Archive for March 2026

Irotoridori no Hikari Review – Colourful Is The Future Of Love

 

Genre – Romance, Slice of Life, Fantasy    Play Time – 25 hours    Developer – FAVORITE    Patch Download   VNDB

 

Call Of Forgotten Memories

 
When following on from a visual novel with one of the most satiating finales in the medium, but some mixed quality heroine routes, how do you provide any meaningful additions to story? Irotoridori no Hikari’s answer is to be a hybrid of sequel and fandisc to try and expand on the ending while tidying up the lingering issues. The main way it does this is through the heroine after stories which take the cast and address any remaining conflicts and give them proper conclusions. Returning characters maintain their strong personalities and now feel like a part of a group as they interact more rather than being an island to themselves as they were previously. Visual design continues to be this series’ strength with it doubling down on the imaginative art styles of the new worlds the cast find themselves in and it keeps the player excited to see more. However, not everything is quite a brilliant when it comes to Irotoridori no Hikari’s role as a sequel where it is clear they did not know what direction to take the narrative and instead repeated the original’s ideas in a new inferior and messy package. Can the after stories do enough to hold the player’s interest or will the burden of succession be too much? Let’s return to the library of souls and find out.
 

Expansion And Completion – Narrative and Themes

 
The overall quality of narrative’s implementation is a significant set up over the original both in terms of its broad strokes and the individual heroine after stories. Many of the rough edges which made the original feel so uneven at times have been sanded down with a renewed focus on the cast’s presentation. Gone are the lengthy and dry flashback scenes so prevalent before and in their place are conflicts and emotions grounded in the here and now. This makes the development and explanations of the cast's struggles feel more organic within the flow of the story for an overall pleasing play experience. Then there is the greater inclusion of the different worlds visited through the basement and these are given new layers of depth and fantastical wonder be they new or returning places. Each one now has a complete vision of what they are and how they relate to the cast rather than just pretty backgrounds as many were in the original. What changes such as these create is a well rounded sense of place and people which is core to the appeal of this series and tries to retroactively rehabilitate the previous weaknesses.
Looks like her brain has shut down

Each heroine after story falls into one of two camps, those consistently dedicated to a single narrative through line or those split down the middle between a slice of life opening and the conflict centric second half. Mio and Kana’s after stories fall into the first category and make for an interesting pair to contrast the strengths and weaknesses of the after stories within Irotoridori no Hikari. When looking at Mio’s story it quickly becomes clear this is the weakest of the bunch due to its unfocused direction. It lacks a core arc and instead tries to stretch out the thinly vailed metaphor of Mio’s transparent body over a play time it is not capable of supporting. Then part way through another character gets reintroduced after which their characterisation becomes the centre of attention to the point you could be forgiven for thinking it was their after story. Despite this wandering about, the after story is still does just enough to justify its existence and is an enjoyable enough expansion to Mio’s original route. By contrast Kana has the strongest after story in the game with a clear focus which wraps up her arc in a nice bow. Part of the reason for this comes from its extensive use of the other worlds starting out in the familiar town of yokai and ending up in a snow covered library filled with robots. It also more explicitly ties the themes of Haku and Ren’s conflict to Kana’s own regrets so both can reach a satisfying resolution in tandem. The way they play into each other creates a constant core identity underlying the experience so no moment feels like the game is spinning its wheels. Kyou and Tsukasa’s after stories belong to the second kind and share the same set of boons and issues. Both their opening halves are unrelated slice of life sections where nothing of importance happens for either and they remain static continuations of their original selves. This makes for a somewhat dry start but the way they lean into the group dynamic, and sell the post route relationships the cast have with each other, does provide enough entertainment to not make these sequences too boring. By contrast their second halves contain major and important resolution for them to the point at which this material should have been in the original route since it that impactful to their arcs. As a result there is a certain whiplash when this shift between the two happens since little set up is done before hand and it does not make for a smooth transition. Yet the emotional catharsis provided through these second halves cannot be over stated and more than compensates for the weaker opening.
It is never easy to reach what we desire

Perhaps the keen eyed among you might have noticed the absence of a specific heroine from the prior discussion, the pancake loving Shinku. This is because her after story is tied into the largest problem with Irotoridori no Hikari, its attempts to expand the original’s broader strokes in terms of protagonist Yuuma and those associated with Shinku’s world. In isolation Shinku’s after story is a sweet tale about her trying to be cuter for the sake of being Yuuma’s bride while coming to accept her feminine aspects with a few crumbs of future plot developments. Its issues stem from the way it resets Shinku and Yuuma’s characters back to the way they were before the finale of the original game and so playing it is like a constant stream of deja vu. A minor problem with the overall structure of the game is the way the greater narrative set up in Shinku’s story does not progress and the player is forced to do all the other heroine stories before they get more on it, at which point they might have forgotten much of it. Once the player has moved beyond the after stories, the next issues rears its head in the form of the Ai side story. This begins a recurring lesson this game shows us, sometimes you should not explain or show in detail things which were never meant to be a core focus. For Ai’s story this is the world she and Shinku originally resided within where everyone gets one wish granted. The extended time the player is now given in this world reveals how poorly thought through the whole concept is and why it was so vague in the original game. It is not a fantasy world so the wish system and its ridiculous implementation within the world are distracting and hurt the characters associated with it since they end up have do dance around this lumbering elephant of a concept. After this side story the player will reach the game’s finale and they will quickly come to realise it is a poorly executed repetition of the original’s conclusion. Shinku and Yuuma undergo the exact same arcs as before up to and including the separation of the pair being a major dramatic device. Except this time is feels the need to give Yuuma a backstory which adds nothing to his character and removes a layer of mystery in exchange for a dry and hollow explanation. Everyone involved more or less ends up back to exactly the same place they started the game and it comes across as the game spinning its wheels since it does not know how to move on from the original. These combine to sour the experience of playing Irotoridori no Hikari rather than ruin it since the majority of the time spent with it will be in the other character after stories.
 

