Archive for November 2025

Pocket Mirror: GoldenerTraum Review – Golden Hope And Young Girls

Genre – Horror, RPG Maker    Play Time – 10 hours    Developer – AstralShift   Steam

 

Hold That Gold Tight

 
Releasing at the tail end of the golden era of RPG Maker horror, the original Pocket Mirror captured the best quality of games from that time and brought them together into a well presented package. Seven years later AstralShift released a remaster of Pocket Mirror named GoldenerTraum which touches up the visuals and adds some new content in order to bring it to a wider audience. It maintains the excellent atmosphere and creeping dread alongside the characters’ riveting journey which made the original so memorable. Those characters are dealt with separately and given the space they need to shine and inspire fear. Creating a visual and audio space filled with tension and beauty was already something the original did well so the new touches help elevate it to a new level. However, GoldenerTraum does not solve any of the flaws of the original from unclear choices to uneven pacing while adding in many of its own with its new content not meshing with the old. Is this enough to undermine this classic RPG Maker horror game? Let’s get lost in a kaleidoscopic maze of terror and find out.
 

Into Fear And Loneliness – Narrative and Themes

 
The one element a RPG Maker horror game needs to be successful is a strong atmosphere with a backbone of dread since it cannot rely on its visuals in the direct way other style of horror are able to. Pocket Mirror takes notes from its predecessors in order to embody their best traits while avoiding some of their common pitfalls. Dread is used as a subtle tool with the off nature of puzzles and interactions carrying a lot of the tonal weight. Often this manifests in moments where characters will have the protagonist do things that are twisted or not be upfront about the consequences of what they want only to turn round and be confused at the protagonist’s fear. An abnormal sense of normality is pervasive throughout as the items and scenery of a young girl’s life take on strange forms and even in the quiet moments the player cannot shake the feeling of wrongness. This encroachment becomes more pronounced as the game goes on and the characters become more openly hostile to the protagonist and this makes for suitable pacing curve to prevent the horror from becoming too stale and predictable. Its characters’ journeys and how the relate to and influence the protagonist is the main narrative driving force. Their unforgettable personalities and the way they can turn on the protagonist at any moment helps make each new encounter with them feel like a meaningful look into their minds. When combined with the player’s ability to decide their individual fates through choices made along the way, it makes for a compelling motivation to push through the fear and see the outcome of this story. 
 
One area Pocket Mirror is careful to not overuse is the chase sequence. Many of its peers have a tendency to overuse this mechanic due to the lack of other ways to directly threaten the player which might be exciting at first but eventually results in fatigue due to the player wanting to just get on with the game. Here Pocket Mirror understands the need for palpable danger but uses the chases as a means to emphasise a specific narrative beat or to shake up the player’s expectations after a long period of their absence. By holding back it can get the most out of this mechanic without it and avoid it wearing out its welcome. A similar approach can be seen in its more selective use of dead ends compared to other RPG Maker horror titles. Rather than just killing the protagonist at every minor mistake, it instead makes its dead ending narratively appropriate and clear telegraphs the imminent danger to build up and pay off the tense situation. Using its tools when they are called for a general use of subtly and implication are Pocket Mirror’s greatest strengths and are the basis of its fear.
Be careful not to fall

GoldenerTraum is an odd release when it comes to Pocket Mirror’s narrative and tone since it makes a lot of changes and additions which undermine the strengths of the original while also failing to fix the issues it has inherited. By far the most problematic addition is the new ending which exemplifies the issues with the changes made by GoldenerTraum. It is says the quiet part out load. This ending covers something which was never the focus of the original story and was vaguely implied through subtle clues. It is not an important element of the story and not expanding on it did not hurt the original work. By spelling it out for the player it removes a layer of subtly which was the game’s greatest strength in exchange for an ending lacking in meaningful substance. To top it all off it is also a bad ending so lacks any proper sense of resolution and feels like it exists to punish the player despite another bad ending already existing to fulfil this purpose. 
 
Beyond the ending, the other changes all roughly follow this pattern of stripping away subtly and are damaging to various extents. For example, the endings all now have little illustrations which pop up after they have been completed. While they should be a nice touch which adds another layer to presentation, they are instead highly destructive since they spell out how the player should interpret them. Ambiguous endings are now made black and white removing any need for the player to engage with narrative and undermining the horror brought about by that lack of certainty. Then there are the problems also present in the original which the new release does nothing to resolve. Chief among these is the imbalanced lengths of the sections given to each character with the first one, Fleta, being noticeable longer when compared to the others. In the original this was likely caused by the opening hours being the first to be developed meaning they got the most revisions and additions before the final release. However, GoldenerTraum does nothing to address how lopsided this can make the experience of playing the game and seems to not be interested in fixing issues so much as making unnecessary add-ons.
 

