Being forced to do the After Stories before you can access the Adonis
Route is an unnecessary barrier.
-
Uneven quality among the After Stories with some being distinctly
better and more thought through than others.
-
The lack of many new assets is a disappointment, but is
understandable given this game’s status as a Fandisc.