New Expressions On Familiar Faces – Characters

 
When it comes to the cast they are almost entirely inherited from the original title, which is to be expected from a sequel, and the game does a good job of continuing what made them so memorable in the first place. The arcs they undergo in their after stories give a fresh perspective on what makes them tick and helps round out their colourful personalities while being a joy to watch. Shinku and Protagonist Yuuma are still loveable characters despite the reset they undergo and this it is a testament to the emotional investment they are capable of invoking even in this diminished form. A majority of the play time is spent focused on this cast and their ability to be so human provides the player with something solid to grasp on to as they reacclimatise to the narrative. The problematic characters are Ai and Original Yuuma who are also more or less exactly the same as in the original game which is to say flat and weakly presented. In that original title this made sense since their role was an extremely minor one so additional depth would have been a waste of time, but here their major role in the side story and finale makes this austere identity distracting. Compounding this problem is the introduction of a new character in the finale who is completely devoid of the unique personality traits of even the weaker characters like Ai and Original Yuuma and exists to function as a deus ex machina for the plot. They are a black hole who’s position in the story meant they could never be given any meaningful identity due to their minimal screen time and so end up as a worse version of Ai’s role in the original.
Poor Kana remains a terrible maid

Sakura In The Snow- Visuals, Audio and Technical

 
Visuals were always something the original game excelled at and Irotoridori no Hikari builds upon this foundation to expand on its weaker elements. In particular the new locations are a stand out for their distinct use of colour and striking imagery to sell the other worlds the characters find themselves exploring. The new CGs keep to this vision of a dream like quality which exaggerates the emotions of the scene it accompanies creating a heightened awareness in the player of the subtleties being acted out before them. Similarly the music maintains the same identity and plays with the inherited soundtrack to recontextualise the familiar tunes within new situations. This way the memory and immediacy of the OST is merged together reinforces the game’s atmosphere while expanding on what sort of emotions in can invoke. As for issues there is a minor technical issue in the structure of unlocks where the opening after story unlocks the rest then they must be played to unlock the side story and finale. This is a problem due to all the new plot being in that opening and ending with nothing being contained within the other after stories. Poor pacing is the result where the player is suddenly jerked back into the narrative after having left it for many hours which makes it difficult to reinvest in the plot.
The other worlds are striking

Conclusion

 
Irotoridori no Hikari was given an impossible task of being both a sequel and a fan disc at the same time and balancing their disparate needs, so it should come as no surprise it has its fair share of issues. The after stories expand on each characters arcs in fun and engaging ways while wrapping up any lose ends left from their routes. Accompanying these are a general tidying up the narrative structure, such a not relying so much on flashbacks, which make the reading experience more pleasant. Visuals and audio inherited from the original are expanded and give new life to familiar spaces. The returning cast remains as strong as ever and their emotional exploration and conflict is a core part of the game’s appeal. It is when Irotoridori no Hikari tries to be a sequel the issues pop up as it does not have a concrete idea of what to do next so it just makes a worse copy of the original’s finale. Couple this with a reliance on some of the weaker characters for its payoffs and the result is a messy final act. Overall, Irotoridori no Hikari has more than enough it is favour to recommend it, but the mixed quality of content may leave a sour taste in the mouths of some players.
 
 

Verdict – 

Revisiting the colourful world is an absolute delight as familiar faces are given proper resolutions and entertaining interactions. However, its attempts to move on from its predecessor are poorly executed and it ends up being a weak imitation.
 
 

Pros -

 
+ Strong after stories which wrap up and expands each heroine in new and exciting direction.
 
+ Many of the minor issues with the original’s narrative presentation have been resolved.
 
+ The returning cast remain as strong and loveable as ever.
 
+ Excellent visual are put to good use creating the imaginative world the cast traverse.
 

Cons - 

 
- The side episode and finale are weak and end up as a worse version of the original game’s conclusion.
 
- Ai and Original Yuuma are not developmented in the way they needed to be for their role in the story to work.
 
- Resetting Shinku and Protagonist Yuuma’s character arcs makes for a repetitive experience where the player constantly feels like they have seen this all before.
 
 

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