Thursday, July 14, 2022


The Big Question

 
The debate about whether visual novels are Video Games or something else entirely has been a topic of discussion among many people. This is especially now since their exposure to a more mainstream audience has brought in new voices. Those who argue against visual novels' status as video games point to a seeming lack of gameplay mechanics as proof that they something entirely distinct from Video Games. However, is gameplay the single element which defines a video game? If visual novels are not Video Games what are they?
 

What is a Video Game?

 
This seemingly simple question is strangely difficult to answer. As mentioned above some people would define a video game by the presence of gameplay mechanics though this is equally vague since then we have to define what even counts as a gameplay mechanic in the first place. If we look to define that we find it is equally unclear and we continue to be unable to clarify what should be included under the title of Video Game.
Many Visual Novels have other game elements mixed in.
Instead let us look to a dictionary to see how Video Games are defined from a linguistic standpoint. The Cambridge English Dictionary says that a Video Game is “a game in which the player controls moving pictures on a screen by pressing buttons”. This answer is even less clear than the use of gameplay mechanics as a definition though they do share the common feature of requiring inputs in order to be classified as a Video Game. However, that alone could mean that almost any program on a computer could be considered a Video Game if you were to argue along those lines since every one of them needs some kind of input to function.
There are certain stories which can only be told through visual novels.
Ultimately it is probably best to see the term video game as a simple marker which differentiates it from traditional physical games like board games and sports. In this light the great variety of games under the banner of Video Games makes more sense as does the vagueness surrounding its specific meaning. It is a simple catch-all for a new medium of games.
 

Visual novels as Interactive Narratives

 
One of the most common categories proposed as an alternative to Video Games for visual novels is Interactive Narratives (or some variant of the term). This is used due to the emphasis visual novels place on the story as their primary element of engagement. There is a certain truth to this argument since without their narratives most visual novels would not have anything left, so on the surface the term Interactive Narrative might seem to fit them. However, let’s examine this phrase more closely and see where the cracks begin to show.

The narratives which can be told through games are countless.
By presenting Interactive Narratives as a separate category to exclude visual novels from the title of Video Game there is the implicit notion that Video Games are not Interactive Narratives since it is used as a term to differentiate between visual novels and Video Games. This is obvious not true as there are plenty of stories within the various genres of video games, from RPGs like Mass Effect to FPSs like Call of Duty, and they all allow differing levels of acting out the narrative presented to the player. Beyond this there are the narratives inherent in the act of playing a game, the little stories each session offers as we overcome its challenges, for example Space Invaders has a simple structure but each time you play it you create your own unique narrative of success or failure. As such the choice to try and frame visual novels as solely Interactive Narratives makes little sense since Video Games are inherently Interactive Narratives of differing types.
 

Why Visual Novels being Video Games Matters

 
Now we reached the big question, why does any of this arguing over the meaning of words matter? The simple answer is that the title of Video Game has a certain power and legitimacy to it and especially so to those who are viewing visual novels from a position of ignorance of the genre but a familiarity with other Video Games. These people will see the marker of Video Game and be more willing to give visual novels a chance since it has a known quantity to it and as a result visual novels will have an easier time finding new audiences. Obviously the Video Game title has negative connotations for those unfamiliar with the medium since it has gained associations with laziness, violence and moral corruption in  the minds of certain people. However, this trade off is worth it overall as it is unlikely you are going to convince the latter group to accept visual novels.
Visual Novels have so much to offer to those who give them a chance.
Overall, names and categories are important for the success of a genre and a medium more generally, especially in this digital age where there is so much content to consume it can be overwhelming. By being seen as Video Game, visual novels can find a form of acceptance and recognition from players in a crowded market and spread the wonders of this medium of games to new eyes. More sales means more games and that is good for all of us.
 

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