Sunday, August 23, 2026


Three Pillars

 
Not every visual novels wants to be an artistic masterpiece which pushes the medium into new territory and instead many are aiming to fall into the eternally popular category of Power Fantasy. Upon hearing its name, it might be tempting to immediately jump to thinking about overpowered protagonists fighting superpowered enemies, but this is only one side of the Power Fantasy and is arguably the least prolific in medium. The biggest slice is taken up by the romantic style where the protagonist is wildly attractive to members of the opposite sex and the strength of their combined love overcomes all. Adjacent to this sits the last major type in the fantasy of peace where conflicts either do not occur or are resolved quickly with minimal stress and damage. These all share the common thread of being detached from reality and able to resolve their respective problems without having to pushed beyond the confines of their specific fantasy. Let’s fulfil our dreams and find out how each of these types of Power Fantasy manifest in visual novels.
 

Martial Power

 
When thinking of a Power Fantasy most people jump to the idea of physical or magical strength where the protagonist possess them in large amounts and even has their own unique powers which set them apart from the other characters. The aim here is to offer the player a sense of vicarious empowerment through an element of self-insert common in these protagonists. As such they tend to have either vague personalities or be lacking in strong emotions in order provide a space into which the player can easily slot themselves without too much friction. Despite this these protagonist rarely slip into being the kind of complete blank slates as those of the romance Power Fantasy due to the need for them to have tragic backstories and secret connections to the plot, so their powers can be justified and they can become increasingly involved in the drama of the story. Once the player is comfortably slotted into their position, the powers can be put to use in a series of spectacle battles which are the real beating heart of this kind of story. It is a Power Fantasy focused on feeding off the tension and heart pumping action while the player sits in a comfortable position where they know their protagonist will ultimately win the day. A comparison to a roller-coaster comes to mind, both are experiences which present some level of danger in their presentation but the participants all know they are perfectly safe and are instead buying into a sanitised version of this danger. This kind of Power Fantasy is not as prolific in visual novel as it is in other types of game due to the difficulties in creating the needed feelings of action and moment in what is a predominantly static medium. Skilled developers have made it work but for many it is simply not worth the risk and investment in this skill set when more compatible Power Fantasies exist. 
Nothing sells power quite like being really big

A good example of this being pulled off successful is Tokyo Babel. Tendou Setsuna is an absolutely overpowered protagonist who goes toe to toe with angels, demons and even gods and coupled with his relatively weak emotional range, makes him a perfect vessel for this kind of fantasy. It leverages its down time to make sure the connection to the player sticks with it pushing the other characters forward in interactions to further relegate Setsuna into the background to de-emphasise his personality. As for the action which he partakes in, it is all extremely over the top and involves spectacular feats of magic and physical combat removed from any sense of reality. This is a perfect space for Tokyo Babel’s Power Fantasy since it can fully detach itself from any grounded ideas which might break its hold and gives it room to ensure each subsequent battle ups the danger so the player can experience their roller-coaster. 
 
Not all games of this type need to have their protagonist in such a commandingly powerful position. Coμ often has its protagonist in battles where they are on the back foot despite the power of the black dragon Babylon being at his command. This is because of the fact Babylon’s power can only be drawn out to its full potential when he works with the other people connected with it. As such the highs of this Power Fantasy are contrasted by exceptionally deep lows so it can full embrace the ‘safe danger’ it thrives on. It also gives it a bit of flexibility to lean into the idea of a community being a kind of power and connect it to the moments of catharsis when the group wins together with the player feeling they played a role in it. Mizuwa Akihito has a far more distinct personality and identity than Setsuna since he ends up being more directly connected to events and so needs the extra wrinkles to accommodate the more elaborate motives and interactions. Yet he still has enough blurring around the edges to allow the player to comfortably slip into this role and form the emotional connections needed for the Power Fantasy to function.
 
 

The Power Of Love

 
By far the most dominant Power Fantasy in the visual novel space is focused around romance. The defining feature of this type of fantasy is the way the protagonists are always inexplicable attractive to members of the opposite sex. While this can mean the characters fall for the protagonist at first sight and are all over them immediately, it is often more subtle in its implementation with the ensemble gradually coming together around them before moving into the explicitly romantic events. A slow build up like this gives the characters time to breathe but also staggers out the fantasy so it is less in the player’s face that they are being pandered to. When selling the romance is the name of the game the emphasis shifts into individual interactions, but having the characters constantly jumping on the protagonist can create a weird undertone of infidelity it wants to avoid. As such pure love must be bound up in the fantasy in order to make the player feel special and desired through the vessel of the protagonist. Despite this direction, many titles lean into a degree of jealousy and competitiveness to present the idea of every one of these characters wanting to end up with the protagonist and being willing to fight for that privilege. The protagonist themselves is generally a blank slate who falls under the broad category of ‘nice guy/girl’ with a traditional moral compass. Placing so few character traits in them is important since they exist as a thin film for the player to experience the Power Fantasy through. 
 
