Top 10 Yuri Visual Novels


There is something special about the Yuri genre, it captures a feeling of wistful longing and the power held by our desire for human connection. Visual Novels are an especially good medium for capturing these emotions due to their inherent leaning towards more internal focused narratives through the extensive time we spend in the characters’ heads. This list differs from my Top 10 LGBTQ+ list in that it is focused around the games which encapsulate the feelings which are the strength of the Yuri genre. So let us find our destined love and begin to count down.
 

Top 10

 

10. A Kiss for the Petals Series (NSFW) -

VNDB     Play Time – 4 hours each
If there is one series which has attempted to cash in on Yuri genre to the largest extent it is A Kiss for the Petals. These games focus entirely on a different single pairing each game and follow their journey to becoming a couple. Since they are a mass produced product there is a predictable formula to how events will transpire with variations based on the personalities of the lovers. This does leave the games feeling stale if they are played back to back and there is no doubt the developer drained all the life they could out this limited version of the Yuri setup. However, it does manage to capture the special emotions of the genre with surprising regularity and it is difficult to pass this off as an accident. Each story has just enough of this genre understanding that the games collectively manage to make it onto this list, just make sure to pick out the pairings you like for the shortest and sweetest experience possible.
 

9. Nurse Love Addiction

Steam     VNDB    Play Time – 20 hours

Of all the games on the list this is the one which almost did not make it. It does contain the feelings required for an excellent Yuri tone and narrative but it sits alongside a darker element that has no interest in these emotions. While they form a strong whole, this is a list designed to showcase the best of the genre’s content. Ultimately, what sealed Nurse Love Addiction’s place was its impressive ability to cultivate the feelings of longing and internal focus in different yet believable way for the protagonist’s relationship with each heroine. Many Yuri visual novels fail to keep this up consistently and the resulting uneven presentation can make their protagonists’ come across as existing just as a vessel for the player and not their own entity. Having a bond to invest in is key to the genre and Nurse Love Addiction manages to achieve this will all its couples which is no small feat given the other thematic plates the story is spinning.
 

8. Heart of the Woods

Steam    VNDB     Play Time – 7 hour
Our first OELVN and one with an interesting twist as one of the heroines is already dead. Before the romantic element has even begun to take root there is a wistful and transient feeling established and the game utilises this as a strong foundation to build the main relationship. By playing off this sense of tension between desire and the reality of death, Heart of the Woods can invoke a sense of longing in the pair as they form their bond. This differs from the usual issues many other games choose for their heroines such as the standard uncertainties about if their feelings are social correct or just a passing phase. In playing off a different angle to its peers Heart of the Woods captures the same feelings in a fresh and distinctive way and forms its own identity within the genre.
 

7. Heaven Will Be Mine

Steam    VNDB    Play Time – 9 hour
In my review of Heaven Will Be Mine I did not make any mention of the Yuri romantic element between the lead characters. This is because the game takes the same approach and does not draw attention to their relationship exclusively in this light. Instead it chooses to merge it into a greater feeling of longing for others and a place to belong through its uniquely vivid metaphors and emotive confrontations. It is this way of framing the emotions of Yuri in order to produce a powerful overall effect which earns Heaven Will Be Mine a place on this list. While it may not have the purest representation of these feelings, it certainly has one of the most immediately identifiable use of them and there are few games that can match the impact it achieves.
 

6. The Expression Amrilato

Steam    VNDB    Play Time – 11 hours
Language is The Expression Amrilato’s choice of material to sculpt the emotions of Yuri with its couple. The manner in which it uses a language barrier to both communicate intimacy and at the same time a distance that breeds longing is the game’s most impressive feat. Having the language problem be slowly overcome both by the protagonist and the player at the same rate, as the game teaches both the basics of an alien tongue, builds a strong resonance between them and strengthens the impact of each step in the protagonist’s romance. Being able to connect the player so directly to the feelings of the couple is key in most Yuri games, but few are as successful as The Expression Amrilato with only their core narrative and gameplay element. The commitment to this single point of connection between the couple is a testament to how a focused game can produce stronger feelings of Yuri.
 

5. Aoishiro

VNDB     Play Time – 35 hours
Shifting gears completely, the next game on the list to a title creating a complimenting tension to the romantic kind through life and death situations. Aoishiro surrounds its Yuri core with a fantasy narrative containing various mysteries and uncertainties which it uses to put the player into the right frame of mind to be receptive to each couple’s feelings. In placing the romantic interests within an unknown threat the game allows doubt about their intentions to form in the player's mind and this contrasts nicely with the longing of the characters for each other despite the dangers. Aoishiro understands the power of extremes to highlight the emotions and threats involved in a narrative and how it can bring player and protagonist together over shared uncertainty and desire. The couples always remain at the centre of the games narrative space even as events spiral out of control and their longing is made all the more memorable because of it.
 

