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- Cafe Stella Analysis (Spoilers) – There Is Only One Yuzusoft Game
Wednesday, June 15, 2022
Secrets Of The Dead
My
relationship with Yuzusoft’s work has been a mixed one. The quality
of the artwork and the likeable characters draw me to their games,
but I often find myself burned out on them due their often
unnecessary length and inability to handle their core premises with
any depth or consideration. Despite these feelings, I continue to
come back to their games so I can only assume the good outweighs the
bad.
Fortunately,
Cafe Stella managed to hold my attention from the duration of its
narrative and reminded me why I still play their games. It also
reminded me that Yuzusoft’s writing often leaves a lot to be
desired.
In
this analysis I will cover my thoughts on Cafe Stella in more detail
than I could in my review due to their spoiler based nature. Please
read the original review here to gauge my overall thoughts before
continuing onward.
The Many Paths To Love - Route Analysis
-Common Route -
While this father and daughter story is cute, it adds nothing to the narrative. |
It
is just a shame that the common route keeps going even after it has
finished setting up for the main routes. This extension mostly takes
the form of a sub-story where the cast helps to cheer up a father by
holding a surprise birthday party with his daughter. While this
little narrative is sweet, it is completely vestigial and kills the
pacing by focusing on a minor character who does nothing for the
characterisation of the main cast. It feels as if the writers were
trying to pad out the runtime of the game.
-Akizuki Kanna -
This is the most powerful moment in the entire visual novel. |
Unfortunately,
it is after this point that the writers cannot seem to decide where
to go next with the narrative. Obviously Kanna was never actually
going to ‘die’ given the overall positive tone of the game, but
to reach the point of her rebirth the game takes a sequence of odd
turns. Firstly, the initial solution to the problem of Kanna’s
death is presented to Kousei on silver platter without him having to
do anything or find the motivation to seek it out. This makes it come
across as rushed and undeserved. Secondly, this initial solution
(time travel using the butterflies) turns out to be a red herring
with Kousei forced to say goodbye to Kanna for a second time in a
very similar scene to that first one on the Ferris wheel. This
section creates feeling that the writers are just repeating
themselves. Finally, when Kousei returns to the present it turns out
that Kanna has been given a new body by the power of the butterflies
with no drawbacks and this makes you question why the time travel
sequence even exists at all if the goodbye scene is just going to be
immediately invalidated. Overall, this section makes me think that
the writers did not have a plan and just wrote whatever they thought
of in the moment as this portion comes across as a mess.
The
remainder of the route has Kanna bridge the gap between Kousei and
his father and it is a fine enough section even if it feels as if it
does not have a connection to the previous conflicts and narrative.
There
is one final facet which I wish to discuss about the route and this
is the additional world building elements introduced here. These are the fate of
Kousei’s soul should God smite him and his suffering in his
previous lives. It is clarified that if Kousei does not appease God
not only will he die but his soul will also be annihilated, meaning
he will never be reborn again. This revelation makes God come across
as a truly unfeeling and uncaring entity who is only interested in the
order of their world, especially given the pain Kousei endured in his
previous lives where he suffered and died young due to parental
neglect. It is the collective suffering of his previous lives which
allowed him to gain the powers in the first place. God did nothing to alleviate Kousei’s suffering
and they must have know that Kousei would eventually develop the
powers which they are intolerant of and as such they come across as
tyrannical. Without a doubt this implication was not the writers intention given
the genre, but is instead another example of the loose and poorly
thought through plot elements which are all too common in Yuzusoft’s
work.
-Hiuchidani Mei -
Mei might be the most Yuzusoft heroine possible. |
-Shiki Natsume -
Shiki and Kousei's strong dynamic is heartwarming to watch. |
There
is a single misstep made by the writers in Shiki’s route which
leave a strange taste in the mouth when you bump into it. This is the
strangest choice to include the revelation that Kousei’s time
travel at the start of the game not only saved himself but also Shiki
who was caught up in the accident. This creates a weird power imbalance between Kousei and
Shiki with Shiki owing her life to Kousei and resulting in an unequal
relationship dynamic between the two. There was absolutely no reason
to have this revelation since it never plays into the narrative and
could easily have been cut out. All it does is put Shiki in the
inferior power position and leave an uncomfortable feeling behind
since it appears as if it exists to put the player character above the
heroine. This feels like an accidental connotation rather than a
deliberate intention as none of the other routes have anything of
this nature, but it does highlight the importance of considering the
implications of even minor narrative elements as they have consequences
for the reader’s enjoyment.
