Archive for September 2025

Futamata Ren'ai: Two Times the Trouble Review – And Make It Double


 Genre – Romantic Comedy, Slice of Life    Play Time – 20 hours    Developer - ASa Project    Steam    VNDB

 

Balancing Act Comedy

 
Becoming a two timer after being forced into a relationship with a girl due to a misunderstanding and then being asked out by your crush is suitably absurd premise perfect for a romcom. Pushing the boundary of believability for comic effect is something Asa Project have made their signature and Futamata Ren’ai continues this steady output. It uses the drama generated by the two timing to create entertaining situations for the player to laugh at while still maintaining a sense of the stakes and providing meaningful consequences. The characters and their banter are the heart and soul of the game and they are its greatest strength as the majority of the moment to moment comedy comes from their interactions and how the play off each other. Fun and unusual character portraits, such as those involving vomiting, give a life and humanity to its cast even if the rest of the visuals and audio are fairly standard. If there is one thing which brings the experience down it is way the routes feel weak and devoid of the drama which defines the rest of the title. However, is this undermining of one of the visual novel pillars enough to stifle the laughter? Let’s juggle relationships and find out.
 

Two Times The Drama – Narrative And Themes

 
The core of Futamata’s appeal lies in the way it plays up the drama of its core premise to tread a line between comedy, sincerity and satisfying resolutions. It leans into all the expected beats of this kind of narrative from the accidental double dates to the discovery of the infidelity and amps them up to their extremes. The use of drama here is craft a wild ride for the protagonist, Koga Nao, as they fumble their way through their relationships with the heroines while the player gets watches this slow motion car crash. By putting the player in the passenger seat Futamata is free to leverage Nao’s self inflicted suffering as an avenue for comedy within the framework of its over the top events and allows the player to not feel responsible for his actions. These various pathways for the delivery of its comedy are all brought together with the character banter which operates as the main means of communicating and playing off the comic situations. From the moment it starts the game is clear how the Nao’s two timing will end so the focus shifts onto how it will all come crashing down and what this will mean for those involved. As such the moments of sincerity on the part of the cast where they are frank with their emotions and the comedy is allowed to take a backseat have a powerful impact and bring them closer to the player as they move beyond being simple vessels for humour. There is also a forward momentum provided by this drama via the developing web of lies and the way relationships based on this lie start to bloom into something meaningful. This does a lot to help connect what might otherwise come across as series of unconnected comedy sketches and keep the player invested for the long term. When it comes to the resolution of the car crash, Futamata makes sure to offer a satisfying conclusion to the conflict for both the route heroine and the rest of the cast. It is shown how what has happened resulted in growth for their character where the become more assertive, reconcile with those they were in conflict with or find love. Doing this helps ease the sting of the wrong done to the heroines through the two timing and keeps the tone light rather than having the consequences being completely negative. The game gets to end on a satisfying note where the characters the player has grown the care about get the conclusions they deserve to round out the experience.
Not sleeping is bad for you kids

Marks against the game come from elements of somewhat messy execution which are peppered throughout. Broadly these come in the form of weak routes stemming from the drama stopping the moment one starts and the uneven treatment of its characters. The overall structure of Futamata places all of the drama in the common route and almost all of it is resolved before the game enters its routes. Since the mixture of drama and comedy is one of the game’s strongest points its absence in character routes is keenly felt because its ends up being a series of romantic and comedy scenes with very little connective tissue. They feel more like long epilogues than substantial additions or explorations of their respective characters. Due to how suddenly the drama disappears it feels as if there is a hole in the narrative which is never filled even if the quality of the banter and character moments remains the same throughout to help mitigate the void. It is a strange choice since it would have been easy to mix in a few moments of drama to spice things up without it weakening the romantic atmosphere since they manage to keep the character banter comedy in without any issues of clashing tones. 
Hmmm I wonder why

The uneven treatment of characters is something born out of a collection of small oddities when they compound together and it may be something you never notice during your own play time. Let’s go over a few example to showcase what type of oddities there are in the text. Perhaps the most immediately noticeable is the presentation of the male cast as “assholes”. Nao is an interesting case for this since he is not exactly the best person, hence the two timing, so him being labelled as an “asshole” is somewhat his own fault. The issue arises when comparing his treatment to that of the female cast who are not all that much better than he is. At one point Nao and a heroine are found to be equally guilty but their punishments are not equivalent, he gets tossed into the sea and while she just gets a light slap. Then there is a moment where the player is offered a choice whether to sleep with a character or not and regardless of what they choose Nao is always treated as being in the wrong. If he does sleep with her then he is irresponsible despite the other party consenting and if he turns her down than he was not man enough to do the deed. There is a running undertone in Futamata of men having all the responsibility and women being less culpable for their actions, despite the majority of the major characters in the game being woman and each one having an important role in how events conclude. Then there is the strange case of Oikawa You who the player is told is an “asshole” but during the game he is nothing more than a bit grumpy and his pursuit of a stable job and thoughts towards the future seem to suggest the opposite. Beyond the strange male presentation, the women also suffer for similar issues. For example Rui is a supportive person who tries her best to be their for her friends, even for Nao in this two timing, but this is contaminated by the later revelation that she is a masochist and the game drawing a direct line between it and the help she offered. Thus the conclusion to be draw for this connection is that the only reason she was supportive is she enjoyed the suffering due to her masochism rather than her being a good person. Obvious Futamata intends this as a joke rather than a serious comment on her character, but things like this happen often enough to be distracting and it feels like the game is beating these characters over the head with a club and asking you to laugh. It spends most of its time asking the player to laugh with the characters so swapping to asking them to laugh at the cast is more than a bit jarring since they are people you will have grown attached to.
 