4. Kindred Spirits On The Roof

Steam    VNDB    Play Time – 25 hours
Most Yuri games focus around either one couple or the possible relationships of one protagonist. This is done to try and keep the focus on a small cast and prevent the story from becoming bloated and meandering. Kindred Spirits On The Roof achieves what these games can only dream of, a cohesive narrative with a large selection of different couples, each fleshed out and separate from one other. The secret to its success lies in its episodic style structure with each romantic pairing having their own section to resolve their issues, and a protagonist who is a constant over the course of the game to act as glue for the whole experience. It is amazing how each couple manages to invoke the same sense of longing and desire which define Yuri within such diverse relationships while keeping the feelings constantly fresh for the player. Building bonds and showcasing them in vivid stories is the reason Kindred Sprits On The Roof makes it so high on this list.
 

3. Flowers Quadrilogy -

Steam    VNDB    Play Time – 20 hours per game, 80 hours total
Mystery is one of the strongest bedfellows for Yuri, both start unassuming and build into something greater and both create an investment in knowing the outcome of a story. The four Flowers games focus their romantic relationships around different couples each game and have the overarching secret of the school act as a bridge between them, and a method of highlighting the emotions present in these bonds. By mixing the longing of the characters for each other with the longing to know the truth, the narrative invests the player in both and draws a line between the exploration of a person’s feelings and the discovery of the unknown. Linking these two allows Flowers to imply the ideas of one while talking about the other and provide a rich written landscape for the player to ponder as they watch the struggles of the couples.
 

2. Katahane

VNDB      Play Time – 20 hours
Katahane is a game of two halves and it in how they interact to form the longing and loss that define its Yuri. Through the combined knowledge of these parts the player ends up knowing more about the characters involved in the romance and this makes them root for the relationship to be a success in the face of what has happened before. It plays with the certain past and uncertain future to form a catharsis for its romantic conclusion and sense of tragedy for what has happened long ago, and uses them to create longing in the player, placing them in a similar mindset as the characters. The amazing amount of power this resonance between player and character earns Katahane a place on this list and there are few other visual novels that can match the empathy it manages with its Yuri.
 

1. Sea Bed -

Steam    VNDB    Play Time – 18 hours
The number one spot goes to a visual novel which knows that the best Yuri is a slow burn which provides space for the player to contemplate on the longing. Like some of the previous games on this list, Sea Bed utilises a mystery as a means of narrative progression, but it also merges this with three separate protagonists each with their own stake in what is happening as well as their own feelings to sort out. This is prevented from becoming unmanageable by having the space the narrative occurs in being small, so protagonists are regularly present on screen even if they are not the point of view character at that moment. Everything about Sea Bed circles around a feeling of intimacy which is at once tense and desirable, it something the characters long for and are at the same time afraid of it hurting them. It is a balancing act the protagonists never quite achieve and this allows them to express their weakness and humanity within the romantic context to perfectly capture the feelings of Yuri while having a greater story for the player to engage them.
 

A Clockwork Ley-Line Trilogy Review – A Mistifying Mystery

 

Genre - Mystery, Fantasy.   Playtime - Roughly 20 Hours Each, 60 In Total    Developer -  Unison Shift: Blossom  Steam  VNDB

 

Three Ley-Lines Shall Reveal The Truth

 
Creating a trilogy of games is an ambitious undertaking and one where so many tiny things can go wrong and ruin the whole package. It needs a glue to hold it together and keep the player invested in the long term, sometimes this is a grand adventure or a world ending threat. A Clockwork Ley-Line chooses an overarching magical mystery to hold its games together while it focuses on telling episodic stories which feed into each individual game’s themes. The stakes are decidedly more personal than many other trilogies, but is this to these games benefit or does do they collapse under their own weight? Let’s begin our search for Mists and find out.
Prepare for a strange ride

Granting Wishes At A Price – Themes and Narrative

 
The structure of these games is their most distinctive feature with a focus on episodic narratives which each correspond to a route in a ladder style visual novel. An overarching mystery sit behind these cogs and makes sure they are not just a series of unconnected incidents. However, having so many interconnect parts does cause some unwanted friction between them.
 
