Sunday, October 19, 2025


The Truth About Children

 
Due to how closely visual novels have historically sat to the world of adult entertainment, they have often been able to touch upon subjects other games or media struggle to address and one of these is pregnancy. Their attitude and use of pregnancy varies wildly from title to title but it remains a powerful narrative element in all situations since bringing another life into the world is action with fate altering consequences. By far the most common presentation of pregnancy is as the natural outcome of a romantic relationship where the characters are depicted happily awaiting their new or recently born child. Then there is comedy which loves to poke at the absurdity of the human condition and there is no better material than people’s reactions to the natural outcome of biology. Since pregnancy is such a life changing event with all kinds of emotional connections it is the perfect breeding ground for drama amongst the cast. Let’s marvel at the wonders of life and discover how it influences the visual novel space.
 

Pregnancy As The Outcome of Romance

 
When many visual novels engage with pregnancy it is often in the context of a romantic relationship and acts as a final confirmation of the longevity of the couple’s bonds. Having a child is a serious commitment to make since it will be many years before they leave home and so it is wordlessly speaks to the intimacy and future nature of this relationship. Presenting the pair as having already had a child does achieve the same effect, but a pregnancy removes the need to have a new character design for the child and allows the player to imagine what they might be like while communicating the same thematic commitment through being a dramatic change to the appearance of the female character. It helps that in many eroge the characters have been engaging in intimate activities beforehand which makes it easier to present these pregnancies as a natural outcome of their actions and thus binding romance and pregnancy together. Take Maji de Watashi ni Koishinasai! series and the character Oshitari Azumi for an example of the positive and romantic presentation of pregnancy. The actual pregnancy is confined to the end of her route, long after the point where she and the protagonist are married, in order to have this be a signifier of their bond without dealing with the realities and inconveniences of the process. Since it is such a brief window there has been a lot of effort put into how it is framed from the gentle illumination and soft colours of the visuals to the light hearted banter and deep trust in each other. This allows it to land with a greater impact and presents a bright future for the pair so the route can ends on a high note even if the player will never get to experience any more of their lives. It does help that the pair were fornicating throughout the sections after the marriage to provide the context for the pregnancy and further push the idea of it as the ultimate conclusion to their relationship. 
Behold the wonders of childbirth

Titles with a deeper exploration of pregnancy are less common but those that do exist tend to place it in the same romantic context. Clannad’s After Story section brings the focus down to a single heroine, Nagisa, and during this time she becomes pregnant. Rather than simply skipping over this part of their lives Clannad engages with the social and biological reality as the pair get ready to become parents for the first time. It is used as an avenue to showcase the strength of their commitment to one another and continues to develop it as they overcome these strange new hurdles. Despite the difficulties of pregnancy it is still shown to be some of the best moments of their lives to help drive home just what a positive thing these events are and how the player should interpret them. While Clannad is not an eroge, the influence of Key’s history with the eroge of their earlier titles is clear from their willingness to present pregnancy, the reason it occurs and its consequences in a frack way that a developer with a more main stream audience may have shied away from.
 

The Comedy Of Our Desires

 
Pregnancy sits in a strange place in the social consciousness, it is a thing to be celebrated since it brings new life into the world yet the process which leads to it is not something people are comfortable talking about. Into this awkwardness strides comedy to inject a much needed dose of humour into the absurdity of this situation. Since many visual novels already deal in this style of comedy it is only natural they would take advantage of this avenue as a means to add variety. One way this can be achieved is by directly pointing to the cause and effect of how pregnancy and engaging in a bit of tongue and cheek education for the player. Futamata Ren’ai does this at the end of Toiro Kirame’s route where she realises she has become pregnant and then the other characters point of that since she and the protagonist have been at it like bunnies, this was the obvious outcome. Before this point the game had not brought up the idea of pregnancy and so this sudden shift highlights it as the expected consequence which people do not openly discuss resulting in a kind of awkward laugh from the player as they realise the mental disconnect they possess between action and outcome. It helps that Futamata already makes a lot of adult jokes and regularly utilises its status as an eroge to touch on such ideas so this discussion about pregnancy does not appear to come from nowhere but is instead a part of its sense of humour. 
Boys and girls this is what happens when you go at it too much

Another way comedy visual novels like to use pregnancy is take it too its logical extreme, if the protagonist gets around then there should be a lot of pregnancies. The Rance series and its titular protagonist do not know how to keep it in their pants so the outcome should be obvious. These games love to play up their promiscuous protagonist at every chance and pregnancies are a great way for them to do so while at the same time point out how absurd their protagonist is and how his actions result in some truly over the top romantic situations. This plays nicely with the over the top story of the Rance titles and their nature as eroge to get a chuckle while continuing to keep both sides of its mechanics and narrative satisfied one joke to the next.
 

Dramatic Pregnancy

 
Given how life changing a pregnancy is for all those involved it naturally lends itself to being a source of drama. In particular the idea of pregnancy as binding two people together regardless of whether they like it or not can be leveraged to drive a wedge into proceedings in a way a player might not be expecting. As such it primarily deals with the discovery of the pregnancy rather than the later stages so it can side step the physiological changes and just use it as a narrative device which does not impede the character’s ability to engage in other plot points. This allows it to be a flexible element which can either be the focus of events or a compliment to a situation with already high stakes without being invasive since it can be framed as the natural escalation of romantic tensions. However, it does need a specific kind of story for it to not feel out of place due to it being so closely tied to intimate relations and as such placing it into a game without even the slightest allusion to it would make this subject especially jarring. Perhaps the most memorable example of a visual novel using this dramatic device is School Days. Before pregnancy is even brought into the conversation this game presents itself as a drama fuelled descent into romantic madness as every character does the stupidest thing possible in every situation. Having such an open season on what is reasonable for a character to do in pursuit of love makes the presence of pregnancy feel like the natural conclusion or extension of these conflicts. Sometimes it a cause to be happy and in others it is cause for murder, School Days gets a surprisingly large amount out of this dramatic moment as a means of pushing the cast over the edge for the most outlandish endings possible. As with many of the previous examples in this article it helps that the characters have been sleeping around so the pregnancy appears natural yet this game takes it further since the sleeping around is a major source of drama and the pregnancy pushes those strained relationships to its breaking point.
Be careful who you sleep with...

Conclusion

 
One of the defining experiences of a human life is to bring another person into the world so it makes for perfect material for visual novels to include in their stories. Romance likes to use it as the ultimate conclusion of a relationship where the commitment of the pair is shown in a physical manner which speaks to the bright future ahead of them. It can also be a source of drama and tension since its life changing nature may not be what all parties want or represents the breaking point of a relationship. Playing off a pregnancy can be a great means to create comedy where the taboo nature of the process leading to pregnancy is juxtaposed against the happy outcome of the union as a means of highlighting the obvious connection between the two. As a narrative tool there are few with the potency of pregnancy and if handled correctly can leave a powerful impact on the player’s impression of your game.
 
 

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