Another side to this fantasy is the power of love which underpins its later sections once a romance with a specific character has been established. What this promises to the player is that the newly formed bond between them will overcome every trial which is put in front of them and there is never any doubt they will succeed. Some titles have this be literal with the protagonist’s love being the magic touch needed to save the other person while others have the pair work together to defeat whatever obstacle is put in their way. The point of such strength is as a means of solidifying the romantic Power Fantasy in a quantifiable manner where the player can feel the culmination of the pair's relationship. 
Got to get as close as possible to really sell the romance

Sabbat of the Witch fully embraces this fantasy as a core pillar of its identity while making sure never draw unnecessary attention to this fact. The key to a good romantic Power Fantasy is to never spell out its existence but instead to quietly let it creep up on the player and so this game is slow in inviting all the heroines into the main circle. Each of them has a massive soft spot for the protagonist despite him being the quintessential ‘nice guy’ with few memorable traits of his own which makes him perfect as the screen to view this budding love. The power of love features prominently in game’s narrative progression with many problems being solved with the protagonist’s love conquering things like memory loss and there is even one point when their love actually manifests as a physical object just to drive home its strength. As a result the Power Fantasy it offers is focused and never lets the player out of its grip for a second in order to allow its mesmerising tale of romance to never loses their interest. 
 
On the female face end of the spectrum there is Code: Realize ~Guardian of Rebirth with its suite of suitors who all find our protagonist magnetic. There is a slightly greater attempt to justify the initial reason for their interest through the fact she has deadly poison in her veins and her dramatic encounter with Lupin. As such there is a common starting thread to these future relationships which provides a less broad romantic fantasy in exchange for a more cohesive progression of the characters’ bonds. Cardia falls into the fair standard ‘nice girl’ archetype common in otome meaning a generally pleasant and kind person with a stubborn sense of good which allows her to serve the role as the player’s vessel. Since otome already leans its protagonist towards emotional intelligence and empathy as the main ways to help the suitors, it naturally expands into the power of love when intensely focused on one of the suitors and pushes it as a critical part of their eventual happy ending. Combining these pieces results in a more protagonist centric version of the Power Fantasy with them being a magnet for misfortune and suitors to better highlight the emotional highs.
 
 

Power To Be At Peace

 
Sitting off to one side of these two titans are the Power Fantasies which sell an impossible peace and a constant cosy feeling. They present a normality which is sharpened to a point where all conflicts have been removed or can be solved through simple and reasonable conversation. There is no stress or trails in this vision of the world and instead we are all just a step away for happiness if only we would let go and embrace those around us. Community and belonging make the core pillar of this Power Fantasy, where being a part of these groups comes without the social pressure, group power struggles or constant maintenance which often define their real world equivalents. Here it is only a matter of existing and this alone is enough for you to be able to form bonds and be appreciated. As such it does not demand its protagonist be a blank slate like the others, even if it does tend to lean in that direction, since what it being sold as the Power Fantasy is more a vague atmosphere rather than something focused on one character. Interactions between characters end up being more important for the fantasy over one individual through the support and affection they show for one another without any strings attached. 
OH NO, a cat got in! Truly world ending stakes!

Across its three games, the Coffee Talk series has made this type of Power Fantasy its selling point. Everything about it from its choice of lo-fi music to its comfortable cafe to the colourful and universally likeable cast scream cosy. When conflicts appear they are all resolved by the characters sitting down and talking about their feelings in a measured fashion and each party coming to understand the other in an idealised vision of what a relationship should look like. The stakes are suitably low to match the cafe setting with everything being limited to the scope of an ordinary life so it is easy to for the game to draw the player into the fantasy it is presenting. Its protagonist is fairly weak in the personalty department and instead serves as the player’s vessel and through the drinks they serve to give them agency over the Power Fantasy. Coffee Talk walks a fine line in terms of convincing the player of its believability and selling the lack of conflict since if they solve the problems too quickly then the resolution comes across as fake, but if done to slowly it will break the illusion of peace the game depends on.
 
 

Conclusion

 
Despite the negative connections surrounding the Power Fantasy, it remains a popular and diverse element of visual novel narratives. By focusing on the physical or magical strength of its protagonist it can create a sense of empowerment through exaggerated spectacle and heart pumping tension. On the complete opposite end the fantasy can present a cosy and peaceful world devoid of the conflicts of reality which can wrap the player in a warm blanket and assure them that they have value and influence within this world. If romance is the main selling point then the protagonist becomes inexplicably attractive to the opposite sex and their combined love conquers all. Overall the Power Fantasy is an impressive tool to help invest the player in the story and facilitate a boarder set of associate themes and ideas which make it worth considering when planning out your own visual novel.
 
 

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