At its core A Clockwork Ley-Line is a monster of the week narrative. Each chapter is a different episode in which our heroes must uncover the identity of whatever Mist (magical artefact) is terrorising the school and put a stop to it. Of course this is just the basic formula and the game has a great deal of fun with how it establishes and resolves the Mists and makes full use of the secondary characters who get pulled along for the ride. This approach emphasises the character stories and how they play into the main cast’s arcs by relating them to their own personal weaknesses or by having them personally invested in the outcome of an investigation. Cleverly A Clockwork Ley-Line varies the tone of its episodes throughout the whole spectrum, some are comic and others are tragic. This ability to switch suddenly is utilised add a degree of unpredictability to what the player will experience next and how it will end in order to keep the formula from becoming stale. If there is one problem with this episodic approach it is that in the final game where the overarching narrative takes centre stage, the structure of individual stories can feel a bit redundant when everything one of them just flows directly into each other with little to idenify between them.
Mist incidents are always a fun suprise

Attached to each episode (except the last one of a game) in the first two games is a side route exploring a character in a romantic context. Together these form the ladder structure of Ley-Line and give it the much needed space to present the player with more in-depth character studies. The focus afforded by this structural choice allows these routes to have the ability to communicate the more mundane aspects of the world, how it links our characters and in particular how its effects the protagonist, Koga Michiru. It does help that the romances are all handled quite well with suitable build ups and believable bonds between each one and Koga and there is an effort made to make every heroine of their relationships noticeably different. 
 
On top of this is the fact each route in the ladder is optional, meaning a player can skip them if they just want the main plot or pick and choose what they want to appear. This prevents these routes from killing the pacing of the central story while providing the player with a sense of agency over the fate of the cast. There is one glaring flaw in these routes and it is that some are strangely redundant or come off as unnatural progressions of the relationships in the attached episode. The most problematic example of this being a route in the second game which is invalidated by that game’s ending plot twists and the route adds nothing of value to any character involved. However, these routes are the exception rather than the rule and the overall quality is good and engaging.
Another day in the life of the Bureau

There is a question which hangs over the trilogy and binds it all together. Who are the Night Class and where did they come from? It is a suitably weighty one with a lot of parts to the final answer and revelations are provided to the player at an even pace to keep them hanging on every scrap of information. The grand reveal and resolution at the end it both climatic and cathartic with every narrative tread coming together in a way which reflects back onto the characters’ journeys to get here. There is one problem and this is way the mystery is paced across the three games. Very little of importance to the main plot happens in the first game and what there is can be found concentrated at the end and the story only feels as if it gets going in the second game. While there are a lot of important character moments in the first game, it is difficult to shake the feeling that it could have been trimmed down and merged into the second game for a shorter playtime.
 

Student By Day, Magical Problem Solver By Night – Characters

 
To investigate a mystery you need a team and clients with problems to solve. A Clockwork Ley-Line puts together a strong cast to fill these roles and relates them to one another through their adversities. However, these games do not have an entirely even approach to the presentation of their characters.
Ushio and Koga are the highlight of these games

The central cast of Ley-Line are the members of the Bureau for the Investigation of Special Affairs which starts out as just Koga, Kotarou and Ushio and, while it does expand as the games progress, these three carry the emotional heart and soul of the story. Their initial relationship is a somewhat rocky one with Koga and Ushio often rubbing each other the wrong way and Kotarou having to act as a mediator between them. Seeing them come together as a skilled team and overcome the Mists they face is one of the highlights of the trilogy structure of these games. The later additions to the Bureau all further the group dynamic by forming connections to the original three and are used to bring out their flaws and strengths. Chemistry is the greatest asset Ley-Line has and it makes use of it cleanly with the main cast.
 
To have a mystery to investigate there must first be clients and this is the type of character most Day Students fall into. They are each introduced in an episode, come into contact with a Mist, have their problem resolved and then only make minor appearances afterwards. This is a fairly standard approach for a monster of the week formula and Ley-Line knows this so it makes sure to spice up these characters through the bonds they form with the Bureau and how its members grapple with the consequences of the Mists. Each one of the Day Students have been created as a pair to the Mist which effects them and their personalities in some way relate directly to what the Mist offers, since in universe they are drawn to those who desire their powers, even if they do not know it. These dynamics act as the main appeal to each episode and humanise this supernatural conflict which might otherwise seem distant from reality.
It is a shame the Night Student never get the time they needed

It is when we reach the Night Students where the quality and consistency of character presentation begins to drop. Despite being the focus of the overarching narrative thread, they are only really present in the first game before they fade into the background during the second game. When they are presented to the player they often fulfil the same purpose as the Day Students in being clients for the Bureau. In this role they excel and provide a slightly off-kilter version due to their inherent supernatural situation which creates uncertainty about how much of what they say is the truth. This makes them being dropped like a stone in the second game such a shame as it would have been interesting to see how this remixing of the client/Bureau dynamic could have taken further. The choice to reduce their presence is even stranger when you reach the third game where all the plot twists about the Night Students are revealed but they are not there to react to them and feel underdeveloped compared to the Day Students.
 