Girls With Trauma – Characters

 
Having such a small cast works in Pocket Mirror’s favour since it can spend a larger amount of time focused on their individual arc. The game knows this is one of its strength as it is rare for there to be more than two characters on screen to further narrow the player’s attention. To make sure there is no competition for space each of the main character are given their own sections of the game one after another where they become the pivot around which the game revolves. Their distinctive personalities and the way they offer vastly different kind of dangers to the protagonist helps them stand out. Felta is a bubbly and childish girl who becomes brutal and aggressive the moment she does not get her way while Harpae is a calm and mature person who poses a threat in the way she will smother the protagonist in her desire to protect them. The constant tension of waiting for the moment these characters switch and reveal their darker side allows them a larger presence in the player’s mind and makes their eventually resolution all the sweeter. Interacting with all these characters is our protagonist who carefully treads the line between the necessary vulnerability of a main character from a horror game and the good heart needed for her actions and attitude towards others to make sense. Pocket Mirror loves to play on her status as victim to inspire growth in her and highlight how her unwillingness to admit responsibility for her actions has hurt others. This makes the other character’s a great foil to her as they are all things she is not but wishes she could be and through their actions she is shown the reality of how their lives are not what she imagined them to be.
Fleta is so nice until she has a tantrum

 

Wonderland Of Terror – Visual, Audio and Technical

 
If there was one area GoldenerTraum preforms better than its predecessor it is in the improvements it makes to both the traditional and pixel art. It builds upon the strong style and direction of the original to enhance the atmosphere while bring clarity to previous muddy elements. What this means in practice for the pixel art is that it has a sharper resolution with more details being visible and the movement of the characters and their expressions being easier to see. This opens the way for a flexible use of the assets to add a layer of control over how a scene will play out so a greater degree of visual spectacle can be achieved during impactful moments. In terms of the traditional artwork for the CGs and character portraits, there have been a number of new additions throughout and many events which previous did not have any have been given one. The overall effect of these changes is a greater sense of immediacy to the danger and emotion of Pocket Mirror’s world while still maintaining enough of its mystery for these visuals to not overstay their welcome. Improvements have also been made to the game’s soundscape primarily through an expanded soundtrack. Since the original’s music was already a highlight of the experience with its mix of haunting and gentle melodies and GoldenerTraum keeps to this core identity with a few flourishes of its own in order to add to its range of emotions.
Ever screen has a dream like quality to it

Mechanically Pocket Mirror is in line with its peers and does little to try and change the gameplay formula which has worked so well for them. What this means is, outside of the aforementioned chase sequences, a fairly inoffensive adventure game format filled with simple environmental or inventory puzzles. This is not going to shake the boat but at the same time it is well enough put together that the player is likely too distracted by the story and the horror to notice the uninspired repetition. A large mechanical issue stems from the choices where it is regularly unclear what the player has to choose in order to get the best endings for the cast. At times what appears to the right option is in fact completely wrong yet the correct answers are not consistent enough to just apply counter logic in order to find them. This can make for a frustrating experience where the player may feel inclined to look at a guide since they want to see the characters they have grown to care about get the ending the deserve. On top of this the new ending added with GoldenerTraum is only available on a new game plus playthrough. For new players this will likely not be an issue, but for fans who played the original and want to experience the new content this results in two playthroughs of a game whose content they have likely already played many times before just to get to the stuff they paid for.
 

Conclusion

 
Embracing the legacy of the RPG Maker horror genre places a lot of expectations on Pocket Mirror which it comfortably meets by capturing the best of those games. It creates an atmosphere of creeping dread where chase sequences and jump scares are not overused while mixing in a twisted version of a young girl’s life. Visually it takes full advantage of its pixel art to craft a beautiful and haunting world with GoldenerTraum further expanding it. The cast support these core elements through their combination of vulnerability and hostility where the player is just waiting for the other shoe to drop and each is given the space they need to shine. However, the other changes made by GoldenerTraum hurt the game as they undermine the subtly it was using as part of its horror while not fixing the issues of the original. Thankfully this damage is not severe enough to ruin what is one of the most magical titles of its genre.
 
 

Verdict – 

Captures the essence of what makes RPG Maker horror games tick and refines it into a beautiful and unforgettable journey. GoldenerTraum changes do muddy the waters a bit with some questionable additions.
 
 

Pros -

 
+ Brings together the best aspects of the RPG Maker horror genre while leaving behind many of its problematic elements.
 
+ A strong cast who invoke as much fear of them as love and this makes for wonderfully tense interactions.
 
+ Beautifully haunting pixel art is accompanied by an equally powerful soundtrack.
 

Cons -

 
- Changes made by GoldenerTraum often result in a loss of subtly and the horror implied by it in favour of just telling the player how to interpret what they are seeing.
 
- There are several strange design choices such a locking the new ending behind a second playthrough and the correct choices for each character’s good ending often being unclear.
 
 

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