-Sumizome Nozomi -
Nozomi can be surprisingly solemn at times. |
Once
again it is the narrative inclusion of God which sours the experience
of playing this route. More specially the reveal that it was not the
red butterfly which has been causing the supernatural attacks on
Kousei but instead an angry God. The reason for this is God sensing
that Kousei might reawaken the dormant power inside Nozomi and so they
act to remove him, only being stopped by the red butterfly. This is
problematic in two ways, firstly this makes it clear that God will
smite Kousei without warning if it seem like he might cause a problem
and secondly the narrative does not actually resolve Nozomi’s
powers so she could resume her reawakening at some point and bring
God’s wrath down on the pair again. Together these elements create
a sense that Kousei’s life will constantly be in peril no matter
what he does since he has no way of knowing if he is coming into
contact with someone who might react to his presence and anger God
again. This is another example the problem of the including God in
Cafe Stella and the poor handling of this aspect creating unintended
narrative issues.
-Shioyama Suzune -
The mature yet adorable best girl. |
In
addition, the almost complete lack of the supernatural element
allows the narrative to squarely focus on what the writers do best,
characters and their interactions. The shorter run time also aids
this approach as there is no space for excess fluff and ensures that
the narrative adheres to its core direction. Helping this along is
the sweet romance between Suzune and Kousei which endears them to the
reader even when it has to share the limited space with the main
thrust of the route. Suzune’s realisation that she has fallen in
love with a younger guy is one of the highlights of the route. All
these elements come together to form the purest example of why I
still like Yuzusoft’s work and convinces me that their style is
better suited to short form routes rather than the long ones they
generally focus on.
The Butterfly Effect – Overarching Thoughts
-Yuzusoft and their gimmicks -
If only Yuzusoft would focus on what they do best, characters. |
However,
there is a price to be paid for the loose way in which they use these
elements and this is that they often rub against the light nature of the
game’s genre. In Cafe Stella there are a lot of small examples of
this such as with the previously mentioned issues regard the use of
God, but previous games have suffered from it in different ways like
Riddle Joker's complete unwillingness to deal with the realities of
spying even when the protagonist is caught doing exactly that very
thing. This desire by Yuzusoft to have their narrative cake and eat
it brings the reader out of experience more than they seem to
realise. Maybe this problem could be avoided if they chose lighter
topics for their gimmicks rather than things like death and spying,
but it seems that they want their gimmicks to have some spice to them
even if it comes at a cost.
-Pure blushing virgin maidens-
On the surface this might not seem like an issue... |
The
problematic misogyny this invokes is a result of an attempt to pander
to their target male audience as well as a failure to understand how
to build even power dynamics between a couple. It is also reflected
in other odd choices such as the aforementioned issue of Shiki owing
her life to Kousei in her route. All of these missteps harm the
strength of the characterisation on display by undermining their
established traits and breaks their believability. The only thing
this achieves is leaving an unnecessary bad taste in my mouth and is
a stain which could easily to removed without offending the target
audience as it is the variety of their heroines which is one of
Yuzusoft’s strengths.
-Fear of interpersonal conflict -
A real group of friends has conflicts. This cast does not. |
However,
this does not mean they do not understand the need for interpersonal
conflict and it is this contradiction which plagues their games. What
this manifests as are false conflicts which initial seem as if they
are going to pit characters against one another but are later
revealed to be a misunderstanding or harmless trick. They use this to
have interpersonal conflict without it having any consequences. A
sanitised form without any possible negative elements. The most
notable example from Cafe Stella is the initial conflict surrounding
Suzune where her former boss is presented as undermining her attempts
to get a new job after she left when they had a disagreement. They
even go so far as to have the very mention of her name in the shop
she used to work by a taboo which causes the staff to go silent.
However, later in an almost throwaway line Suzune reveals that it was
all a misunderstanding and there was never any conflict at all. There
are similar examples to this throughout Yuzusoft’s work such as the
false climax in one of the routes of Noble Works and demonstrates
this as a common issue in their work.
You
see if you setting up what appears on the surface to be a serious
conflict only to reveal that it was fake you undermine the value of
your conflicts as player will assume every conflict to be similarly
empty. Over the course of a narrative this damages any attempts to
raise the stakes and makes for a less engaging experience. Yuzusoft
understand this on some level since they do want some conflict in
their stories but do not properly realise that peace and conflict are
opposites which need to be treated with the sincerity.
Conclusion
Cafe
Stella, and by extension all of Yuzusoft’s work, is flawed but
engaging example of the strengths and weaknesses of the genre. While
there has been a fair degree of criticism here, there is undeniably
something endearing about the mood and characters of Cafe Stella
which is difficult to find elsewhere. The flaws outlined here could
be solved with a little bit of conscious effort on Yuzusoft’s part
and elevate their work to greater heights within the genre. Whatever
the future holds for Yuzusoft, their next work will be something fans
of the genre are sure to enjoy.