Clockwork Design – Visual, Audio and Technical

 
When it comes to the design of these games’ systems and assets there is a consistency to them that allows the three games to appear as if they were made at the same time. This philosophy means each game shares the same overall strengths and weaknesses in these areas and a player who has an issue with one of the will have an issue with all three games.
The Night wonderfully remixes the Day

Visual direction is one of Ley-Line’s most striking aspects. These games have the ability to form a spectacular divide between the magical and mundane parts of the setting through their use of colour, backgrounds and even the Mists. The mundane is much as you would expect from a visual novel of this genre and consists of the expected symbols of school life those familiar with the medium have come to expect. It is only when placed against the altered yet beautiful magical world and items that its role as a mirror becomes obvious and the contrast becomes clear. The magical world is one of strong and permeating colours which seep into everything, transforming what we know into new forms with regular patterns being prevalent throughout. Each Mist perfectly encapsulates the feelings embodied by this idea of magic. They are at once majestic and at the same time acting as agents of chaos who represent the wild and dangerous side of magic if not properly controlled. Together these aspects form a duality but not one without subtly and elements of one visual style can still be seen in the other showing how the two are interlinked.
 
On the flip side the music shows the problems with having similar assets in each game, they become overly familiar and stale. Ley-Line’s soundtrack remains mostly static over the course of the trilogy with each game adding one or two new tracks. The quality of this music is high but a lot of it is standard in composition and in line with other games in the medium which means it lacks the identity present in the visuals. That is not to say there are no standout tracks and those added by the second and third games are some of the best of the trilogy. However, this leaves the majority of the soundtrack being forgettable and ultimately the same from game to game creating a feeling of repetition that damages the overall experience.
The soundscape is too similar between games

For the most part Ley-Line follows the industry standard when it comes to technical polish and features. We have the normal suite of unlockables, customisation options and in game interfaces. The only aspect in which Ley-Line deviates from the norm is in how it treats its unlockable side stories and their relationship to one another. These stories are a small collection of what if and after story style narratives and they are structured in such a way as to form their own small thematic package distinct from the main game in its complete focus on the romantic elements of the games. They have a set a pattern for unlocking but there is enough flexibility to allow the player to experience them with a degree of freedom and they rely on their consistent ideas to hold theses stories together.
 
 

Verdict

This three part mystery blends episodic storytelling and a grand narrative seamlessly into an intriguing visual novel which play to the strengths of both approaches.
 

Pros

 
+ A gripping overarching mystery which cleverly integrates the Mists and escalates appropriately.
 
+ Each episodic story offers a bite sized adventure and these are well blended into each complete visual novel.
 
+ Well defined central cast who play off each other and endear themselves to the player.
 
+ Routes offer an opportunity to explore aspects of the world and characters which the main narrative would not have time for.
 

Cons

 
- The first game is almost entirely fluff of no consequence to the overall narrative or character arcs.
 
- Night Students feel underdeveloped and this is not helped by them fading from the spotlight in the second game.
 
- Some of the routes feel unnecessary or badly integrated into the narrative. 
 
 

2022 – A Year In Visual Novels


 
Another year has come to an end and we can now look back on all that has been achieved with wonder. 2022 was packed full of excellent releases, from both big names and small indies, which helped grow the medium to new audiences. The community has also been given a new injection of life through the revival of old influences and the preservation of existing ones. It has been a year filled with so many moments which remind me why I love visual novels so much. Let me take you on a journey through the highlights of this amazing year, both for those who make visual novels and those who play them.
 
 

Important Events


Community Comes Together To Help VN Game Den

It was on 7th September that VN Game Den announced on their Twitter they would be shutting down due to their attempts to obtain support on Patreon/KoFi being unsuccessful. VN Game Den is a site which run by developers within the medium and provides information, interviews and news about the indie titles and Kickstarters which deserve their turn in the spotlight. They serve an important function by giving these titles some exposure and showing the community the innovation taking place in these small games. However, this niche does not have the same popularity as the more main stream big visual novel releases and as such their supporters were always a small group. When the news of VN Game Den’s impending shut down became more widely known there was a ground swell of support for them. Utilising this momentum they were successfully about to raising the necessary funds to keep going and make others aware of their work. Here is to hoping that they never run into same problems again.
 