Two Times The Banter – Characters

 
Fun characters and their banter are the life blood of Futamata without which the drama and comedy would not function and they underlie much of the developer’s design choices. Having a protagonist like Nao who is not the normal good guy archetype opens the door for a lot more engaging interactions and satisfying arcs since he has room to grow and can surprise the player in fun ways. It is from his character that much of the game’s drama stems with his two timing and the comedy loves to play with his less desirable traits to create banter specific to the character he is interacting with. As the main POV character, this variety is especially important since most jokes and emotional moments will in some way relate to him so he needs to keep the player on their toes lest he become dry and familiar, the death nails of comedy. The heroines all have their own memorable quirks from the biting wit of “final boss” Nobuta Yua to the laid back cat-like Umino Miyako. Each one interacts with Nao’s two timing in their own way as they dance around the problem lending the comdey a good variety of situations where Nao has to deal with their antics. There is a concerted effort to make the heroines exist independent of Nao as they form their own friendships and have their own lives unknown to him. By doing this the game establishes their ability to act in surprising ways so when those actions are suddenly sprung on Nao they do not come across as unnatural and instead help make the heroines endearing for how they push back against him. Banter is how much of the narrative is delivered outside of climatic moments and Futamata is notable for how consistent the quality of it is and how it ties nicely into the cast. Their conversations always find a new way to take their established traits and shine new comedy lights on them throughout the entire play time which is no small feat given how much of the game is banter.
Even the minor character get their own distinctive traits

 

Two Times The Spectacle – Visual, Audio And Technical

 
Presentation is one of the game’s few mediocre elements. There is nothing particularly wrong with it rather it is a standard visual identity common to titles in the slice of life/ romance genre making it blend into the memory alongside all the other similar looking visual novels. The one exception to this is the fun unique character portraits used for more over the top comedy moments. From vomiting rainbows to shooting lasers out their eyes, these extra portraits are used when to indicate a character’s drunken state and the wild behaviour they engage in. Since this cast get drunk a lot over the course of the story, the portraits see a good deal of use as a means of selling just how out of control the alcohol has made them and results in some truly outstanding comedy moments. Outside of this one exception, the visuals and audio are the cookie cutter bright colours and upbeat tunes where the aim was clearly to craft something familiar to the player’s sensibilities. In this they succeeded as it does feel like slipping into a kind of game the player is comfortable with just with a greater leaning into comedy than normal. However, in a world with so many titles of this genre competing for the player’s attention is being so hard to recognise at a glance truly a good thing? Ultimately it is inoffensive enough that it is not really a strike against the game in a way which would undermine what it has set out to do, make people laugh.
Vomit is a strangely consistent part of the story...

Conclusion


Making the most out of an outlandish core premise is what Futamata excels at and it knows exactly how to push all the right emotional buttons while doing it. The drama is played up to a deliberately comic extreme to facilitate this brand of comedy yet still being capable of using it for genuine moments of sincerity. Character sprite are expressive in fun ways and make it easier to form a connection with the cast even if the rest of the visuals and audio are fairly standard. Interactions between the cast form the backbone of the comedy and their banter is of exceptionally high quality with a large variety on offer depending on who is talking to whom. The game does stumble a bit when it comes to the weak heroine routes and uneven presentation of its cast, but these are not major enough issues to undermine its strong core foundation.

Verdict – 

Two timing leads to double the fun in this dramatic romcom which knows how to balance laughter and a loveable cast. It achieves this despite its weak heroine routes and some odd choice in character presentation.

Pros -


+ Good mix of comedy, drama and sincere moments which mesh together to create a roller-coaster of laughter.

+ Fun characters with good banter who bounce off each other in exciting and hilarious ways.

+ A variety of unique portraits for each character sell their personalities in their wilder comedy moments.

Cons -


- Heroine routes feel weak due to the lack of the drama present everywhere else.

- Uneven treatment of characters can make it feel like the game wants the player to laugh at, rather than with, the characters they have grown to care out.

- Visuals and audio are mostly uninspired and standard for the genre so it blends into the soap of other similar titles.

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