Revival of Fuwanovel

From a story about a site avoiding death to one which has been given an injection of life after being dominant. Fuwanovel is site consisting of two sides, the blog, review and news site and the forums. In the past it was once a hub for the community, but the march of time has not been kind to it and the focus of attention had shifted away. However, those in charge of the site decided they would try and revitalise it through exposing it to as many new people as possible. It was presented as Fuwanovel getting back on its feet and has included the resuming of many key activities on the site, such as the VNTS posts, reviews and thought pieces. I have also been drawn into its orbit and now upload condensed versions of my articles and reviews in the forums. Overall, this initiative seems to be a success and it will be interesting to see what Fuwanovel will do next.
 

Sunrider 4 Announcement

Sunrider 4: The Captain's Return announced!!! Alright, this is not really a year defining event in the grand scheme of things, but it is to me and this is my blog so I’m going to make you all aware of it whether you like it or not. It is hard to believe the previous game, Liberation Day, came out in 2016, this is a long time to have to wait for a continuation after that world shattering ending. What has been shown off about Sunrider 4 does look like it was worth the wait. The battle system appears to have undergone a complete overhaul which it definitely needed as you could feel the existing system creaking under the strain of the increasingly complicated scenarios. On top of this the new art is some of the best the developers have ever done and it has come a long way from the basic style of the first game. Even with what little has been shown it looks to be an exciting title and with a release date set for 2023 the new year looks brighter already.
 
 

Interesting Visual Novels from Game Jams -


Another year, another selection of Game Jams and another set of excellent visual novels showcasing the more experimental side of the medium. In order to make more people aware of the brilliant titles from these events, this section will cover some of the more eye-catching games from three of the year's notable Jams.
 

NaNoReno 2022

  
TEISATSU – Everything about this game exudes fun. From being suddenly recruited as a spy to the snappy character designs. TEISATSU knows it is silly and just runs with it.
 
The Five Steps To Ensuring Momo Graduates Successfully!!! – Sometimes you just want something simple, bright and colourful and this game presents those things before pulling the rug out from under you. The pastel colours hide a more substantial interior. Read the warnings kids because I did not.
 
Pierced Veil / Distant Firmament – Okay, I’ll be honest this was my submission to the Game Jam but I do truly believe it is worth your time if you are in the right mood. It is wistful tale about having a drink in a stylish bar as you wait for the world to end and considering the importance of each moment of our lives.
 

Otome Jam 2022

 
Diffraction – This demo showcases an otome which emphasises photography as its core narrative thread and coupled with a strong art style and some fun banter leaves you wanting more.
 
ERROR143A hot snarky guy and hacking? Sign me up. This game leans heavily into the hacking angle with its aesthetics and the complete focus on one guy ends up allowing for him to gain a defined character even in the short playtime.
 

SuNoFes 2022

 
Is it Wrong to Want to be Locked Up, Toyed With, and Tortured By a Hot Guy?! – Yandere, comedy and BL are unusual bedfellows but here it is surprising how well they merge together here for a short and hilarious visual novel. This is very much a one trick pony and it knows that with its exceptionally short length which works in its favour.
 
Pitstop in PurgatoryHaving Purgatory and amnesia in the same story is not exactly an original idea and there are certainly a few of the expected tropes of this genre in this game. However, the execution is outstanding with an engaging point and click element with vivid imagery that elevates it beyond many of its peers.
 
 

Selection Of The Best Visual Novel Releases -

 
Choosing which visual novels to put on this list was a hard task since this year has been jam packed with amazing titles. In the end the games on this list are all unique and interesting in some way while offering coherent and complete narratives. So here are the six visual novels which deserve your attention.
 

Chaos Head Noah (Steam)


There are few titles which can simultaneously claim to have started a major visual novel series while also seeming like it would never get an English release, despite all its successors receiving the treatment. 2022 finally brought the wait to an end and we were given a chance to officially experience this mind bending tale of paranoia and mystery. Occupying the mind of Nishijou Takumi is a distinctive and memorable experience even with all the time that has passed since the games original release and the countless similar characters who have appeared since. He is this strange mix of sympathetic and self destructive and is a person who on paper should not be compelling but in practice ends up stealing the show. Obviously this is helped along by the engaging narrative and the additions of Noah go a long way to help solve the issues of the original game. This is a must experience game for anyone interested in visual novels and the types of stories it can tell.
 

Witch On The Holy Night (Nintendo Eshop)


A Type Moon visual novel with an official English release, this is one event which seemed like a pipe dream but here we are with Witch On The Holy Night. Set in tail end of the Showa era it follows the life of Shizuki Soujuurou as he finds himself mingling in the mysterious and dangerous world of magic thanks to two exceptional women. While this is not the longest Type Moon game what is here is focused and spends its time well with the cast carrying the overall narrative. Hopefully the success of this release will encourage Type Moon to release their other works in English or at least allow a third party to translate them.
 

All Ashes And Illusions (Steam)


There is something strangely powerful about this visual novel's story and its the ability to stay with you long after its conclusion. This is a story about one man’s extremely unhealthy obsession with his nursemaid and the consequences that stem from it. Having a relationship with an unbalanced power dynamic be explored in a serious fashion makes for an engaging and morbidly fascinating train crash to watch unfold. All Ashes And Illusions may make you feel uncomfortable at times but this is all in service of one the years strongest games in terms of themes and ideas. 
 

Deus Machina Demonbane: Roar Of The Machine God (Patch Download)


Nitro+’s excellent lovecraftian mecha visual novel has already had a fan translation but it was for a release of the game which was showing its age. Roar Of The Machine God gives it a much needed face lift by providing higher resolutions, full voice acting and additional CGs. This new lick of paint makes the game more accessible to a wider audience, helping them discover this classic visual novel. There is something special about its unique mix of over the top mecha action and its strange interest in the twisted world it invokes which as many people as possible own it themselves to play in its new glory.
 

Hello Lady! (Steam)


Despite releasing at the beginning of a very crowded year, Hello Lady still stands out as one of the most thoughtful and enjoyable games released. Its blending of supernatural action with a tale of revenge and ideas about what it means to be noble creates a package which keeps you on the edge of your seat while still managing to demand a deeper examination. This is by no means a perfect game with issues ranging from pacing to a confusing choice system, but Hello Lady has the most heart and vision of any title on this list and it is the sense of purpose that provides the compulsion to keep playing. If there is one visual novel on this list you should play when you want something with a soul then Hello Lady is definitely it.
 

Renai X Royale (Steam)


Let’s end the year with laughter and a comedy game which ramps up the silliness to new heights. Renai X Royale takes the absurd idea of love battle royale and puts it into the most mundane and low stakes environment possible for maximum comic effect. The result is one of the consistently funny games of the year with its creative take on the slice of life genre and the trappings of romance. While its jokes may not always land the fun characters more than make up for it by also telling some truly heart warming tales of their personal struggles. This is the cream of the crop when it comes to feel good visual novels this year and an example of how to get the most out of your premise.
 
 

Things To Look Out For Next Year

 

Anonymous;Code 


Anonymous;Code is the upcoming new entry in the Science Adventure Series and the first none sequel game for quite some time. Rather than being set in the present day, the game takes place in the near future of 2036 and plays up the hacker sci-fi genre for its driving imagery and loose themes. Given the pedigree of the series it is a part of there is a certain expectation of quality. Even at its lowest points the Science Adventure Series games have been above many of their peers, so Anonymous;Code should be viewed with a certain degree of excitement.
 

DRACU-RIOT! 


This is yet anther visual novel which seems to be stuck in release limbo and even the publishers claim that it will be released in 2023 must be treated with some suspicion given how long it has taken to get here. However, DRACU-RIOT is an older Yuzusoft game which I have hopes of being the title that finally achieves the potential I see in every one of their other games. It appears to have a good mix of the serious vampire side and the slice of life elements to the point where neither are actively rubbing against one another. Let’s hope it really does come out this year so we can see if it lives up to my assessment of it.
 

Coffee Talk Episode 2: Hibiscus & Butterfly 


Drink serving as a gameplay aspect was introduced by VA-11 Hall-A and has since spawned its own genre. One of the most notable of these games was the original Coffee Talk which doubled down on the character story element of the genre and ran with it to great success. Hibiscus & Butterfly is the direct sequel to that game and appears to continue its predecessor work with seemly identical mechanics and narrative structures. Of course this is not a bad thing as the original was an inherently flexible framework to tell a wide variety of stories and it will be interesting to see what the developers have brewed up this time.

 

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